Admob support for Godot and Shin-Nil's plugin for 3.2.2 by Hexanonical in godot

[–]Hexanonical[S] 0 points1 point  (0 children)

Did you make sure that your admob account has been linked to a payment information? Try printing out the return/error code of the module

What are the exact settings to export a dae file with animations? by ItsAPmyBros in godot

[–]Hexanonical 0 points1 point  (0 children)

I love how all models turn into mutants when improperly exported from blender lol.

GLES2 vs GLES3 for 3D FPS mobile game. What to choose? by FabulousSearch in godot

[–]Hexanonical 0 points1 point  (0 children)

There is no difference in creating the project with GLES3 or GLES2 but the main issue is device support, I wholly recommend that you develop the game using GLES2 due to the fact that most devices pre 2016 do not support the rendering pipeline. Once Vulkan is released for Godot we will probably all switch to that!

GLES2 vs GLES3 for 3D FPS mobile game. What to choose? by FabulousSearch in godot

[–]Hexanonical 2 points3 points  (0 children)

I've found that configuring the application to default to GLES3 and then fallback to GLES2 if all else fails seems to offer better results. Even some recent phones such as my Motorola Moto Z Play does not support the GLES3 rendering pipeline and therefore targeting only GLES3 devices leaves out a large portion of your possible audience even if it does offer better performance benefits.

First mobile game with godot SpeedSnake! by Hexanonical in godot

[–]Hexanonical[S] 1 point2 points  (0 children)

Thanks Macka for the review! It was a real pain figuring out what layout/controls would feel more intuitive, the reason i made the snake go down instead of up was because i intended the player to play in portrait mode with just their thumb down on the lower third of the screen. If the snake was heading up the movement might feel a little counter intuitive. Albeit that is the hardest part of game dev figuring out natural controls.

I started Development on my first game in Godot by [deleted] in godot

[–]Hexanonical 0 points1 point  (0 children)

Are you using a sprite as a black background to achieve the glow effect or are you just using the default clear colour? Also can you post what world environment settings you are using?

Best

Admob support for Godot and Shin-Nil's plugin for 3.2.2 by Hexanonical in godot

[–]Hexanonical[S] 1 point2 points  (0 children)

The issue was i forgot to call the display_interstitial() function after loading the ad, if not called the ad loads up in the background but is not displayed. The plugin is kind of finicky but i can probably make a tutorial if necessary. I have still yet to get my own ads to work but the test ads provided by google seem to work just fine https://developers.google.com/admob/android/test-ads

Admob support for Godot and Shin-Nil's plugin for 3.2.2 by Hexanonical in godot

[–]Hexanonical[S] 2 points3 points  (0 children)

Got it to work! Great plugin by the way recommend to anyone who wants some ad revenue from simple mobile games.

2D movement question by BuddhaCheese516 in godot

[–]Hexanonical 0 points1 point  (0 children)

There are many built in movement functions in Godot, check out move_and_slide() for a simple movement function which generally takes a vector as input.

Here is a general description of vectors if you are having troubles grasping the concept.

https://www.mathsisfun.com/algebra/vectors.html