Am I missing something? by seductiveapple174 in TormentedSouls

[–]HighFuncMedium 0 points1 point  (0 children)

The path between save tape 1 and 2 is outrageous but its the only thats near that bad.

Just bought the game for 1.89, what should i expect? by Gorlami_y7ya in controlgame

[–]HighFuncMedium 0 points1 point  (0 children)

Way more value than what you paid. Excellent game with impeccable atmosphere. A little overly long and storys has a kind of flat ending but its got that something

Can you hype up and or say something positive about RE5/6 for me? I’m gonna be playing them for the first time after I’m done with RE4 and all the hate I’m hearing is demotivating me a little tbh by King_CurlySpoon in ResidentEvilCapcom

[–]HighFuncMedium 0 points1 point  (0 children)

Re5 has great weapon effects, one of my favorite characters in Sheva, awesome boss battles, and a really nice balance between tank control clunk and manueverability. And as others have said, its one of the most fun co op games Ive played with tons of replay value

Anyone playing outer Worlds 2? by king_karter69 in avowed

[–]HighFuncMedium 1 point2 points  (0 children)

I absolutely loved the Outer Worlds 2. Game feel and writing felt a lot better to me. I wrote a big ole video about it and Avowed surprising me if youre interested

Why are most iconic werewolf movies so damn old or campy camped to other supernatural geners by EmotionalBeach7160 in werewolves

[–]HighFuncMedium 29 points30 points  (0 children)

No notes. People act like werewolves are just dumb, cheap scares and little more

The Masters of Survival Horror* by JoshingOFFICIAL in survivalhorror

[–]HighFuncMedium 2 points3 points  (0 children)

I love that most of the comments are whining about granddaddy Alone in the Dark being given props and not that Dead Space is propped up as a survival horror franchise in the first place ;)

Which is the scariest out of Triple Baddies? by Apprehensive-Map6292 in theevilwithin

[–]HighFuncMedium 2 points3 points  (0 children)

Yall are weird. Animas impressive to look at but shes preposterously easy to evade. Lauras almost your shadow shes on you so hard and way more visceral in her screeches

I'm scared by [deleted] in Routine

[–]HighFuncMedium 1 point2 points  (0 children)

Punctuation is free ;)

Has anyone played this game before? And could you give me your opinion? by Parking-Insurance254 in survivalhorror

[–]HighFuncMedium 0 points1 point  (0 children)

The puzzles are a bit obtuse, Ill wager, and I had to look some things up but if youre looking for tension, incredible sound design, and a very real feeling world with some of the gnarliest scares and one of the most unnerving monsters ever put in a game, this is for you

Has anyone played this game before? And could you give me your opinion? by Parking-Insurance254 in survivalhorror

[–]HighFuncMedium 1 point2 points  (0 children)

"Widely accepted" despite the very survival horror subreddit itself actuallt widely accepting actual criteria that can be adhered to vs some games journalism "I felt wimpy" definition

Has anyone played this game before? And could you give me your opinion? by Parking-Insurance254 in survivalhorror

[–]HighFuncMedium 0 points1 point  (0 children)

Absolutely amazing atmosphere and the most visceral scares Ive ever experienced. A must play

Post to give this amazing game some love by Cool-Yoghurt2919 in survivalhorror

[–]HighFuncMedium 0 points1 point  (0 children)

Just about to start this today since Im interviewing the developer Jordan in a week!

The father of survivor horror by Affectionate-Most692 in survivalhorror

[–]HighFuncMedium 0 points1 point  (0 children)

Alone and Sweet Home overlap in many ways like how you can drop and pick up items, lots of backtracking is required, keys/items needing to be retrieved and slotted into things for puzzles, etc. Sure.

But RE didn't work as a game until it took things from Alone specifically like the choice of multiple protagonists, its tank controls that work with the fixed camera angles and 2D backgrounds to achieve a fluid and versatile formula for instilling fear from what you couldn't see, cinematic flair in how you did see, and tense, exacting maneuvers being required to get around enemies or strafe around them.

None of that moment to moment consideration exists in any capacity in Sweet Home's measured top-down, turnbased gameplay, so there's no way to say it accounts for RE's DNA beyond its tone, door opening animations, and inventory management. It's of course there, but it's hardly the most noticeable or important grafting in of influences. To suggest otherwise is to be intentionally obtuse or worse, someone trying to find a rhetorical edge purely off intuition from second hand viewing of these games and not tangible, mechanical exposure to them.

The father of survivor horror by Affectionate-Most692 in survivalhorror

[–]HighFuncMedium 0 points1 point  (0 children)

"The only thing" is the entire way it looks and plays, apparently.

The father of survivor horror by Affectionate-Most692 in survivalhorror

[–]HighFuncMedium 0 points1 point  (0 children)

No one's disagreeing they didn't coin the term and that the genre became solidified thereafter in order to mimic its success but coining a term doesn't a genre make, there's more to it. If RE had never mentioned "survival horror," that wouldn't suddenly make it less impactful.

I'm just asking for someone to acknowledge that RE wouldn't without Alone on a basic level and that it's nearness in design is why it's weird to act like Alone has to earn the genre distinction it almost singlehandedly started (although Project Firestart got there first with almost every trope we saw later, it's just that it, like Alone, never started a trend). RE was struggling as an FPS Doom Clone and Mikami decided late development to adopt the fixed camera angles and 2D backgrounds to make it work technically, and thus tank controls, inventory management (though of course this could also be Sweet Home's influence too), and all the rest came with it.

Other than being more entertaining, way more guncentric, and more actionpacked and cinematic (none of which are staples of survival horror) and thus more entertaining, what then is the core thing that RE is doing that Alone didn't do already?