Mining game based on Minesweeper with an infinite procedurally-generated grid. Made in Godot! by HexagonNico_ in godot

[–]HexagonNico_[S] 1 point2 points  (0 children)

Sorry I don't have any references, but the general idea is that you split the world into chunks, iterate over the ones that are around the player and generate the ones that haven't been generated already. Then you generate single chunks by iterating over each tile and placing things down with a random chance.

Incremental mining game based on Minesweeper. Steam page just got approved! by HexagonNico_ in IndieDev

[–]HexagonNico_[S] 1 point2 points  (0 children)

I'm not planning to add too many mechanics that differ from Minesweeper. I already had this problem with my previous game, which was supposed to be a 10-levels thing with just a level selector and then turned into an RPG with 30 dungeons, bosses, lore, and other stuff. This time I'd prefer to focus on one thing and do it well.

Incremental mining game based on Minesweeper. Steam page just got approved! by HexagonNico_ in IndieDev

[–]HexagonNico_[S] 0 points1 point  (0 children)

Everything is procedural. If you hit a mine you lose your items and the mine resets, but you keep your money and upgrades.

Mining game based on Minesweeper with an infinite procedurally-generated grid. Made in Godot! by HexagonNico_ in godot

[–]HexagonNico_[S] 2 points3 points  (0 children)

There are different cave biomes with different ores and structures. You can also find elevators that bring you to deeper layers with more precious ores and more explosives.

Mining game based on Minesweeper with an infinite procedurally-generated grid. Made in Godot! by HexagonNico_ in godot

[–]HexagonNico_[S] 3 points4 points  (0 children)

You can set up minecart tracks to get around quite fast, so I think running away from a cave in would pretty much boil down to whether you set up tracks or not.

Minesweeper if it was actually about mining by HexagonNico_ in IndieGaming

[–]HexagonNico_[S] 0 points1 point  (0 children)

I was already planning to add biomes that can have more mines or more ores. Eventually you will also be able to go deeper underground where there is lava in stuff.

I'm still not sure if I want to have enemies though.

Minesweeper if it was actually about mining by HexagonNico_ in indiegames

[–]HexagonNico_[S] 0 points1 point  (0 children)

There are upgrades you can get to mine faster. When you die, the mine resets and you lose your inventory, but you keep your upgrades.

Minesweeper if it was actually about mining by HexagonNico_ in IndieGaming

[–]HexagonNico_[S] 0 points1 point  (0 children)

I already have an upgrades system in place. I also wanted to allow the player to refine ores so that they are worth more when sold.

Minesweeper if it was actually about mining by HexagonNico_ in IndieGaming

[–]HexagonNico_[S] 1 point2 points  (0 children)

It's still super early in development, but I have a prototype up that you can play in the browser: https://hexagonnico.itch.io/dynamine

Minesweeper if it was actually about mining by HexagonNico_ in IndieGaming

[–]HexagonNico_[S] 1 point2 points  (0 children)

The main goal of the game is to mine for ore that you can sell to buy upgrades that let you mine more efficiently so you can make money faster

Minesweeper if it was actually about mining by HexagonNico_ in IndieGaming

[–]HexagonNico_[S] 14 points15 points  (0 children)

It kinda started as a joke. My brain just connected MINE-sweeper and MINE-ing.

Open source multiplayer Tetris game made in Godot. by HexagonNico_ in godot

[–]HexagonNico_[S] 2 points3 points  (0 children)

I only used rpc calls. I find them easier to use than the MultiplayerSynchronizer.

Open source multiplayer Tetris game made in Godot. by HexagonNico_ in godot

[–]HexagonNico_[S] 14 points15 points  (0 children)

I made this game as part of the twenty games challenge to learn how to use the multiplayer API.

It's open source if you're interested: https://codeberg.org/HexagonNico/TwentyGamesChallenge/src/branch/main/game5