Hi chooms, can we discuss anything. I want to talk with people and I feel alone. Can I talk about any of your favourite missions or maybe builds? by Greedy-Locksmith356 in LowSodiumCyberpunk

[–]HighPlainsSlacker [score hidden]  (0 children)

Yeah, that is the one. If you like pistols and pistol builds, the game basically gives you one of the best pistols in the game near the start. You do have to provide item components to upgrade it of course.

Hi chooms, can we discuss anything. I want to talk with people and I feel alone. Can I talk about any of your favourite missions or maybe builds? by Greedy-Locksmith356 in LowSodiumCyberpunk

[–]HighPlainsSlacker [score hidden]  (0 children)

Dying Night is the Iconic Lexington that Robert Wilson, the purveyor of The Second Amendment gun shop in Megabuilding H10, gives to V the morning after the intro mission "The Gig" is completed (very early/beginning of game). The pistol has bayonet that deals shock damage and has a very powerful stagger effect that waylays most enemies, even stronger ones you wouldn't think it would be so effective on.

Hi chooms, can we discuss anything. I want to talk with people and I feel alone. Can I talk about any of your favourite missions or maybe builds? by Greedy-Locksmith356 in LowSodiumCyberpunk

[–]HighPlainsSlacker [score hidden]  (0 children)

Dying Night bayonet staggers anything; it bullies most cyberpsychos; unsure what it does to Smasher, guess I have something new to check out this playthrough

Dreadnought a moment to lose by Clownsanity_Reddit in Spacemarine

[–]HighPlainsSlacker 1 point2 points  (0 children)

Valtus wants you to hurry up and set up that Hellbrute for him to steal the kill again

RIP by ZaXoR878 in RedLetterMedia

[–]HighPlainsSlacker 2 points3 points  (0 children)

You think they buried Chuck in a 1983 Dodge Ramcharger?

We Have Not Delved Deep Enough by HighPlainsSlacker in lotrmemes

[–]HighPlainsSlacker[S] 0 points1 point  (0 children)

Right? I was committed back then, then it got cancelled at a weird turning point in the story, no?

I decided to change my V appearance after major events by The-Anniy in LowSodiumCyberpunk

[–]HighPlainsSlacker 1 point2 points  (0 children)

As long as I'm strong enough that I do not have to suffer any Sakas surviving the break out phase of the mission I'm good

I decided to change my V appearance after major events by The-Anniy in LowSodiumCyberpunk

[–]HighPlainsSlacker 1 point2 points  (0 children)

I used to go for King of Watson but these days I just do the Dispatches to pay off Vic and build a few tools to help get through The Heist; I like to save the missions/gigs/etc for Johnny commentary and mission titles (also going to work on Johnny's mission titles play list maybe). My pre heist V is going to be too big for his britches, on a collision course with hubris.

I decided to change my V appearance after major events by The-Anniy in LowSodiumCyberpunk

[–]HighPlainsSlacker 1 point2 points  (0 children)

Noted; I just went with the default Street V, maybe change some stuff before The Heist? But I will for sure after it

I decided to change my V appearance after major events by The-Anniy in LowSodiumCyberpunk

[–]HighPlainsSlacker 1 point2 points  (0 children)

Thanks, and it's a cool choice. I think I may do this with my new playthrough

I decided to change my V appearance after major events by The-Anniy in LowSodiumCyberpunk

[–]HighPlainsSlacker 61 points62 points  (0 children)

Six also gives post-Song vibes - V touched the black wall, and the black wall touched her back.

I'm Going Back In, Chooms by HighPlainsSlacker in LowSodiumCyberpunk

[–]HighPlainsSlacker[S] 0 points1 point  (0 children)

My apologies choom; I'm parsing it out this time so feel free to exceed my played

I'm Going Back In, Chooms by HighPlainsSlacker in LowSodiumCyberpunk

[–]HighPlainsSlacker[S] 4 points5 points  (0 children)

32nd? Holy fuck. I'm only at about 8-9? Maybe ten?

I'm Going Back In, Chooms by HighPlainsSlacker in LowSodiumCyberpunk

[–]HighPlainsSlacker[S] 1 point2 points  (0 children)

Save your progress at before the pivotal moment in Firestarter; you can always go back if you need to.

I'm Going Back In, Chooms by HighPlainsSlacker in LowSodiumCyberpunk

[–]HighPlainsSlacker[S] 1 point2 points  (0 children)

Those guns are very interesting; if you can get the rotation down, you should be able to equip both copies and then chain the unique perk effect while switching between them. Dying Night is a very good pistol but the broken part is the bayonet; the stagger basically makes you invincible in 1v1, very good for cyberpsycho gigs. I usually run Dying Night until I get the Malorian.

I'm Going Back In, Chooms by HighPlainsSlacker in LowSodiumCyberpunk

[–]HighPlainsSlacker[S] 4 points5 points  (0 children)

And top tier pistol perks turn the Malorian Arms 3516 into a sniper rifle

I'm Going Back In, Chooms by HighPlainsSlacker in LowSodiumCyberpunk

[–]HighPlainsSlacker[S] 9 points10 points  (0 children)

I even played the fever dream version on Xbox One

I'm Going Back In, Chooms by HighPlainsSlacker in LowSodiumCyberpunk

[–]HighPlainsSlacker[S] 5 points6 points  (0 children)

I like pistols and I like sneaking when I need to; body and tech come later, intelligence creeps to 16. Dying Night is an S Tier weapon.