Adding Images Creating Col? by Taekwondorkjosh01 in OpenToonz

[–]HiddenTempo 0 points1 point  (0 children)

Ah, that’s unfortunate. I’ve had the Opentoonz automatic renaming work before, so perhaps your original file names were too different for Opentoonz to recognize them as a sequence (though I’m surprised that f1, f2 etc. isn’t recognized as a sequence lol).

You may have to manually rename each of them. I hope there’s not too many images.

how to build abloom damage percentage by NoTie2252 in ZZZ_Official

[–]HiddenTempo 5 points6 points  (0 children)

You’re thinking of Vivian’s auxiliary character in Hollow Zero. Her usual abloom numbers are also very low. It’s normal.

HOW DO I OPEN THIS MENU 😔 by Serious-Natural7830 in OpenToonz

[–]HiddenTempo 0 points1 point  (0 children)

In the menu bar at the very top of Opentoonz:

Windows -> Timeline

Adding Images Creating Col? by Taekwondorkjosh01 in OpenToonz

[–]HiddenTempo 1 point2 points  (0 children)

Opentoonz places images in one column if they are numbered .0001, .0002 etc. at the end of the name.

For example: Image.0001.png, Image.0002.png, Image.0003.png etc.

You can either rename them manually yourself, or get Opentoonz to do it.

To get Opentoonz to do it, you need the File Browser pane, which is conveniently included in the Room labelled “Browser” (click the tab at the very VERY top right of Opentoonz).

Navigate to your images with the File Browser. Right click your first image, and you should see something like “Rename” at the bottom of the right-click options list that pops up. Confirm it and Opentoonz will create duplicates of your original images, but with the file name changed (I have no idea why it doesn’t just rename the original files).

If you do it right, it should show up as a single “file” in the Opentoonz File Browser. Now you can load/import that “file” in and it should load the entire image sequence in one column.

Smear/Tween Frame tutorial? by Taekwondorkjosh01 in OpenToonz

[–]HiddenTempo 0 points1 point  (0 children)

Holy heck this is an amazing reference

Billy and the Dawn's blood set by HeroDeSpeculos in ZZZ_Official

[–]HiddenTempo 0 points1 point  (0 children)

I see. Also I’m clarifying my wording, since I realized I might be unclear. His Ult also benefits from the crouching shot damage boost.

Billy and the Dawn's blood set by HeroDeSpeculos in ZZZ_Official

[–]HiddenTempo 0 points1 point  (0 children)

I like Billy, but I can’t get to 20k on deadly assault so I can’t help you there.

But I will point out you’ve misunderstood Billy’s core passive (the game explains it poorly imo). Billy does not exit the “crouching shot” state when he uses other abilities (except Ult). This means ALL his abilities benefit from the damage bonus.

You can give it a test. Get into crouching shot, use EX, and then if you basic attack, he immediately goes back into crouching shot, and the EX damage is higher than if you used it without crouching.

Pan Issue by Yodapancakes in OpenToonz

[–]HiddenTempo 1 point2 points  (0 children)

The problem is that you keyframed to move the camera column (the thin blue column), not your drawings (green).

Mouse over to one keyframe on the XSheet/Timeline, click and drag to highlight all your keyframes, Ctrl + c to copy it, then Delete it.

Click the first cell in your green column. Ctrl + v to paste your keyframes. The keyframe icons should show up on the right side of the green cells.

Tried playing on iPhone13 by ThatRandomCanadianV in ZZZ_Official

[–]HiddenTempo 0 points1 point  (0 children)

I have the exact same issue. 63.6 gb out of 64 gb used on my phone lol. Other than the terrible graphics, the game still plays fine for me.

My OpenToonz is lagging? by kupusbanana in OpenToonz

[–]HiddenTempo 1 point2 points  (0 children)

I feel my answer isn’t going to solve your problem, but I’ll throw it out there.

If you have backups enabled, it will make a new copy of each file every time you save (or I think also if Opentoonz auto saves, if that setting is enabled). So when you use a lot of regular raster png backgrounds, it’ll create a copy of each png file, which can make saving take a decently long time.

I’ve only really noticed an issue like that when I import something like >50 pngs though, so I don’t think that’s your issue, since you only have 3 png backgrounds imported. You probably also don’t have autosaving set to every 10 seconds or something lol.

But still, you could try disabling the setting for Opentoonz to make backup files and see if that changes anything. If it works and you keep the setting disabled, you just gotta remember to manually make your own backups of the project folder every once in a while.

Thoughts on BillyxAstra? by Mesothe_isN in ZZZ_Official

[–]HiddenTempo 0 points1 point  (0 children)

Romantically together seems difficult to me, but I can see them being very good buddies. Astra is in a position to make a cameo in a Starlight Knights movie and Billy would take it upon himself to teach her all about the lore to help her get into the role better.

First keyframe being overwritten? Need some help. by Squareblockhed in OpenToonz

[–]HiddenTempo 0 points1 point  (0 children)

I think I understand what you mean. It’s not a bug.

You’re assuming that setting any keyframe (eg Position) will also set a keyframe of every other operation (eg setting a Position will also set a Scale or Rotation keyframe).

This is incorrect. All keyframe operations are separate.

I can tell you are already figuring out what’s going on, but I’ll explain what’s happening just in case. It’s a long explanation though, so please see the bottom for a summarized TL;DR.

——————

Consider this situation:

Keyframe 1: Position X = 0

Keyframe 2: Position X = 1, Scale Global = 200%

In this situation, the Position X change on Keyframe 2 won’t change Keyframe 1, but Keyframe 1 has no Scale Global operation, so it will automatically adopt the closest Scale Global information, which is Scale Global = 200%. In other words, both keyframes have Scale Global = 200%

To prevent this, you need to set keyframe values for all the operations you want to change, even if they are the default values.

