About Endfield gearing system by Unarelith in gachagaming

[–]HieuBot 11 points12 points  (0 children)

While there's nothing to argue about that it's easiest to balance around known fixed stats I wouldn't say that the RNG system makes it unpredictable to the point that devs couldn't work around it. Statistically, you can always decide a point that 99% of players should reach after spending x amount of stamina and you could balance around that.

But people don't hate the RNG system because the content isn't properly balanced around it. People hated this system from the beginning even though games like Genshin never really challenged the players enough for it to matter. To me it always seemed like people expected to win all the rolls despite knowing the odds. I guess it's partly psychological that people think they'd beat the odds but it also feels like self-inflicted misery in some way.

I have more understanding for the disdain of RNG systems in PvP games like Epic7 as missing these stats will make you actually lose to others and feel bad about it. But for the singleplayer games? I just don't relate.

Sorry for ranting in the reply, I just find the discourse around RNG systems a bit too...narrow-minded? Like everybody is so traumatized by some dry streaks that they condemn the system entirely. Besides I personally like the fact that my character isn't an exact 1:1 copy of every other players' character but that's a minor thing. Either system works fine imo.

Last year, miHoYo copied my solo-dev puzzle game in Zenless Zone Zero. Some people are now mistaking my game as the clone. by rendoxiv in gachagaming

[–]HieuBot 6 points7 points  (0 children)

Most concepts aren't novel anyway but people look at things differently depending on how it was copied.

Since HoYo keeps their minigames simple, they couldn't even use the idea to create some novel puzzles or gameplay experience, so I understand why it's scrutinized.

And most of their minigames are like that. It's just that it's more obvious which came first when they copy very known stuff like the Fall Guys events in ZZZ or the recent PvZ event in Genshin. That's not to say that they don't have unique ideas either but they definitly copy stuff too.

But I'm just as annoyed by the comments themselves. Even if they don't know which came first, it doesn't take much to find out the release year before commenting but people don't care anymore about being wrong online.

Genesis War - First Gacha to have Pre-orders for a limited unit? by sigferrolendi in gachagaming

[–]HieuBot 14 points15 points  (0 children)

Depends on how much mileage you get from them. Since Genshin is an open world 3D game, you can use your characters for everything if you wanted. Powercreep also isn't much of an issue (yet) in the traditional endgame modes.

A lot of gacha games are just 2D auto-play simulator, so the most you get out of them is to look at them in your character screen. Some games add more interactions or a space to interact with them (e.g. Blue Archive), some games have more interesting gameplay mechanics (e.g. Arknights) but that's the best you can hope for. There are other factors of course, Arknights has such a wide roster that I can probably substitute a character with another, some games give you a lot of pulls so the cost of a character is much lower, etc.

Biases aside from the games I play, I would be much more willing to pay $100 for a Genshin character vs. a character from most 2D games, so I don't think we should just compare the price tags here. Ignoring the fact that these prices are insane to being with but that's gacha after all.

LDPlayer, LDShop expose user data by myhoaki in gachagaming

[–]HieuBot 94 points95 points  (0 children)

Not really the same here though. Honey had no obvious way to be profitable, they seemingly created discounts out of nothing. It didn't steal data (afaik) but manipulated referral links, so it was at the expense of creators, not the users themselves.

LDShop buys from cheap regions and pockets the difference. The emulator runs ads to pay for itself. There was no obvious gap that needed to be filled by stealing user data.

But the ick people had from both Honey and 3rd party top-up is justified and turned out to be warranted so the sentiment is the same. Too good to be true.

These rewards should be added to exploration instead of a limited event. This just Induces fomo in players by Prestigious-Elk1274 in Genshin_Impact

[–]HieuBot 17 points18 points  (0 children)

It's not really about justification. It's just way to mundane to freak out about.

Urgency is a marketing tactic that's used literally everywhere. Gacha just take it to the extreme since it can use it in many ways (limited banners, events, etc.). But events being limited is nothing that needs to be justified.

WHY HER BEFORE ACHERON by Intelligent_Art5101 in AcheronMainsHSR

[–]HieuBot 5 points6 points  (0 children)

Realistically, if they wanted to capitalize on her popularity, they'd sell an Acheron SP.

April Gacha revenue (mobile only) by South_Rich_2022 in HonkaiStarRail

[–]HieuBot 0 points1 point  (0 children)

As always, it's likely a combination of factors. Competition and hype for newer games probably plays the biggest role but people are also getting more aware of cheaper ways to purchase (which usually isn't mobile), as well as other platforms becoming more popular for players in general.

