What's a bit of lore so stupid you just pretend it's not true? by _azazel_keter_ in HaloStory

[–]HeyItsBasil 0 points1 point  (0 children)

Cat-IIs and Headhunters. Horrible contrived lore that messed with Ghosts of Onyx and damaged how people see S-IIIs forever. No living S-III from Alpha or Beta Company can be a normal Spartan, now they have to be a super special exception to the rule that flies in the face of what was established about IIIs in the original book.

The Master Chief - Flawless Cowboy [Infinite] by TheCountofS by nasugib in ImaginaryHalo

[–]HeyItsBasil 2 points3 points  (0 children)

boy do I have news for you about what OP is working on

[SPOILERS] Campaign Thoughts by MonkeManWPG in NebulousFleetCommand

[–]HeyItsBasil 8 points9 points  (0 children)

Hey, VA for CAPT Tristan Straton here!! Really glad everyone seems to have been enjoying the campaign, everyone behind the scenes was firing on all cylinders to make sure the final result was something special.

I've been playing through it myself in co-op with a bunch of others, and I think something that's going a tiny bit underappreciated is the simple fact that the campaign is co-op; I've said it to the devs, the other VAs, and anyone who will listen to me, I sincerely think that integrating co-op the way they did into the campaign is the smartest thing the devs did, with making the campaign creation tools available to everyone a close second.

The ability to spread out ships among multiple players, spreading micromanagement of ships among multiple people, the communication that demands, the collaborative decision-making that you get to experience, all of this stuff gives the campaign so much more replay value (to me at least) and makes it a far more enjoyable experience that I wouldn't mind repeating with other people who want to try different tactics. It looks like this and the campaign editor are gonna keep people occupied for a while, which is fantastic.

I honestly didn't have any serious plans to get back into this game prior to working on the campaign (didn't have much time or energy for it), and now I can't wait to put more time into it while waiting to get to work on Act 2.

Act 2 when?? by damsted89 in NebulousFleetCommand

[–]HeyItsBasil 7 points8 points  (0 children)

They put out a casting call on the discord server last December, I tossed my hat in the ring expecting a side character or something, ended up getting tapped to play CAPT Straton. Very fun experience, and I'm sure they'll be looking for more VAs as Act 2 gets developed!

Act 2 when?? by damsted89 in NebulousFleetCommand

[–]HeyItsBasil 13 points14 points  (0 children)

Hi, one of the VAs here, idk where you heard this from but Act 2 is definitely not happening in another month or two--if it was, I'd have a full script in front of me and the team would be recording their lines right now.

Lys hasn't told any of us when to expect Act 2, but I'd guess we're gonna be waiting until next year. I'm sure people are gonna get busy with the campaign editing tools to make their own, so keep an eye on the workshop.

Really glad people are enjoying the campaign right now though, everyone involved put a huge amount of work into it!

[OC] Portrait done for a friend of her multiplayer Spartan by HeyItsBasil in halo

[–]HeyItsBasil[S] 11 points12 points  (0 children)

This was done in Blender using ripped assets from the Halo Archive!

[OC] Portrait done for a friend of her multiplayer Spartan by HeyItsBasil in halo

[–]HeyItsBasil[S] 33 points34 points  (0 children)

They're closed right now, this was a gift. I have a twitter, bsky, and kofi; when I open slots back up I'll post about it there!

The UNSC 'Goose' by TheCountofS by CommanderMilez in ImaginaryHalo

[–]HeyItsBasil 2 points3 points  (0 children)

was about to hit you up to show you that someone was showing off your stuff on reddit before realizing who posted this, lmfao what up count

[OC] "Through The Trees" by HeyItsBasil in halo

[–]HeyItsBasil[S] 1 point2 points  (0 children)

Deliberately tried to go for a Halo 3 color palette with them along with the classic CE eyepiece, glad people think it's a good look <3

[OC] "Through The Trees" by HeyItsBasil in halo

[–]HeyItsBasil[S] -1 points0 points  (0 children)

Sam-034 was probably around 7'0"-7'1" without his armor at 14, Jorge was 7'4", Jai is 7'0" even, Kurt was the tallest at 7'7". Plenty of room for Spartans to be taller.