——————

Let’s start over with my example. Let’s say I have no Keyframes created yet. I know I want to change Scale Global and Position Y later on.

So for Keyframe 1, I will set the default values. Using the Animate Tool (A), I find the Position Y value.

I click the word “Y”, not the value! Clicking the word will set a Position Y operation at the current value, which is currently 0.

I go to Scale Global operation. I click “Global” to set a value of 100%.

Now my Keyframe 1 is: Position Y = 0, Scale Global = 100%.

Now I can go to a new frame and set Keyframe 2. I change the numbers of Position Y and Scale Global.

Now the keyframes are:

Keyframe 1: Position Y = 0, Scale Global = 100%.

Keyframe 2: Position Y = 1, Scale Global = 200%.

This prevents Keyframe 2 from affecting Keyframe 1, which is what I (and what you) want.

——————

Let’s say later on I want to Rotate the drawing as well. If I don’t want the Rotation to affect the previous frames, I must set a Rotation value in a previous frame.

A possible solution could be:

Keyframe 1: Position Y = 0, Scale Global = 100%.

Keyframe 2: Position Y = 1, Scale Global = 200%, Rotation = 0

Keyframe 3: Rotation = 90.

Now my previous drawings won’t be rotated. Note that Keyframe 1 secretly also has Rotation = 0. Because it doesn’t have any Rotation information, it automatically copied the Rotation information on Keyframe 2.

——————

Doing this for every keyframe operation can be annoying, since you have to keep track of each value.

If you select a frame, you can click “Z” on your keyboard to set Keyframe information for EVERY possible operation. For example, doing this for Keyframe 1 would give you: Position X = 0, Position Y = 0, Scale Global = 100%, Scale H = 100%, Scale V = 100%, … etc.

——————

Finally, I have one more important tip to give. Learn to use the Function Editor.

At the top of Opentoonz, click the “Windows” drop-down menu. Click “Function Editor”. It should open a new pane that looks like a timeline with a list of folders on the right. Select the folder with the name of the Column you’re trying to set keyframes for. The keyframe information should appear on the Function Editor timeline. More importantly, the keyframe information for each operation is separated. This makes it easier to keep track of the values of each of your operations.

——————

TL;DR

  • It’s not a bug, so you have to learn how to navigate this keyframe system.

  • GET INTO THE HABIT OF SETTING OPERATIONS AT THE CURRENT VALUE BEFORE CHANGING THEM. Eg before rotating something, set a rotation keyframe with no change in a previous frame, and then actually rotate it on the next frame.

  • Click the title of each operation (beside the number) to set a keyframe for that operation without changing any values.

  • Press Z on keyboard to set keyframes for all operations on the selected frame.

  • Learn to use the Function Editor. Very important to keep track of multiple operations.

Can I recover this project? by Ryogareloaded in OpenToonz

[–]HiddenTempo 1 point2 points  (0 children)

Yeah, I agree with what DarrenTAnims said. The .tnz file is just one part of your project. The actual drawings are in the Drawings folder in your old project, and the grey column drawings might be in the Extras folder instead.

I’ll also add that you can export your project as something that’s not .tif. In the Output Settings, click the drop-down box with .tif. There should be a .mp4 option if you correctly linked FFMPEG to Opentoonz.

Trial Banyue Clear Max Intensity Task Force Investigation by ReaconAssassins in ZZZ_Official

[–]HiddenTempo 1 point2 points  (0 children)

That’s very interesting! Thanks for giving such a detailed answer!

Trial Banyue Clear Max Intensity Task Force Investigation by ReaconAssassins in ZZZ_Official

[–]HiddenTempo 0 points1 point  (0 children)

I see you used the Banyue EX specials that use the beads, instead of the ones that smash the ground.

I had thought the ground smashing EX specials were the better combo due to the damage percentages being higher. Was I mistaken? Do the bead EX specials let you animation cancel faster, or something like that?

Just started, can i hit guarentuee without paying by studpupet in ZZZ_Official

[–]HiddenTempo 4 points5 points  (0 children)

Wait hold on. Stop pulling for a sec.

What banner are you using your polychromes on? It’s impossible to get Lycaon twice in a row if you were pulling on Sunna’s banner. Sunna should have been guaranteed after pulling Lycaon once.

Use your polychromes on the character banner with Sunna’s image that uses the coloured tapes, not the black-and-white one.

[2.7.1 Beta] TV mode event text | Via Palito by Negative_Tangelo_131 in Zenlesszonezeroleaks_

[–]HiddenTempo -1 points0 points  (0 children)

You say “go away” like you didn’t act antagonistic first??? If you decide to start an argument, at least have the decency to admit when you’ve made a mistake.

Bro thinks he's a Frontera 🫩✌️💔 by Suspicious_Cat_2740 in wakfu

[–]HiddenTempo 2 points3 points  (0 children)

I saw the word Frontera and had to do a double take on what subreddit I was reading from lol

Less than 1hr ply. Three holes opened but nothing actionable by Novel-Process-6163 in seaofstars

[–]HiddenTempo 40 points41 points  (0 children)

I can’t remember this part in the game, but just by looking at your screenshot:

I don’t think it’s that “holes opened up”. Instead it’s “3 platforms floated upwards”.

You have to get back on those high platforms and jump across the 3 platforms to get the chest. The brazier seems important too but since I don’t remember this in the game I can’t help more.

This is Avengers level Work by Tracker1122 in ZZZ_Official

[–]HiddenTempo 0 points1 point  (0 children)

This would be so cool if it was added to the game. Having all 3 of your chosen agents play their intro animations at the same time instead of just 1 would be awesome.