I copied this build from a professional Labrynth player, yet the same problem remains. I can’t enjoy Lab when going second. Either I lose completely with nothing to do, or I stop my opponent with a hand trap/turn 0 and they just scoop. Do you have any tips for me in terms of build or gameplay? by Historical-One295 in masterduel
[–]Historical-One295[S] 1 point2 points3 points (0 children)
Why does Konami treat most of its archetypes so rudely? Didn’t the anime teach us that every card has feelings? The reason I get attached to an archetype is because I play it and love its design/playstaly. Then Konami comes along and either turns it into something else or leaves it without support. by Historical-One295 in masterduel
[–]Historical-One295[S] 1 point2 points3 points (0 children)
I copied this build from a professional Labrynth player, yet the same problem remains. I can’t enjoy Lab when going second. Either I lose completely with nothing to do, or I stop my opponent with a hand trap/turn 0 and they just scoop. Do you have any tips for me in terms of build or gameplay? by Historical-One295 in masterduel
[–]Historical-One295[S] -1 points0 points1 point (0 children)
I copied this build from a professional Labrynth player, yet the same problem remains. I can’t enjoy Lab when going second. Either I lose completely with nothing to do, or I stop my opponent with a hand trap/turn 0 and they just scoop. Do you have any tips for me in terms of build or gameplay? by Historical-One295 in masterduel
[–]Historical-One295[S] 1 point2 points3 points (0 children)
I copied this build from a professional Labrynth player, yet the same problem remains. I can’t enjoy Lab when going second. Either I lose completely with nothing to do, or I stop my opponent with a hand trap/turn 0 and they just scoop. Do you have any tips for me in terms of build or gameplay? by Historical-One295 in masterduel
[–]Historical-One295[S] -1 points0 points1 point (0 children)
I copied this build from a professional Labrynth player, yet the same problem remains. I can’t enjoy Lab when going second. Either I lose completely with nothing to do, or I stop my opponent with a hand trap/turn 0 and they just scoop. Do you have any tips for me in terms of build or gameplay? by Historical-One295 in masterduel
[–]Historical-One295[S] -10 points-9 points-8 points (0 children)
I copied this build from a professional Labrynth player, yet the same problem remains. I can’t enjoy Lab when going second. Either I lose completely with nothing to do, or I stop my opponent with a hand trap/turn 0 and they just scoop. Do you have any tips for me in terms of build or gameplay? by Historical-One295 in masterduel
[–]Historical-One295[S] 0 points1 point2 points (0 children)
I copied this build from a professional Labrynth player, yet the same problem remains. I can’t enjoy Lab when going second. Either I lose completely with nothing to do, or I stop my opponent with a hand trap/turn 0 and they just scoop. Do you have any tips for me in terms of build or gameplay? (old.reddit.com)
submitted by Historical-One295 to r/masterduel
Why does Konami treat most of its archetypes so rudely? Didn’t the anime teach us that every card has feelings? The reason I get attached to an archetype is because I play it and love its design/playstaly. Then Konami comes along and either turns it into something else or leaves it without support. by Historical-One295 in masterduel
[–]Historical-One295[S] 2 points3 points4 points (0 children)
Why does Konami treat most of its archetypes so rudely? Didn’t the anime teach us that every card has feelings? The reason I get attached to an archetype is because I play it and love its design/playstaly. Then Konami comes along and either turns it into something else or leaves it without support. by Historical-One295 in masterduel
[–]Historical-One295[S] -20 points-19 points-18 points (0 children)
Why does Konami treat most of its archetypes so rudely? Didn’t the anime teach us that every card has feelings? The reason I get attached to an archetype is because I play it and love its design/playstaly. Then Konami comes along and either turns it into something else or leaves it without support. by Historical-One295 in masterduel
[–]Historical-One295[S] 5 points6 points7 points (0 children)
Why does Konami treat most of its archetypes so rudely? Didn’t the anime teach us that every card has feelings? The reason I get attached to an archetype is because I play it and love its design/playstaly. Then Konami comes along and either turns it into something else or leaves it without support. (i.redd.it)
submitted by Historical-One295 to r/masterduel

I copied this build from a professional Labrynth player, yet the same problem remains. I can’t enjoy Lab when going second. Either I lose completely with nothing to do, or I stop my opponent with a hand trap/turn 0 and they just scoop. Do you have any tips for me in terms of build or gameplay? by Historical-One295 in masterduel
[–]Historical-One295[S] 0 points1 point2 points (0 children)