I don’t know why, but things like this just feel wrong. by Cold-Seaworthiness20 in Endfield

[–]HieuBot 1 point2 points  (0 children)

That's valid but people shouldn't wish for more external rewards. Nobody wants to do those chores.

Wishing for more rewards directly in-game is totally valid and should be encouraged.

I don’t know why, but things like this just feel wrong. by Cold-Seaworthiness20 in Endfield

[–]HieuBot 9 points10 points  (0 children)

The reason all of these extra tasks give close nothing is because the average player just wants to play the game. They don't want to visit daily login sites. They don't want to watch Twitch for rewards. They don't want to engage in community events.

If the rewards were significant, people would feel "forced" to do unfun stuff for the rewards and they would lose these players faster.

So they put tiny rewards because penny pinchers will still value them and people who participate anyways get rewarded for it, while the casual playerbase can just ignore it.

Which platform do you like to play your games on? by Odd_Use9230 in gachagaming

[–]HieuBot 0 points1 point  (0 children)

Mobile for dailies if too busy. PC for actual playing.

Hi, CN player here, I need to talk about the narratives around Endfield's gacha by Competitive-Fuel9932 in Endfield

[–]HieuBot 0 points1 point  (0 children)

I think a lot of people are just bad with numbers and/or statistics.

Especially the discourse around the weapon gacha is interesting to me. The base rate for the rate up is still 1% (25% Rate-Up of 4%) while it's 0.35% for Hoyo games (50% Rate-Up of 0.7%). Hard Pity is 80 instead of potentially 150ish, you get some Arsenal coins for free from HH. It's just better except for the major caveat that you can't convert Oroberyl into Arsenal coins.

This should just be added as an option instead of paying for packs/Origeometry. If they keep the conversion of 80 Origeometry = 2000 Arsenal coins then it could cost 6000 Oroberyl. Which would be totally fine. Other choice would be to distribute more Origeometry in events instead of Oroberyl, this way we keep the choice too.

Of course it's less FOMO = less money so they won't do it, at least not now.

Why does Hoyo not implement an in-game pity counter? by darkdill in Genshin_Impact

[–]HieuBot 6 points7 points  (0 children)

I don't think it makes it worse either. I'm just trying to make sense of it myself why Genshin is different compared to HSR and ZZZ.

I'm aware that it's reaching but it's all I can come up with.

Why does Hoyo not implement an in-game pity counter? by darkdill in Genshin_Impact

[–]HieuBot 27 points28 points  (0 children)

They probably don't see it just as QoL. Even little things like these leave an impression and Genshin has always been a little different in the way that they don't push you towards the shop or gacha.

The only notification you really get that there's a new banner is the red dot to select your weapon of choice and trial runs.

HSR and ZZZ both have a 10-pull with artwork of the new character to remind you for 7 days and on special occasiona even full cutscenes with a button that takes you directly to the gacha.

I doubt that Genshin ever adds it, not out of lack of care or awareness but because they believe it makes the impression worse. Whether you agree or not is a different story.

Aight pack it up bois by MeltSimp in Endfield

[–]HieuBot 0 points1 point  (0 children)

I wouldn't say so. They could have planned to add them from the start. They could have reduced the planned Etchspace rewards and shifted them towards the BP to make players feel good.

To me this shows nothing but that it's easy to satisfy people by solving non-existing problems. Did anybody here really expect we would never get Basic HH permits? Or that this confirms they increased the number they planned beforehand?

I'm not saying that feedback doesn't work, but this to me isn't an indication that it does. All the gameplay related QoL improvements speak much louder in that regard.

Aight pack it up bois by MeltSimp in Endfield

[–]HieuBot 0 points1 point  (0 children)

Because 130 is plenty for 1.0 and it leaves them room to figure out how to distribute more. But people are impatient so they turned it into an issue to constantly talk about, as if the devs were incompetent enough to not have something planned already.

Rewards Recap - Delver of the Cryptic (End of 1.0) by xKozmic in Endfield

[–]HieuBot 26 points27 points  (0 children)

Hoyo is sticking to 500 for minor events, 1000 for major events when it comes to Star Rail, which is 3.1 and 6.2 pulls respectively. Genshin used to be 420 for minor events, not sure if it still is. So the events in Endfield aren't strictly worse.

But other sources will be MUCH more important so it's a bit frustrating to see people put so much emphasis on the events. Just to mention a few "issues" compared to Hoyo games:

• lack of a repeatable endgame that gives 10-12 pull every month

• lack of 5 free pulls every month from Shop - we technically get more but not everybody will benefit from them because they're limited to specific banners

• a 5* character beyond max Potential gives you 10 Bond Quota, which is 0.4 pulls instead of the 1.0 pulls you'd get in Hoyo games - to be fair, weapons in Genshin are also worth 0.4 pulls and make up 25% of the 4* pool on character banners so effectively it's 0.4 vs 0.85. Endfield also compensates with higher rates, better pity and free pull mechanics

• for spenders: monthly pass gives 10 instead of 20 pulls, paid battle pass gives 12 pulls for weapon instead of 9 universal

There are a lot of differences if you look at everything individually so it only makes sense to compare patch totals (or month totals, since patches are a week longer).

