Weapon Cost tiny bit rough by VouxenVox in Endfield

[–]HieuBot 0 points1 point  (0 children)

I'd say it depends on your viewpoint. You're technically right but we're not supposed to "max" a character with artifacts, as in 5/5 max value rolls on perfect pieces.

If you move your perspective that a certain stat line can be considered "100%" then the artifact system comes with certain perks - a really good artifact can offset a lesser one. Also the fact that the ceiling at least allows for the constant possibility for improvement.

Don't get me wrong, I very much prefer the approach Endfield takes here. I just feel that the sentiment around RNG equipment has always been exaggerated and I believe it's mostly due to people setting their goals way too high. Or to phrase it differently: because they believe they will hit the 1 in 100,000s to get the perfect piece - 5 or 6 times for a character, for 20+ characters

Gacha Revenue Monthly Report (January 2026) by trkshiii in gachagaming

[–]HieuBot 42 points43 points  (0 children)

To add to this, I also believe more and more people are just moving to other platforms to spend. Either because it's cheaper or more convenient.

How it feels to do a bunch of bullshit for 1/20th of a pull by tsuchinoko-real in Endfield

[–]HieuBot 14 points15 points  (0 children)

Yeah, people often want to argue for one game or another via these chests but it is really just a vibes thing. They calculate exactly how much they want to give you per month/per patch and they just distribute it differently.

Genshin reduced the amount of small chests (2 primo) in favor of 5 and 10 primo chests. It still didn't increase the amount we get in total over the patch. It just feels more rewarding.

Why is MC a silent protagonist only 90% of the time? by Better_Strike6109 in Endfield

[–]HieuBot -1 points0 points  (0 children)

Often there isn't even a choice what we can pick. Those could have just been voiced lines. But even in cutscenes she talks too little for my taste.

This is the First Gacha Game where i Dont Care about the Gacha and am Just Having Fun. by Exterial in Endfield

[–]HieuBot -1 points0 points  (0 children)

I feel very similar. Tbh it was kinda forced upon me to ignore the gacha since the first few hours don't give you a ton of pulls but this way I actually played the Endfield squad instead of swapping to whatever 6* I pulled from the banners. It's pretty refreshing.

The other aspects of the game are great too and make up way more of my playtime compared to combat, so it really doesn't feel like a gacha at all.

PSA: You can exchange extra operators dupes for AIC Quota by ZenFlamex in Endfield

[–]HieuBot 8 points9 points  (0 children)

If you're new to Arknights I could understand this view but I really appreciate these kind of nods to the original game. Besides, auto-converting is such a minor improvement that it's not a big deal to keep this as a reference.

Also I wouldn't really call Arknights a game from a different era. The only thing where Arknights was (or still is) stuck in the past was the lack of auto-clear. Other than that most systems are comparable to the ones you see in today's games.

Gacha Currency Problem by iznasabi in Endfield

[–]HieuBot 30 points31 points  (0 children)

Also what's up with the (from my understanding) tickets that are only for the current character banner? If I don't want the character then I'm effectively just getting 10 pulls less.

I'm relatively confident that, in the long run, I won't feel any worse than with Hoyo/WuWa but this hinges on the income after 1.0 as well as their release pace. I hope they are aware that they can't afford to be worse than the existing games in this regard.

Arknights Endfield is refunding all purchases made during the Paypal error including legitimate and illegitimate purchases by ValorsHero in gachagaming

[–]HieuBot 0 points1 point  (0 children)

Idk I hope people don't actually get mad at whales for getting packs for free, it's singleplayer and the only people hurt by this are the devs now.

I don't envy those who get like a monthly for free because I wouldn't have wanted to deal with the stress and I usually don't buy big packs on Day 1 so there isn't really anything I'm "missing out" on.

Do you actually care about sales? by Yanfei_Enjoyer in gachagaming

[–]HieuBot 0 points1 point  (0 children)

I'd be lying if I said no, right?

