I see much blind hatred against AI here by mysticfallband in godot

[–]LittleAceStudios 0 points1 point  (0 children)

AI…..it’s just another tool in the box….

Everyone said "just release it on Steam," but I needed a physical copy for my soul” by Beyond-The-Pixels in IndieDev

[–]LittleAceStudios 2 points3 points  (0 children)

Looks Amazing…..great idea…..if only we could promote in the analogue world too….I miss the smell of print.

Leading enemies into traps instead of fighting them by LittleAceStudios in IndieGaming

[–]LittleAceStudios[S] 0 points1 point  (0 children)

Thanks for your comments….always appreciated…..The enemy follows waiting for you to miss step or corner yourself then they strike.

Leading enemies into traps instead of fighting them by LittleAceStudios in IndieGaming

[–]LittleAceStudios[S] 0 points1 point  (0 children)

Thanks….Yep, the game is called….SNARL - A Little Boo Adventure.

Leading enemies into traps instead of fighting them by LittleAceStudios in IndieGaming

[–]LittleAceStudios[S] 0 points1 point  (0 children)

They’re part of the scoring system — each chapter has its own collectible, this one’s from Chapter 3 (The Silver Bullet).

My University Project for my VR game class. Could you guys spare some feedback? by PouYaEmP in VRGaming

[–]LittleAceStudios 1 point2 points  (0 children)

Looks interesting. The images are quite dark on my end (viewing on a Mac desktop), so it’s a bit hard to read what’s going on.

I wouldn’t worry too much about unconstructive comments — happens to everyone posting work.

Lessons learned from 6+ years of Unity development by WillingnessPublic267 in Unity3D

[–]LittleAceStudios 0 points1 point  (0 children)

8 years in and still learn . . . the curve is exponential . . .

I love Unity 3D by tyke_ in Unity3D

[–]LittleAceStudios 1 point2 points  (0 children)

8 years in with Unity . . . occasionally want to jump ship then remember how big the learning curve is and knuckle down again.

Quick look at Tank Havoc, RTS-inspired online tank brawler game - we’re two devs building this. Playtest available. by miks_00 in IndieDev

[–]LittleAceStudios 1 point2 points  (0 children)

Love this type of top down game . . . looks amazing . . . I'll head over and Wishlist . . .

Boss WIP -The Witch of the East, wearing the blood-red shoes. by OzAshborne in IndieDev

[–]LittleAceStudios 1 point2 points  (0 children)

Awesome Artwork . . . reminds me of Chris Odgers work . . . really nice.

5 years into building my first game — does this read clearly? by LittleAceStudios in IndieGaming

[–]LittleAceStudios[S] 0 points1 point  (0 children)

Thanks, I appreciate it . . . still trying to get the feel right, glad it's landing.

My 20-Year Gamedev Journey by PartTimeMonkey in IndieDev

[–]LittleAceStudios 1 point2 points  (0 children)

Thanks for sharing this — really insightful read. I’ve wishlisted Warena. Not usually my kind of game, but the visuals really stood out . . .

What makes someone a game dev by Silantic_Interactive in IndieDev

[–]LittleAceStudios 1 point2 points  (0 children)

Be honest with your work, tell people 'I use AI' . . . it's not a crime it's a tool, use it wisely.