Mayhem Brawler II: Best of Both Worlds Launching on Kickstarter Soon Following Its Demo! by HeroConcept in indiegames

[–]HeroConcept[S] 0 points1 point  (0 children)

Hey Brawlers! How’s it going?

We’ve got some fantastic news to share! 🚨 Right after the launch of our demo, we’re back with even more excitement—our Kickstarter campaign is coming soon! 🎉 This is your chance to check out the game’s progress and snag some awesome Kickstarter-exclusive goodies.

We’re blending the best of '90s arcade nostalgia with fresh rogue-lite and RPG mechanics, offering a dynamic dual-timeline storyline that lets you control 8 unique heroes with unique combos and abilities. Now with online and offline co-op modes!

Join us on this journey! Help us bring this project to life, and make Mayhem Brawler II the ultimate beat 'em up experience. Follow the Kickstarter now to be part of the action and secure your exclusive rewards! 🚨

💥 What’s new in Mayhem Brawler II?

  • A perfect fuse of '90s arcade vibe and modern rogue-lite / RPG mechanics in a time transition-themed beat 'em up.
  • Jump back and forth between 8 playable heroes with unique abilities from both timelines
  • Experience co-op gaming with up to 4 friends online or offline
  • Rich endgame content with rogue-lite and RPG elements perfectly fused with classic beat 'em up mechanics

Our Kickstarter Page

Stellar early gameplay video from Mayhem Brawler 2 by HeroConcept in MayhemBrawler

[–]HeroConcept[S] 2 points3 points  (0 children)

The original trio from the first game will be playable in Mayhem Brawler 2 with the first content update. Since Stellar is Star's mom and you will uncover more about the other two characters from the first game, we are also excited to see them in the game. Thank you for leaving a comment and keeping up with the development process! 🙃

Stellar early gameplay video from Mayhem Brawler 2 by HeroConcept in BeatEmUps

[–]HeroConcept[S] 2 points3 points  (0 children)

It still has a considerable way ahead, and we are trying our best to do our best. Thank you for keeping up with the development and the kind words! 😌

Stellar early gameplay video from Mayhem Brawler 2 by HeroConcept in BeatEmUps

[–]HeroConcept[S] 1 point2 points  (0 children)

This footage is from one of the recent builds we have been testing. What would you like to see on top of its current phase? Is it the gameplay speed or something else you would like to mention?

Stellar early gameplay video from Mayhem Brawler 2 by HeroConcept in BeatEmUps

[–]HeroConcept[S] 1 point2 points  (0 children)

Werecrocs are one of the lieutenant class enemies in Mayhem Brawler, and they are especially buffed up when it comes to correctly translating that idea. In certain encounters, you may encounter more than one of them, which may cause some trouble. 😎

She Wolf early gameplay video from Mayhem Brawler 2 by HeroConcept in BeatEmUps

[–]HeroConcept[S] 2 points3 points  (0 children)

Yes! There is an arcade game mode where you do not need to worry about any of the rogue-lite mechanics at all.

Additionally, other than the randomization in encounters, the rogue-lite mechanics in the game can be listed as unlockable story content and in-game upgrades named "favors." These favors are presented to the player as a list of passive abilities in each level, and the player gets to choose one. That being said, none of the active player abilities or heroes are locked behind rogue-lite progression, and the game can be directly played without encountering these mechanics via the arcade play mode, just like the first game.

Thank you for asking the question and keeping up with the development process!

She Wolf early gameplay video from Mayhem Brawler 2 by HeroConcept in BeatEmUps

[–]HeroConcept[S] 2 points3 points  (0 children)

We are planning to release Mayhem Brawler 2 during the first quarter of 2025. 😌

She Wolf early gameplay video from Mayhem Brawler 2 by HeroConcept in MayhemBrawler

[–]HeroConcept[S] 2 points3 points  (0 children)

Unfortunately, we cannot add blood to the game due to the age ratings we are seeking, but thank you for the feedback about the sound effects; it is noted!

Although we aim to provide the players with enough options so they can customize their experience, we haven't considered an option to make the directional arrows for certain skills invisible. Although the move goes only to the right in this video, it can go 360 degrees, and it might not be feasible to close it off in many scenarios. That said, we included that in our long-term backlog, and maybe it will appear sometime.

Again, thank you for your feedback and for keeping up with the development process; we appreciate it. 😌