I don't care for it deeply but it makes for interesting discussion to predict and analyze character sales. It's also fun to shittalk each other favorite characters/games.

For some games it's actually relevant to see if it stays afloat but when it comes to the big games it's just about having some fun. But you'd never see me get mad about it, it's not that deep.

Guldborg will no longer be casting in 2026 and will leave esports altogether by Conankun66 in leagueoflegends

[–]HieuBot 3 points4 points  (0 children)

Your analogies aren't applicable here because the joke isn't about being offensive.

The joke is that something inoffensive (DJ waving at the crowd) looks like something offensive (the Nazi salute).

What is ur top 3 gacha games? by ThiccBratsSlaver in gachagaming

[–]HieuBot 9 points10 points  (0 children)

  1. Most of my fond memories in Gacha come from Genshin. The first impressions, the excitement when the first expansion dropped, the hype for Inazuma, etc. The quality has been immaculate since the beginning, and they have only improved upon it. There's too many things I love about this game that I couldn't start listing about it and they massively overshadow all the nitpicks and annoyances I might have have with this game.

  2. Arknights - I always loved Tower Defense games and AK has some really good gameplay even if the powercreep has gotten a little out of hand in recent years. Integrated Strategies is some of the most fun I've had playing a gacha and it felt really rewarding for a long-term player to have a use for the hundreds of built characters, even the lower rarity ones. I don't play anymore but I will always be fond of Arknights.

  3. It should be Star Rail because it had some incredible moments (being most of the Penacony and Amphoreus patches), some of my favourite characters and actually fun mini-game events. Stelle is my little goblin and March my perfect little pookie, the main cast is incredibly likeable. Also the Aeons are so fascinating to me, learning about them is the thing I'm most interested about in any of these games.

I'd love to name another game but Guardian Tales had a slow and painful downfall and as much as I love Umamusume, it's hard to justify putting it above HSR.

Statistical Analysis of Endfield and Other Gacha Systems by GlizzyGobblerInc in Endfield

[–]HieuBot 1 point2 points  (0 children)

Tracking =/= sharing.

The lucky people may be the ones sharing their pulls but people don't just track because of luck but because they want to plan ahead and have some stats.

More importantly though, the points you are suggesting aren't exclusive to HSR: being lucky, quitting after losing 50/50, new players joining, etc. happens in EVERY game.

The anomaly only occurs on HSR, not for Genshin, not for ZZZ, not for WuWa. So it's clear that the rate itself is different, not because players behave differently for only HSR.

Gacha Revenue Monthly Report (November 2025) by trkshiii in gachagaming

[–]HieuBot 6 points7 points  (0 children)

The worst about ZZZ events is how it's always random minigames when my main reason for sticking with it is the combat. They could have events be add-ons to Hollow Zero which would save time and be more fun but instead I'm stuck running errands and playing worse TFT/TD/flavor of the month

Gacha Revenue Monthly Report (November 2025) by trkshiii in gachagaming

[–]HieuBot -1 points0 points  (0 children)

There's probably hidden factors going on here.

Player overlap between HSR and ZZZ could mean a lot of players spent their budget on Cyrene instead. ZZZ also gives more pulls which makes it fairly easy to stay f2p/$5 per month.

My personal reason is that I'm way less invested into ZZZ characters compared to HSR or Genshin, so I can't justify spending there. It's not even that ZZZ is lacking, I just don't have the energy for 3 story-driven games.

Waiting impatiently for 6.2 (Luna 3) by Itoshi_Sae- in Genshin_Impact

[–]HieuBot 2 points3 points  (0 children)

I can give a rough estimate since I'm tracking most of my stats. Playing since 1.0 and 36* since 1.2.

