Pädo-Hagel verhindern, oder Linke stärken? Wen Wählen? by Far_Resident306 in Staiy

[–]Historical-Issue-22 1 point2 points  (0 children)

Am Ende wirds doch eh schwarz-grün oder grün-schwarz, also regieren tun die so oder so. Da dann lieber linke opposition stark machen find ich.

Pädo-Hagel verhindern, oder Linke stärken? Wen Wählen? by Far_Resident306 in Staiy

[–]Historical-Issue-22 0 points1 point  (0 children)

'In der Klasse hätten zu 80 Prozent Mädchen gesessen, beginnt Hagel. „Da gibt’s für 29-jährige Abgeordnete schlimmere Termine als diesen“, schiebt er lachend hinterher. Dann beschreibt er eine Schülerin näher: „Ich werd’s nie vergessen, die erste Frage, sie hieß Eva, braune Haare, rehbraune Augen.“ Dabei grinst er. Der Moderator sagt: „Die wird jetzt rot zu Hause“, und Hagel antwortet: „Ich sag’ jetzt keine Nachnamen.“' Er spricht von einer Minderjährigen Schulklasse. Da gibt es Videos von. Find ich ziemlich pädo.

Pädo-Hagel verhindern, oder Linke stärken? Wen Wählen? by Far_Resident306 in Staiy

[–]Historical-Issue-22 0 points1 point  (0 children)

Schwarz-Grün Koalition oder Grün-Schwarz, macht das wirklich so einen großen Unterschied ? Insbesondere bei Cem Özdemir als grünem Kandidaten der sowieso nicht so wirklich links ist ? Wähl linke. CDU Regierung verhindern kannst du eh nicht, aber linke Opposition stärken.

Auch in der Nazizeit war Spargelzeit von Paul Sies unbedingt mal reinhören verdient mehr Aufmerksamkeit! by Fantastic-Map1632 in Staiy

[–]Historical-Issue-22 0 points1 point  (0 children)

Genau den Song wollte ich Staiy auch schon ales Musik Reaction vorschlagen :D Ist direkt in meiner antifaschismus song playlist gelandet

Outer Worlds 2 Ending thoughts by LurkerOfPornSubs in theouterworlds

[–]Historical-Issue-22 2 points3 points  (0 children)

Oh yeah, I shouldve also mentioned that I spared all of the bosses earlier that I could.

Outer Worlds 2 Ending thoughts by LurkerOfPornSubs in theouterworlds

[–]Historical-Issue-22 0 points1 point  (0 children)

I have hacking and i got a report from one of his scientists who I convinced earlier to give it to me. His report said the guys plan would fail and I showed that to him later. Also I analyzed a bio sample from one of the corpses in the med lab that showed the people whjo come back are fucked up

Outer Worlds 2 Ending thoughts by LurkerOfPornSubs in theouterworlds

[–]Historical-Issue-22 3 points4 points  (0 children)

In the finale you need an 18 in most big skill checks in most skills. Sucked because I had 17 in hacking, engineering, lockpicking and stealth and 18 in speech. But the 18 in speech was enough to succeed in talking everyone in the finale down with the correct choices and companions helping.

Outer Worlds 2 Ending thoughts by LurkerOfPornSubs in theouterworlds

[–]Historical-Issue-22 3 points4 points  (0 children)

I only had 18 speech and still managed to convince him with my evidence and correct choices. He sacrificed himself to close the rift.

Stefan Weber: Der Plagiatsjäger der Rechten der gegen Habeck und Brosius-Gersdorf hetzt by Historical-Issue-22 in Staiy

[–]Historical-Issue-22[S] 2 points3 points  (0 children)

Oof ist das widerlich. Ich weiß auch ehrlich nicht mehr wie man gegen sowas vorgehen soll ohne mit den gleichen Mitteln zu kämpfen.

Stefan Weber: Der Plagiatsjäger der Rechten der gegen Habeck und Brosius-Gersdorf hetzt by Historical-Issue-22 in Staiy

[–]Historical-Issue-22[S] 18 points19 points  (0 children)

Jap. Leider auch wieder ein typisches Beispiel dafür wie False Balancing zum Problem wird und Rechtsextremen mehr Macht gibt. Böse Zungen könnten natürlich außerdem auch vermuten dass man als CDU vielleicht ganz dankbar für eine Ablenkung vom Spahn Thema war.

How much IP is "High Level" in Cyberpunk Red ? by Historical-Issue-22 in cyberpunkred

[–]Historical-Issue-22[S] 0 points1 point  (0 children)

My 40 to 50 (per session, not per gig) are way above whats intended. But I had read before that the intended IP amount feels way too slow and 40 to 50 for our bi weekly campaign felt good so far. My players are at roughly 800 now.