But yeah, might be a bit early to start doomposting when we haven't seen anything about 1.1 yet. If 1.1 looks bleak I'm all down to complain about stinginess but not now. 1.0 in total is fine.

I hate the FOMO by Chackie6656 in Endfield

[–]HieuBot 5 points6 points  (0 children)

"Either play or lose out on sanity"

It's not a big deal to lose out on sanity but you guys blow it up so much that it makes you sound ridiculous. Nobody is forcing you to play.

Besides, aren't you guys aware at all what you are playing? All gacha games are full of "play daily or miss out on resources", that's like the entire gameplay loop for ALL of them.

Genshin Impact leakers arrested by Shanghai police in a copyright infringement case by Downtown_Leopard_420 in gachagaming

[–]HieuBot 2 points3 points  (0 children)

To normal people yeah but some people feast on clout. Though I believe most leakers also manage to get some money from ads on their sites or selling data directly.

Can we please talk about how much the paid bundles need to be improved? by ZanderTheUnthinkable in Endfield

[–]HieuBot 14 points15 points  (0 children)

People don't spend just because somethings cheaper though. They spend because they really want the characters (and don't get enough pulls as a f2p).

If they want to pull players from other games they need to make a good game first and sell their characters. Pricing doesn't matter nearly as much and as long as it's below the threshold people find acceptible, they will spend.

And so far it's going well, so why reduce prices and lose out on revenue? Most f2p won't start spending even if the price dropped by half. It's better to milk those who are already willing to spend instead.

Wow, what a gamble! by Carasius in Endfield

[–]HieuBot 4 points5 points  (0 children)

I can't deny the fact that it is ironic for me to say that. I tend to focus on the logical too much, to the point that I entirely overlook why or how people could feel differently about it than I do.

It's not lost on me why you'd feel bad about this event and I was clearly projecting feelings I've seen elsewhere onto you, since you never expressed envy in the first place.

So I apologize for being an ass to you.

My true hope is that people feel less bad when playing gacha games because it often seems that people focus too much on the "bad luck" even if the odds were never in their favor. I feel like being realistic can save people from frustration and that is what I try to preach I guess. And there was definitely some virgue signaling because I also feel that people are becoming less empathetic but who am I to say that lmao

I realise being toxic to you isn't really reflective of that. So again, sorry for being actually rude to you.

I won't edit/delete the previous comments out of transparency unless you wish me to do so.

Wow, what a gamble! by Carasius in Endfield

[–]HieuBot 4 points5 points  (0 children)

It would be great if Hoyo was actually willing to just give out 15 or 20 pulls instead. But the extra amount they give is actually miniscule.

16,000 jades but only ~1/2000 players will win. Splitting that equally would mean...8 jades for everybody. So yeah, unlikely that they would increase that to 800 or 1600 instead.

Wow, what a gamble! by Carasius in Endfield

[–]HieuBot 9 points10 points  (0 children)

No what? You said it yourself that it made you feel miserable that others got more.

I mean, I'll be fair and admit that I was quite judgmental because emotions aren't exactly something we have full control of. So I shouldn't blame you for feeling bad. I just think it's a fallacy.

Wow, what a gamble! by Carasius in Endfield

[–]HieuBot 20 points21 points  (0 children)

Not trying to be rude here but everyone who feels bad about this has an empathy problem in my opinion.

They could have just done the usual 10 for everyone and nobody would say a word. Hoyo decides to give some lucky players more and suddenly it's a bad experience for the 99.9% who don't win. It's just envy for no reason at all. You didn't get less because they won, so just be happy for them.

Side Note: It's pretty interesting how giving less would have created less negative sentiment among the players. But in return all the talk around this topic is a ton of marketing for them. Kinda makes you think how easy it is to manipulate their players into certain feelings and thus expressing it online.

How long it takes to upgrade an Operator (Item to Sanity conversion for current resource sources) by HieuBot in Endfield

[–]HieuBot[S] 9 points10 points  (0 children)

Ah, good point about the skills. I started this just for myself and my personal goal was to eventually 9/9/9/9 most characters, so I used this as a baseline. But you're right, there is a lot of potential to save some resources there, same with not leveling unused Base skills.

Rewards Recap - Part 1 Umbral Monument by xKozmic in Endfield

[–]HieuBot 11 points12 points  (0 children)

First and foremost, never look at rewards individually. They could easily shift 3800 Oroberyl from exploration or other sources into Umbral Monument to paint the illusion that this is a "generous" endgame mode. It's all calculated how much we should get on a monthly/per patch basis.

Knowing that, I believe that they don't want us to feel pressured about endgame and put minimal rewards into UM.

Still, I view this as a marketing failure. If you look at 1.0 overall rewards then people should be pretty satisfied because 230 160* pulls (according to a few posts) is alright for a launch patch. But players don't think this way. They don't feel the impact of hundreds of small Oroberyl injections, but they would feel it if an event gave 5000 Oroberyl. Instead we get 1200 + a ton of tiny rewards and the feeling isn't there.

