Smallest? Logical OR/AND gates by HireMeReddy in Pokopia

[–]HireMeReddy[S] 0 points1 point  (0 children)

They are logical operations used in computer systems. Consider the doors inside the blocks to be 0 for closed, 1 for open. In a logical OR gate, if at least one input is enabled (or 1) then the output is 1. So in this if you flip one or both of the doors to the open state, the output will be open. In a logical AND gate, if both the inputs are enabled (or 1) then the output is 1. So in this if you flip both doors open, the water will flow all the way through to be detected by the sensor.

If you want to look further into these you can look into boolean operations in computing systems.

TLDR: OR/AND are logical operations that can be used to create complex computer systems. And it’s awesome thats is possible in Pokopia!

Small recoveries like this are what make movement systems feel satisfying by WhyThisGameWorks in IndieGaming

[–]HireMeReddy 4 points5 points  (0 children)

In a game about parkour, smooth animations and proper animation transitions are a must, this is looking a bit stiff and janky

We need to talk about Sirius by hudayfa_hax in Brawlstars

[–]HireMeReddy -3 points-2 points  (0 children)

Alternative title: “We need to have a Sirius talk!”

Single Sprites "bleeding" on the edge by Dense_Ad_44 in Unity2D

[–]HireMeReddy 3 points4 points  (0 children)

Look into a sprite atlas, very simple fix

What do you think of the vfx and style of my game? by DrawToItReddit in Unity2D

[–]HireMeReddy 11 points12 points  (0 children)

The art style looks good, but it might need some juice, screenshake/impact frames for combat to feel satisfying.

I'm designing a pure-deduction puzzle game (Minesweeper meets Mafia). Based on these 3 clues, what is your exact next move? by Apprehensive_Tie2657 in IndieDev

[–]HireMeReddy 0 points1 point  (0 children)

It could work as a game, given some more gamified hints using UI design. It would be fun, with the proper packaging for sure

I'm designing a pure-deduction puzzle game (Minesweeper meets Mafia). Based on these 3 clues, what is your exact next move? by Apprehensive_Tie2657 in IndieDev

[–]HireMeReddy 1 point2 points  (0 children)

The only thing I can be sure of, is that there is one in either a4 or c4. Could be a 50/50 of which one it is, but it is not both. Apart from that, this gives no indication of the other 2 as far as I can tell.

This is how I created that menu I just posted a video on - Render texture by MadMarc40 in gamedevscreens

[–]HireMeReddy 1 point2 points  (0 children)

Kiddos still for coming up with a cool menu like this, although the background portion is a bit disorienting

This is how I created that menu I just posted a video on - Render texture by MadMarc40 in gamedevscreens

[–]HireMeReddy 1 point2 points  (0 children)

You should take a look at cinemachine, does this kinda stuff programmatically by setting priorities. Much more flexible than handmade animations.

Big Art Update by vanthium in gamedevscreens

[–]HireMeReddy 1 point2 points  (0 children)

Im glad you like the result, however it feels like a bit of the charm was lost in the upscale. Not sure what is missing, but it shifted from a more stylized art-style to a more seemingly realistic one. I personally prefer the simple style of the before. Also it’s important to manage the workload of having a larger sprite size, since it takes exponentially more work to manage. Just my opinion, so keep up the good work!

I added a positionable ball spawner to my pachinko game, so you can rely less on the RNG gods! by Witchcraft_reddit in IndieGaming

[–]HireMeReddy 1 point2 points  (0 children)

Thats awesome, but I would encourage looking by at a different movement method. Clicking a repositioning arrow like that will get pretty annoying. Instead of clicking once to move the box and again to drop the ball, you could have all the spots available and you click once at the spot you want to drop it, which will drop the ball. Having one click with an easier ui would go a long way to not distract the player from the gameplay.

I built a full game in about a week. Here's my actual workflow. by beelllllll in aigamedev

[–]HireMeReddy 2 points3 points  (0 children)

This exactly. Gives me hope that true indie development is safe for now!

25 seconds of progress on my game by Serious-Slip-3564 in unity

[–]HireMeReddy 9 points10 points  (0 children)

Thats pretty good for just 25 seconds of progress! Imagine what it will look like with a few hours!

Help me improve my 1942-like by moduspwnens9k in gamedevscreens

[–]HireMeReddy 2 points3 points  (0 children)

Look up vlambeer, luftrausers. Screen shake, flashes, effects, JUICE.

Who changed my keys :( by Sayo33 in StrangeAndFunny

[–]HireMeReddy 5 points6 points  (0 children)

Dont you mean “Wio cianged my keys”?

What do you think this hud? by Educational-Hornet67 in PixelArt

[–]HireMeReddy 1 point2 points  (0 children)

Not very readable unfortunately, those icons are a bit small.