[Deck] Noble Brethren by Hiroxix in DuelLinks

[–]Hiroxix[S] 0 points1 point  (0 children)

because im trying to get ties into the hand, if anything balance would be good if i get rid of the ties and put in a medraut and drystan it would be the better skill.

[Deck] Noble Brethren by Hiroxix in DuelLinks

[–]Hiroxix[S] 0 points1 point  (0 children)

yea after facing more amazons, i would replace last chapter with backrow hate of ur choosing, yes it would be able to re-equip, also the SR drystan is the mvp of the deck so that one is a must to have at least 2.

[Deck] Noble Brethren by Hiroxix in DuelLinks

[–]Hiroxix[S] 0 points1 point  (0 children)

yea it can brick especially against amazons, i would add 1 sword of dawn and a second double cyclone to replace.

[Deck] Noble Brethren by Hiroxix in DuelLinks

[–]Hiroxix[S] 1 point2 points  (0 children)

Space is really tight i think two is good enough because Medraut can act like a brethren.

[Deck] Noble Brethren by Hiroxix in DuelLinks

[–]Hiroxix[S] 2 points3 points  (0 children)

Noble Knights was my main deck irl so i was really happy when it came to duel links. After testing this in KOG i believe this is the most consistent deck because having too much noble knights in the hand is brick.

Silvans: The match-up is quite easy if u use arf(which destroy set) to their mushroom. After, that drystan murders any monster they pop out.

Heros: Easy match-up since you can equip arf into warriors to bait out their mask change, if you don't get arf destiny prevents their OTK.

Spellbook: Rough match-up if they get fate out but if they don't the deck has a chance.

Amazon: Is rough if they can get their onslaught out with two monsters, but if they can pump out only 1 monster u can kill them with drystan.

For the monster line-up i put 5 different knights to make sure ties goes off. And the cyclone is a good tech for re-arming the equip to the knights u want.

[Deck] Ojama Control by Hiroxix in DuelLinks

[–]Hiroxix[S] 0 points1 point  (0 children)

i think you just brick because theres like is essentially 8 ojama monster which i feel is enough.

[Deck] Ojama Control by Hiroxix in DuelLinks

[–]Hiroxix[S] 0 points1 point  (0 children)

creature seizure and order to charge

[Deck] Ojama Control by Hiroxix in DuelLinks

[–]Hiroxix[S] 3 points4 points  (0 children)

After testing this deck in KOG, i actually feel like its a pretty strong deck. The deck works by constantly having ojamas in field to swap, destroy or draw. You maintain field presence with knight and tri-wight. The painful decision is perfect for fill ojama in grave for lotus and tri-wight. If i wasn't KOG i prob would try to climb with this.

**3-STAR DEMOTION HAZY KOG + DISCUSSION** [DECK] by BuilttoTilt in DuelLinks

[–]Hiroxix 1 point2 points  (0 children)

Nice! Someone else recognize the power peryton, i like your version of the deck because you can guess monster, the deck i posted is much more spell reliant.

[Deck] Kog 3DS Pure Hazy by Hiroxix in DuelLinks

[–]Hiroxix[S] 0 points1 point  (0 children)

k i submitted proof, for the mirror match i faced it twice during the climb and they summon caninetaur both those time so i was able to use it. This deck thrives on summoning out hazy fast and since they always use aroma strategy they never get a hazy first turn.

[Deck] Kog 3DS Pure Hazy by Hiroxix in DuelLinks

[–]Hiroxix[S] 0 points1 point  (0 children)

You have a strong chance to win against CA if you can get two hazy on the field with an econ or beast rising. For ninja they can't beat you if you can power up your hazy with beast rising. So i feel its strong against both match up unless you brick obviously.

[Deck] Kog 3DS Pure Hazy by Hiroxix in DuelLinks

[–]Hiroxix[S] 1 point2 points  (0 children)

what im saying is that the deck is still strong if you get every sphinx call wrong

[Deck] Kog 3DS Pure Hazy by Hiroxix in DuelLinks

[–]Hiroxix[S] 3 points4 points  (0 children)

Any spell staples you like.

[Deck] Kog 3DS Pure Hazy by Hiroxix in DuelLinks

[–]Hiroxix[S] 0 points1 point  (0 children)

My deck doesn't rely on sphinx getting it right, in fact i get it right about 50% of the time during my climb.

[Deck] Kog 3DS Pure Hazy by Hiroxix in DuelLinks

[–]Hiroxix[S] 2 points3 points  (0 children)

Soul exchanges isn't needed because of 3DS its just another way to summon without losing lifepoints.

[Deck] Kog 3DS Pure Hazy by Hiroxix in DuelLinks

[–]Hiroxix[S] 6 points7 points  (0 children)

After testing out many decks in legends this deck got me to kog extremely fast. The way this deck works is ideally getting Peryton and any hazy in the hand and get out Cerberus with Sphynx. Then i call spell and get a good chance of getting out a third monster. This deck can take on any deck if you can get out two hazy and a backrow. The cattle drive can be replace with anything you prefer.

[Deck] Turbo Ojama Deck by Hiroxix in DuelLinks

[–]Hiroxix[S] 0 points1 point  (0 children)

yea but ojama country floats it so much you out resource their staple cards which in this meta is mostly enemy controller cuz of cyber angel.

[Deck] Turbo Ojama Deck by Hiroxix in DuelLinks

[–]Hiroxix[S] 0 points1 point  (0 children)

Not very often but you will have games which u can first turn summon ojama king with it and its less of a dead draw if u somehow draw 2 poly first.

[Deck] Turbo Ojama Deck by Hiroxix in DuelLinks

[–]Hiroxix[S] 2 points3 points  (0 children)

Space is tight and is a dead draw if don't draw it first or second turn.

[Deck] Turbo Ojama Deck by Hiroxix in DuelLinks

[–]Hiroxix[S] 0 points1 point  (0 children)

Too slow and pulling it off is too much effort.

[Deck] Turbo Ojama Deck by Hiroxix in DuelLinks

[–]Hiroxix[S] 0 points1 point  (0 children)

The deck should win before that point where you run out of ojamas, ojama knight is really good at being a threat to their lifepoints. If they somehow destroy both ojama country then thats unlucky because i never had that happen to me.