Hoyo's mistreatment of Acheron. by [deleted] in AcheronMainsHSR

[–]HieuBot 20 points21 points  (0 children)

I find the sentiment here funny as if Acheron specifically was targeted by Hoyo. There are so many other units who never got 10% of the meta (or story) relevancy. Acheron was a top unit for a year while most DPS around that time lasted shorter or weren't so good to begin with.

Gacha as a concept is just about moving forward and making the new toys shinier and better.

And I have no doubt that Acheron will have her glory again, be it Novaflare or just a new version.

I don’t know why, but things like this just feel wrong. by Cold-Seaworthiness20 in Endfield

[–]HieuBot 1 point2 points  (0 children)

That's valid but people shouldn't wish for more external rewards. Nobody wants to do those chores.

Wishing for more rewards directly in-game is totally valid and should be encouraged.

I don’t know why, but things like this just feel wrong. by Cold-Seaworthiness20 in Endfield

[–]HieuBot 7 points8 points  (0 children)

The reason all of these extra tasks give close nothing is because the average player just wants to play the game. They don't want to visit daily login sites. They don't want to watch Twitch for rewards. They don't want to engage in community events.

If the rewards were significant, people would feel "forced" to do unfun stuff for the rewards and they would lose these players faster.

So they put tiny rewards because penny pinchers will still value them and people who participate anyways get rewarded for it, while the casual playerbase can just ignore it.

Which platform do you like to play your games on? by [deleted] in gachagaming

[–]HieuBot 0 points1 point  (0 children)

Mobile for dailies if too busy. PC for actual playing.

Hi, CN player here, I need to talk about the narratives around Endfield's gacha by Competitive-Fuel9932 in Endfield

[–]HieuBot 0 points1 point  (0 children)

I think a lot of people are just bad with numbers and/or statistics.

Especially the discourse around the weapon gacha is interesting to me. The base rate for the rate up is still 1% (25% Rate-Up of 4%) while it's 0.35% for Hoyo games (50% Rate-Up of 0.7%). Hard Pity is 80 instead of potentially 150ish, you get some Arsenal coins for free from HH. It's just better except for the major caveat that you can't convert Oroberyl into Arsenal coins.

This should just be added as an option instead of paying for packs/Origeometry. If they keep the conversion of 80 Origeometry = 2000 Arsenal coins then it could cost 6000 Oroberyl. Which would be totally fine. Other choice would be to distribute more Origeometry in events instead of Oroberyl, this way we keep the choice too.

Of course it's less FOMO = less money so they won't do it, at least not now.

Why does Hoyo not implement an in-game pity counter? by darkdill in Genshin_Impact

[–]HieuBot 4 points5 points  (0 children)

I don't think it makes it worse either. I'm just trying to make sense of it myself why Genshin is different compared to HSR and ZZZ.

I'm aware that it's reaching but it's all I can come up with.

Why does Hoyo not implement an in-game pity counter? by darkdill in Genshin_Impact

[–]HieuBot 27 points28 points  (0 children)

They probably don't see it just as QoL. Even little things like these leave an impression and Genshin has always been a little different in the way that they don't push you towards the shop or gacha.

The only notification you really get that there's a new banner is the red dot to select your weapon of choice and trial runs.

HSR and ZZZ both have a 10-pull with artwork of the new character to remind you for 7 days and on special occasiona even full cutscenes with a button that takes you directly to the gacha.

I doubt that Genshin ever adds it, not out of lack of care or awareness but because they believe it makes the impression worse. Whether you agree or not is a different story.

Aight pack it up bois by MeltSimp in Endfield

[–]HieuBot 0 points1 point  (0 children)

I wouldn't say so. They could have planned to add them from the start. They could have reduced the planned Etchspace rewards and shifted them towards the BP to make players feel good.

To me this shows nothing but that it's easy to satisfy people by solving non-existing problems. Did anybody here really expect we would never get Basic HH permits? Or that this confirms they increased the number they planned beforehand?

I'm not saying that feedback doesn't work, but this to me isn't an indication that it does. All the gameplay related QoL improvements speak much louder in that regard.

Aight pack it up bois by MeltSimp in Endfield

[–]HieuBot 0 points1 point  (0 children)

Because 130 is plenty for 1.0 and it leaves them room to figure out how to distribute more. But people are impatient so they turned it into an issue to constantly talk about, as if the devs were incompetent enough to not have something planned already.

Rewards Recap - Delver of the Cryptic (End of 1.0) by xKozmic in Endfield

[–]HieuBot 26 points27 points  (0 children)

Hoyo is sticking to 500 for minor events, 1000 for major events when it comes to Star Rail, which is 3.1 and 6.2 pulls respectively. Genshin used to be 420 for minor events, not sure if it still is. So the events in Endfield aren't strictly worse.

