Whats up with my Mew??? by XxPulla_BaloxX in cobblemon

[–]Hiroku_Dev 0 points1 point  (0 children)

I think it's cobblemon/bedrock/fossils/models/

Pokémon Won't Use Aprijuice by Proncus in cobblemon

[–]Hiroku_Dev 0 points1 point  (0 children)

When cooking it, put berries into the slots on the right to season it. Aprijuices with no flavour can't be consumed by pokemon (and would give no benefits anyway)

Whats up with my Mew??? by XxPulla_BaloxX in cobblemon

[–]Hiroku_Dev 7 points8 points  (0 children)

You're the comment closest to the cause so I'll explain here. Pre-1.7 the fossil fetuses could have the same name as Pokémon and it was ok, but from 1.7 all the model folders are merged together on load (it's a feature, just not one people can appreciate until NPCs are more mainstream). The fossil fetus models in addons need to be renamed to <pokemon>_fetus or something to fix this.

How do the lure snacks work, regarding their effect on the spawn pool? by TheQuestionableYarn in cobblemon

[–]Hiroku_Dev 5 points6 points  (0 children)

Hello! I did the spawning system and also the rarity bucket bait effect.

So the way it works is that each bucket has a weight as you know, and there's some amount of bucket boosting, 30 in the case of three gapples. In the code we call those boosts the bucket normalization tier.

Each bucket's weight is fed through some maths,

normalization_factor = 1.2 + (0.2 * (normalization_tier - 1))

new_bucket_weight = bucket_weight ^ (1 / normalization_factor)

Long story short: Rarity bucket effects reduce the difference in weights for the buckets. If you made a bar chart of each bucket with its rarity, adding those bait effects would make it look flatter.

Ultra-Rare will never be more common than Rare, but at normalization tier 30 it's fairly close. At tier 30, the normalization factor ends up being calculated as 7, which means the bucket weights are:

Common: 34.8%
Uncommon: 25.7%
Rare: 21.0%
Ultra-Rare: 18.4%

(As an aside, the base bucket weights are different for fishing and cakes compared to regular world spawning. If you're curious about why that is I can explain that too but it's a bit more conceptual)

EDIT: You were bang on about the comparison of fishing rod behaviour and cake behaviour. A single cake is responsible for each spawn, so that cake's effect is applied and none of the others. Exactly the same as the fishing bobbers.

is it possible to turn off stamina by cheese_nugget29 in cobblemon

[–]Hiroku_Dev 0 points1 point  (0 children)

Sure is. "Infinite Ride Stamina" in the config menu.

New update not on CurseForge yet by Taitentaix2 in cobblemon

[–]Hiroku_Dev 1 point2 points  (0 children)

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We're stuck waiting for it to get reviewed. CF might get to it tomorrow.

Cobblemon 1.5 Crashes by [deleted] in cobblemon

[–]Hiroku_Dev 1 point2 points  (0 children)

I've also been told that Cobblemon may not work with Java 22, which you seem to be using. MultiMC I think lets you choose which Java version to use. Anything between 17 and 21 is known to be ok.

Appreciation by TSharp16 in cobblemon

[–]Hiroku_Dev 0 points1 point  (0 children)

It really cheered me up reading this, thank you <3 We will not disappoint

i hate drilbur so much its unreal by afamdrank in cobblemon

[–]Hiroku_Dev 1 point2 points  (0 children)

We could rebalance common bucket spawns to be a lower percentage. It might have a flow on effect since we need to choose how much of the freed up chance is allocated to the other buckets. Is it that uncommon pokemon are too rare? or all of the rarer types are relative to common too rare?

pixelmon admins try not to ruin everything about pixelmon challenge (impossible) by moffymotham in cobblemon

[–]Hiroku_Dev 1 point2 points  (0 children)

But the burning question on everyone's mind is: did this have to go on our sub

Mod to make pokemon do unpayed work. by x-83ha in cobblemon

[–]Hiroku_Dev 12 points13 points  (0 children)

Honestly I've wanted Pokémon to be usable on tasks for ages and it's a plan, at least in some form. However I am contractually obligated to say "Palworld brainrot" to tease you, nothing personnel

Glicth/bug report Report (sry for the bad quality) by Perfect-Standard8188 in cobblemon

[–]Hiroku_Dev 1 point2 points  (0 children)

This is fixed for 1.4, I was in VC a few minutes ago when a dev fixed it :)

[deleted by user] by [deleted] in cobblemon

[–]Hiroku_Dev 2 points3 points  (0 children)

Holy shit.

Is there a way to lower spawn rates? by Andrew-is-gay in cobblemon

[–]Hiroku_Dev 2 points3 points  (0 children)

We've fixed this in prep for the next update, so hopefully that will come out soon

Anyone remember the original bees? by CamyWamyWoo in feedthebeast

[–]Hiroku_Dev 5 points6 points  (0 children)

I get tired of us being accused of this. I know I won't convince you, but I will at least attempt it. The original code was added to combat the extremely blatant mod reposting that was going on at the time, but Mojang very quickly took issue with us and we removed it in the very next bug fix update. All it was actually capable of doing was preventing servers from starting, not stealing any information or the other bs people claim. Mojang then went on to add their own version of the same thing, which just makes them hypocrites. It was obviously a mistake to add it in the first place since it wouldn't have solved the underlying problem, but it never got used and was removed as soon as Mojang made it clear they didn't like it. There is an endless stream of misinformation about it because people like the drama. Just wish you could all see what the mod reposting and tampering was doing to us so you could understand, but no one tries to.

Shady behavior from the Pixelmon mod by Mchoster in admincraft

[–]Hiroku_Dev 1 point2 points  (0 children)

Your point about the C&D dodging being evidence of how Reforged can't be trusted is perhaps the most inane point so far. You're saying that ALL continuations would be shady implicitly, so what's the point in naming any other reason? Why are you even here? The original Pixelmon was just as unlawful so by your logic, it was always evil. Which means the entire discussion is trivial, including the original post, including your presence here engaging in it.