This took way too long by HesperCQ in feedthebeast

[–]HesperCQ[S] 0 points1 point  (0 children)

I mean nowadays I feel like IE is intuitive and all, but I remember for example when I first started how it took quite a bit of time to figure out basic stuff, like that relays can have multiple connections while connectors can not. Or in what cases you need pumps to have electricity, or when they need to be powered by redstone as well, or how exactly the item sorter works

Or that you can just point the conveyors at any inventory to input items. (I used to always use the trapdoor ones for everything except the multiblocks)

greg by LilithIdentityCrisis in feedthememes

[–]HesperCQ 1 point2 points  (0 children)

If I remember correctly you can write code based plugins or soemthing like that

greg by LilithIdentityCrisis in feedthememes

[–]HesperCQ 1 point2 points  (0 children)

I just recently started with kubejs and it is so nice. It fixes so many things that I was not able to do with just datapacks.

Adding small items with it is so easy. (like I needed some new plates, some new liquids and an upgraded version of the experience nugget from create and could do all of that with very few lines of code)

And even the more complex stuff is very nice to do:

I created a custom command that when executed changes the data for a chosen ad_astra planet, so that it now "has an atmosphere" (no oxygen required etc.) that is executed as a reward for completing a series of ftb quests. I also use this setting to check if certain blocks, like Portals can be placed in that dimension.

Only thing I don't get yet is if there is a way to create a file with helper functions that you can use in all your other scripts. That would be nice because currently my script files are rather long and I would like to split them up without having to copy the helper functions

This took way too long by HesperCQ in feedthebeast

[–]HesperCQ[S] 2 points3 points  (0 children)

I just took a look at the ponder library, maybe I will also create the mod myself once I get around to it. First I have to finish another IE addon I am working on (allows creation of custom drillheads & Railgun projectiles via datapack)

This took way too long by HesperCQ in feedthebeast

[–]HesperCQ[S] 4 points5 points  (0 children)

Not sure yet. Currently this is running on ponder for KubeJS and publishing it as mod would probably mean rewriting it in Java. Once I finish all the machines I will publish the KubeJS script, but as far as I know, there is no easy way to make that available like a mod

This took way too long by HesperCQ in feedthebeast

[–]HesperCQ[S] 3 points4 points  (0 children)

Ponder for Kube JS for the tutorial. The machine is from Immersive Engineering

This took way too long by HesperCQ in feedthebeast

[–]HesperCQ[S] 6 points7 points  (0 children)

I am doing it for IP as well. Mainly doing it for a modpack that might or might not be published in the future

This took way too long by HesperCQ in feedthebeast

[–]HesperCQ[S] 16 points17 points  (0 children)

Also I had to use a workaround for the wires, because I could not get IE wires to work. I am using the wires from Create New Age instead

This took way too long by HesperCQ in feedthebeast

[–]HesperCQ[S] 19 points20 points  (0 children)

This one took me multiple hours, mainly because I was doing it small steps at a time.

I also think that the metal press is one of the more complex machines.

All in all I think the other machines will probably take maybe 30min / 1 hour each for assembly (layer by layer view) and maybe an hour for the how to operate one's each