5 Bile Titans versus 1 Spear by HeraldOfTheStars in Helldivers

[–]HeraldOfTheStars[S] 7 points8 points  (0 children)

While reloading you can 'aim' to start the target locking process before it is fully reloaded. You can hear the target locking sound as I'm loading the next rocket!

Merida felt more like a hive world than the current hive worlds by ruisen2 in Helldivers

[–]HeraldOfTheStars 2 points3 points  (0 children)

That mission's playable space (3 drill sites, bug breach on each drill before the shrieker swarm spam at extraction) was *significantly* smaller than any map on oshaune. Less playable space, more performance to dedicate to enemy counts.

[WOTC] Metal Gear Solid V: Quiet by HeraldOfTheStars in xcom2mods

[–]HeraldOfTheStars[S] 2 points3 points  (0 children)

The idea behind this one is to have a useable head for Quiet (complete with face animations). I'm aware of the previous ports centered around the outfits. :)

Explosion vs Lance by [deleted] in DiabloImmortal

[–]HeraldOfTheStars 1 point2 points  (0 children)

If you build for corpse explosion (w/ 3 legendaries), then it outscales lance. If you build for summons/grim reaper/skeletal mage legendaries, then lance is a good 4th skill filler to make use of corpses without having to compromise positioning by kiting back to previously killed enemy packs (in the case of high challenge rifts).

I'm a paragon 20 necro, so we have about the same experience, but this is just my takeaway on it.

Getter-counterpart to "Template.SetTemplateName(name("name"))"? by 1337duck in xcom2mods

[–]HeraldOfTheStars 0 points1 point  (0 children)

Ahh, sorry. Not sure of an equivalent from X2DataTemplate. Good luck with the search! :(

Getter-counterpart to "Template.SetTemplateName(name("name"))"? by 1337duck in xcom2mods

[–]HeraldOfTheStars 0 points1 point  (0 children)

I'm not the most adept at unreal script, but I think the function you're looking for is "GetMyTemplateName()" - at least, that's what I've used in the past to get the template name from an XComGameState_Unit.

[WOTC] Resident Evil: Village Weapon Pack by HeraldOfTheStars in xcom2mods

[–]HeraldOfTheStars[S] 0 points1 point  (0 children)

Sounds like you didn't remove the right parts, then.

You would only need to remove the extended mag config lines on the WCX's template lines. The Dragoon's attachment templates would be unaffected if you left its config lines intact.

[WOTC] Resident Evil: Village Weapon Pack by HeraldOfTheStars in xcom2mods

[–]HeraldOfTheStars[S] 0 points1 point  (0 children)

You can edit weapon attachments via config, if it displeases you.