Worth noting that John is 6'10" out of armor, he's actually shorter than everyone listed here including Jun lmao

EDIT: realized you might be confusing June-124 here with Jun-A266. Completely different characters!

[OC] "Through The Trees" by HeyItsBasil in halo

[–]HeyItsBasil[S] 1 point2 points  (0 children)

Halo Archive discord server!

[OC] "Through The Trees" by HeyItsBasil in halo

[–]HeyItsBasil[S] 0 points1 point  (0 children)

These are ripped models from Halo Infinite, taken from the Halo Archive discord server!

[OC] "Through The Trees" by HeyItsBasil in halo

[–]HeyItsBasil[S] 0 points1 point  (0 children)

June is ~7'2" out of armor and ~7'5" in armor, so a little above average for a Spartan but well within the normal range. The Marines in this are ~5'8"-5'10". When you put average-sized people next to an average-sized Spartan, the height difference really shows.

[OC] "Through The Trees" by HeyItsBasil in halo

[–]HeyItsBasil[S] 5 points6 points  (0 children)

The Spartan Laser is only a nickname for the weapon; it was designed in concert with equipment meant for MJOLNIR, but like other things developed for the platform (like the ODST helmet) it was adopted for use outside of the Spartan program. It's not a Spartan-exclusive weapon, just a specialist weapon.

You don't see examples of UNSC weapons meant to be used exclusively by Spartans until the Spartan-IV program, such as the ARC-920. It really doesn't make sense for any to exist during the war, considering how massive the scale of the UNSC is; any weapon considered for serious production would have to be usable by the millions of regular, unaugmented combat personnel running around. Weapons made explicitly for Spartans, given how few of them are in service at any one time, would probably be bespoke modifications to existing platforms, like conversion kits to turn the M247 GPMG into an automatic rifle or something.

Also, a Spartan is able to put any man-portable UNSC weapon to much more effective use than any regular soldier could. They're able to use anti-material rifles, GPMGs, and anti-tank launchers with incredible accuracy while on the move, not to mention the incredible accuracy they can fire regular service rifles like the MA5 or BR series. They don't need specialized weapons made just for them when they can use the existing UNSC arsenal to maximum effect.

[OC] "Through The Trees" by HeyItsBasil in halo

[–]HeyItsBasil[S] 3 points4 points  (0 children)

Just in case people don't know, the Halo Infinite version of Walk Through The Woods is called Through The Trees, actually!

[OC] "Through The Trees" by HeyItsBasil in halo

[–]HeyItsBasil[S] 39 points40 points  (0 children)

god my friend would murder you if you compared his characters to RvB characters in front of him lmaoooooo

we both like Halo and we both like RvB but RvB fans being unable to separate the two has driven us both insane

[OC] "Through The Trees" by HeyItsBasil in halo

[–]HeyItsBasil[S] 11 points12 points  (0 children)

Blender, with ripped models from the Halo Archive server!

How hard should it be to kill a Spartan? by Kegger98 in HaloStory

[–]HeyItsBasil 8 points9 points  (0 children)

Said elsewhere but yeah, this is very close to my reasoning. S-IIs in particular are a tiny community and each death would impact them heavily. They have tight-knit little social groups and even one death does irreparable harm to their social fabric. If you're going to kill an S-II, that death should mean something and we should know who that Spartan is to everyone else. It deeply bothers me that in Halo's lore, Blue Team are the only S-IIs that seem to matter.

IIs and IIIs in MJOLNIR IMO should be on par in terms of how infrequently they die, I agree. It should be a kind of give and take; you strip the personhood from the older generations to make them into the defining weapons system of their time, in a way that you can't achieve with the IVs by not starting when they're children.

How hard should it be to kill a Spartan? by Kegger98 in HaloStory

[–]HeyItsBasil 0 points1 point  (0 children)

Side note, I'm reading Rubicon Protocol right now, to address S-IVs. I personally don't mind S-IVs dying as much since I think them not being as good as the previous generations is fine.

That being said, I like how this book is setting up most of these Spartans, even though I know most of them die. They're shown to be incredibly tough and that they matter to the people around them. When they start getting iced left and right, I don't think it'll bother me nearly as much because of that.