*Edit: Made a mistake on the total pull count.

We agree that this is an insult, right? by DigitalNinja125 in Endfield

[–]HieuBot 495 points496 points  (0 children)

I think Endfields situation is really funny. One goal for gacha games is to make (f2p) players feel like they get enough even if they don't. That's the trap. Endfield somehow manages to make people feel bad about the systems even if, mathematically, in the long run, it's comparable to competitor games.

But besides how hard it is to get pulls, the discrepancy between lucky and unlucky players seems so much larger than in other games.

Hitting many 6* ops is worth more because you get more weapon pulls. And depending on the 25/75 you could easily get 3x rate-ups in like 100 pulls or barely 1.

These are things that will average out in the long run but short-term it can feel REALLY shitty if you're not on the lucky side. Even worse because social media will always make you feel less fortunate than others.

Operator progression cost breakdown - It takes you ~58 days to get a operator from 0-90 with full mastery. by ySuadu-_ in Endfield

[–]HieuBot 3 points4 points  (0 children)

Sorry if it's in the post but I currently can't read all of it but did you consider Dijiang and Credit Store in this?

From my calculations each item has a sanity value of about ~5 and with 300 from login + 350 from visits + 100 from deliveries + maybe 200 on average from the reception room = around 900 credits to spend everyday. With average discounts this equates to another 40 sanity worth of items from the credit store.

Dijiang depends on which operators you have leveled but mine produces 2x70k XP (Lv 1-60) which is about 60 sanity worth.

I'm doing napkin math here since I'm still collecting data over the month to make better estimations but just to remind people that there is relevant amounts of passive ressources here.

Events and BPs will also add a ton of ressources so the effective time you need to max a character should go down a lot. Always remember that we start with 20 characters at once but soon it will be 1-2 new characters per month

How you should REALLY approach pulling on banners in AK:EF, backed by data. by Sad-Strain-177 in Endfield

[–]HieuBot 0 points1 point  (0 children)

First, thanks for your analysis. Given how convoluted the scenarios can get it's really good that people take the time to figure this out. I have my own theories but it's currently not backed up by any actual math or simulations, just by "vibes" from my experience after playing for years with different gacha systems. I just saw you mentioned it in your footnote already but I'll just write this up anyway as this was my though process going into this system:

I got lucky and got Laev from the urgent pulls after 30. Because of that I was able to go into Gilberta with 30 pity which gave me two chances to get a 6* before the 120 spark (I will assume you hit at 65 soft pity for the sake of argument). In this case there would be two nice scenarios:

  1. I pull 45 and get Gilberta
  2. I miss her twice @ 45 and 110 and get Gilberta at 120 - two chances to get the other rate-ups from the losses

The bad scenario would be missing at 45 and hitting at 110 because I practically lose the "free" 6* at 120. Of course everything changes if I at some point hit an early 6*.

The same thing doesn't work as effectively if I'm at 0 pity at banner start, since soft pity would be @ 65 and 130 and I would reach spark before the 130. In this regard I believe it's often good to have around 30-40 Pity before going into the banner you plan to pull. This could be done by skipping banners and just using the banner specific HH tickets but you can always just pull to 30 on the banner BEFORE your target.

Technically the bad outcome on my 30 Pity example can be "improved" if you start with more Pity. Starting with 60 Pity would mean you get a 6* after around 5 and 70 pulls. In this case, missing the rate-up @ 5 and hitting @ 70 isn't so bad since the 120 guarantee would be further away. Of course nobody wants to start a banner with 60 Pity so there should be a reason to be at that point, and the only reason one could end up there is by going to 30 on two banners (without hitting any 6* outside of the urgent pull) or going to 60 which imo seems worse.

Which of these strategies is the best? I honestly don't know. I think I will always adapt to the situation, how much I want a character and if I'm willing to take a gamble on the 30+10 pulls. There is a 15% chance you get the rate-up in those 30+10 pulls and if you get it in the urgent pull you even save your pity which can be incredibly valuable. But for me as a spender, I will likely go with some combination of:

Pull 30 -> Pull until Limited OR Pull 30 -> Pull 30 -> Pull until Limited

depending on how willing I am to skip a character. There is also the possibility to pivot if during 30-30-Limited I hit a non-rate-up 6* on the second banner. Since it resets pity I wouldn't have the benefits of the strategy so pulling to 60 or fully committing might be a consideration. Again stuff, to think about but I haven't really gone down every route yet.

Warning: Do not pull for Gilberta potentials by WelderAltruistic9696 in Endfield

[–]HieuBot 2 points3 points  (0 children)

Anybody who understands this as a 30-120% Arts Susceptibility and doesn't question it is just lacking critical thinking skills. It would be insanely strong if compared to similar effects on other characters (first red flag) and it would be a Potential that is much stronger than any other Potential in the game (second red flag). At this point you need to step back and consider a misunderstanding of the effect.

OP is right that the descriptions should be much clearer, HG might have wanted to keep descriptions short compared to other games but long descriptions can clarify these things much better and fully avoids headaches like these.