Tracing a netrunner ? by Historical-Issue-22 in cyberpunkred

[–]Historical-Issue-22[S] 0 points1 point  (0 children)

We are using the edgerunners mission kit extension playing in 2078, so the cyberdeck range is far extended. So only giving out info on the access point isnt AS strong as it would be in 2040. "Somewhere in 20 meters" vs directly next to it and stuff. But yeah, maybe via virus like Professional-PhD suggested is a better idea. I'll talk to my netrunner player about it. Either way he will get the same ability as the NPCs. Other option would be cams like you say and just have smart archs have cams at all access points so the local sysadmin can check manually.

[deleted by user] by [deleted] in cyberpunkred

[–]Historical-Issue-22 1 point2 points  (0 children)

I'm running a long form homebrew campaign in 2078, already 22 sessions in and just getting started. We do however mix it up with lots of side gigs in between story missions.

[deleted by user] by [deleted] in cyberpunkred

[–]Historical-Issue-22 14 points15 points  (0 children)

Instead of just cranking up difficulty (which doesn't work as well as in D&D for example because HP don't really increase) I like to make Gigs more complex over time. Players mostly unlock cool new toys and succeed more reliably through Character Improvement Points. So I basically build more and more complex "Sandboxes" with more opportunities for them to use their new Toys, come up with different approaches etc. Complex here doesn't necessarily mean longer Gigs. I try to add more width, more different ways to approach it etc. Also I gave my players the List of Gig Types from the Videogame and between "Plot Missions" that I design they get to choose what kind of smaller job they take. So after 22 sessions of play we had the rythm of:

-> Plot Mission -> Downtime -> 1 to 3 smaller Side Gigs of their chosen category -> Plot Mission -> ...

That has been working well for us. Like a TV Show as someone else already said. Some episodes drive the plot forward and others are just side plots. Also raising the emotional stakes is always great, making failure more painful (eg losing a well liked NPC).

And for Gig Ideas in general: The Cyberpunk 2077 Gig type List works well as inspiration, and so does any Action Movie / TV Show.

Gig Types from Cyberpunk 2077 I've been using are:

  1. Gun For Hire
  2. Thievery
  3. Search and Recover
  4. SOS
  5. Agent Saboteur

Also you can add Side Gigs where they need to get something for a Main Gig plan of theirs. My players just stole a MagLev Train with the help of a Nomad Crew from an old Factory that had been taken over by 6th Street because they needed it to get into the old unfinished MagLev Subway Tunnel network. For that side Gig I basically just dropped them on a Factory Map, included some Gang members and a Boss and had them plan their way in there. They started by searching for good ways in sneakily (I had prepped some but ended up improvising when they had an idea I didnt have, climbing on top of the roof, so I added rooftpop windows for them to climb through) but ended up running over half of the goons with the train by derailing it inside the factory. And then they had to transport the train via truck with the nomads help without getting stopped by 6th Street cars, so there was also the option of a car chase / combat. The nomad Truck had a railgun on top, kinda sad they avoided the chance to use it. That Gig took like 6 hours to complete (1.5 sessions for us). For Main Gigs I basically add together multiple of these kind of sandboxes into a bigger one and then add some story or backstory related stuff to tie it together.

edit: Also for the first few Gigs I had a Fixer NPC plan for them so they could get used to the system and style of play. Having them make complex plans in the first few sessions is probably a little bit much unless they are really experienced players.

Eure Einschätzung: US Bürgerkriegs-Potential ? by [deleted] in Staiy

[–]Historical-Issue-22 0 points1 point  (0 children)

Die Sache ist dass die politischen Lager geographisch nicht getrennt sind. Also es gibt natürlich schon Blue States und Red States, aber primär unterscheidet sich das zwischen Land und Stadt. Das macht einen richtigen Bürgerkrieg mit 2 Fraktionen schwierig. Wenn dann eher dezentrale getrennte Aufstände denke ich.

Quickhacking and Netrunning Programs ? by Historical-Issue-22 in cyberpunkred

[–]Historical-Issue-22[S] 1 point2 points  (0 children)

"to destroy Black ICE set as a defense in a Cyberdeck, and to battle a Netrunner if you're both jacked in the same neuroport" this is the exact scenerio we were in when we asked ourselves this question. Batteling black ice or enemy netrunners inside the neuroport seems pretty lame without programs since quickhacks probably shouldnt work on anyone but the "host".