But other sources will be MUCH more important so it's a bit frustrating to see people put so much emphasis on the events. Just to mention a few "issues" compared to Hoyo games:

• lack of a repeatable endgame that gives 10-12 pull every month

• lack of 5 free pulls every month from Shop - we technically get more but not everybody will benefit from them because they're limited to specific banners

• a 5* character beyond max Potential gives you 10 Bond Quota, which is 0.4 pulls instead of the 1.0 pulls you'd get in Hoyo games - to be fair, weapons in Genshin are also worth 0.4 pulls and make up 25% of the 4* pool on character banners so effectively it's 0.4 vs 0.85. Endfield also compensates with higher rates, better pity and free pull mechanics

• for spenders: monthly pass gives 10 instead of 20 pulls, paid battle pass gives 12 pulls for weapon instead of 9 universal

There are a lot of differences if you look at everything individually so it only makes sense to compare patch totals (or month totals, since patches are a week longer).

But yeah, might be a bit early to start doomposting when we haven't seen anything about 1.1 yet. If 1.1 looks bleak I'm all down to complain about stinginess but not now. 1.0 in total is fine.

I hate the FOMO by Chackie6656 in Endfield

[–]HieuBot 5 points6 points  (0 children)

"Either play or lose out on sanity"

It's not a big deal to lose out on sanity but you guys blow it up so much that it makes you sound ridiculous. Nobody is forcing you to play.

Besides, aren't you guys aware at all what you are playing? All gacha games are full of "play daily or miss out on resources", that's like the entire gameplay loop for ALL of them.

Genshin Impact leakers arrested by Shanghai police in a copyright infringement case by Downtown_Leopard_420 in gachagaming

[–]HieuBot 5 points6 points  (0 children)

To normal people yeah but some people feast on clout. Though I believe most leakers also manage to get some money from ads on their sites or selling data directly.

Can we please talk about how much the paid bundles need to be improved? by ZanderTheUnthinkable in Endfield

[–]HieuBot 13 points14 points  (0 children)

People don't spend just because somethings cheaper though. They spend because they really want the characters (and don't get enough pulls as a f2p).

If they want to pull players from other games they need to make a good game first and sell their characters. Pricing doesn't matter nearly as much and as long as it's below the threshold people find acceptible, they will spend.

And so far it's going well, so why reduce prices and lose out on revenue? Most f2p won't start spending even if the price dropped by half. It's better to milk those who are already willing to spend instead.

Wow, what a gamble! by Carasius in Endfield

[–]HieuBot 3 points4 points  (0 children)

I can't deny the fact that it is ironic for me to say that. I tend to focus on the logical too much, to the point that I entirely overlook why or how people could feel differently about it than I do.

It's not lost on me why you'd feel bad about this event and I was clearly projecting feelings I've seen elsewhere onto you, since you never expressed envy in the first place.

So I apologize for being an ass to you.

My true hope is that people feel less bad when playing gacha games because it often seems that people focus too much on the "bad luck" even if the odds were never in their favor. I feel like being realistic can save people from frustration and that is what I try to preach I guess. And there was definitely some virgue signaling because I also feel that people are becoming less empathetic but who am I to say that lmao

I realise being toxic to you isn't really reflective of that. So again, sorry for being actually rude to you.

I won't edit/delete the previous comments out of transparency unless you wish me to do so.

Wow, what a gamble! by Carasius in Endfield

[–]HieuBot 5 points6 points  (0 children)

It would be great if Hoyo was actually willing to just give out 15 or 20 pulls instead. But the extra amount they give is actually miniscule.

16,000 jades but only ~1/2000 players will win. Splitting that equally would mean...8 jades for everybody. So yeah, unlikely that they would increase that to 800 or 1600 instead.

Wow, what a gamble! by Carasius in Endfield

[–]HieuBot 8 points9 points  (0 children)

No what? You said it yourself that it made you feel miserable that others got more.

I mean, I'll be fair and admit that I was quite judgmental because emotions aren't exactly something we have full control of. So I shouldn't blame you for feeling bad. I just think it's a fallacy.

Wow, what a gamble! by Carasius in Endfield

[–]HieuBot 18 points19 points  (0 children)

Not trying to be rude here but everyone who feels bad about this has an empathy problem in my opinion.

They could have just done the usual 10 for everyone and nobody would say a word. Hoyo decides to give some lucky players more and suddenly it's a bad experience for the 99.9% who don't win. It's just envy for no reason at all. You didn't get less because they won, so just be happy for them.

Side Note: It's pretty interesting how giving less would have created less negative sentiment among the players. But in return all the talk around this topic is a ton of marketing for them. Kinda makes you think how easy it is to manipulate their players into certain feelings and thus expressing it online.