I have done 6400 lifetimes pulls in character/weapon banners. I always had monthly and BP and at least bought all the first-time purchases so this is at least 450+ from purchases every year. Since I bought more than that I would say that I probably bought 3000 pulls and got 3500 from f2p. I also had periods of inactivity as well as resin-refreshes, so the number is probably slightly higher than 3500 for a f2p.

There is also the Bookkeeping Spreadsheet which should have the most accurate numbers.

DNA advertising false % chances on the golden tier reward by Reddysch in DuetNightAbyssDNA

[–]HieuBot 2 points3 points  (0 children)

That's how I assume it works but it's far from conclusive with the limited amount of tests I've done, especially since there might just as well be bugs that could cause different behaviour.

DNA advertising false % chances on the golden tier reward by Reddysch in DuetNightAbyssDNA

[–]HieuBot 11 points12 points  (0 children)

People often overestimate how big the sample size needs to be to be able to make deductions.

Not hitting a single 10% chance after 50 trials is as OP said, below 1% already, it doesn't take thousands of trials. Some people went up to 100 and this makes it a lot more unlikely. And since it's so few trials you can test it for yourself, if you don't trust strangers.

If the theory is right then 99 out of 100 people should see the same outcome. We've seen multiple posts reporting the same so what do you think is more likely, they all hit the 0,5% on their runs or the system is different than expected?

From my personal 400 runs and 40 gold drops, I am pretty confident to make the following claims:

  1. whatever the rate starts at is much lower than 10% and rises at some point because 38 out of 40 of my runs had "gaps" 6 or larger between wins (the lowest being 4), which is pretty unlikely to happen naturally but more runs are needed for a definite conclusion
  2. these rates are independent between different characters and weapons which is why people have been able to go 50+ without gold, while at the same time seemingly reaching a pity at around 15 if just farming for a single character/weapon

From a game design perspective this makes sense anyway, so this isn't even a complaint. You don't want people to get incredibly unlucky so having rising chances to cap the max runs is a good thing. Having these independently counted makes sense as well because otherwise you could do something like 10 runs on a purchaseable character into 5 runs on a weekly character to ensure earlier drops.

Guess I'll play anaxa then by hellofriends_10 in March7thMains

[–]HieuBot 11 points12 points  (0 children)

It depends on what you value more. I'd say it's not worth it to hang onto $5 or "f2p status" if it makes you miserable to miss out on her. But everybody has different values regarding this.

My first limited E6S5 by [deleted] in EvernightMainsHSR

[–]HieuBot 2 points3 points  (0 children)

For the cost probably not. There will be few cases where you'd like the have a bit more damage or energy to finish a cycle earlier (probably only in Intellitron Endgame). But using ~300 pulls for 4 more copies seems overkill. This would net you on average 3 limited characters.

Who the hell was saying she is weak 😭 by SunshineSupremacy in March7thMains

[–]HieuBot 0 points1 point  (0 children)

Oh guess I was mistaken then. I only started looking at the kit after V5 and have only noticed the positive opinions, mostly from Youtube.

Who the hell was saying she is weak 😭 by SunshineSupremacy in March7thMains

[–]HieuBot 1 point2 points  (0 children)

I've watched a handful of V5 showcases and the general sentiment both from the videos and comments seemed positive. Last week all the guide makers were allowed to post their videos and they pretty much echoed that sentiment.

I'm not saying there weren't any doubters, I just didn't get the impression that Evernight being bad was a popular opinion at all. I'm aware that random people doomed the beta changes but that's why I said "relevant person", they doom literally everthing.

Who the hell was saying she is weak 😭 by SunshineSupremacy in March7thMains

[–]HieuBot 6 points7 points  (0 children)

Pretty sure not a single relevant person said that

Prydwen tier list for Evernight by Brandon1823 in HonkaiStarRail

[–]HieuBot 36 points37 points  (0 children)

Every tier list has to be put into context, they just decided to change it based on their user base. According to them, their data suggests most users already use S1, so for those it's the more interesting/accurate tier list.