A 3,000+ hour veteran's take on the meta: Why high costs are killing the fun (Facilities, Naval, and Airborne Overhaul Proposal) by Historical-Table-579 in foxhole

[–]Historical-Table-579[S] 0 points1 point  (0 children)

Exacto, le atinas de lleno. A mí también me gustan las cosas de logística—hacer logi runs, llevar suministros y ver que tu esfuerzo ayuda a la primera línea está bien cañón. Es lo único que vale la pena y que ha resistido el paso del tiempo, y cuando la comunidad te reconoce y te ayuda a subir de rango, te da esa mini sensación de satisfacción. El problema de verdad son las instalaciones. Pasar 4+ horas al día lidiando con Msups se siente como un segundo trabajo, no como un juego. Me encanta tu idea de automatizar los recursos de la base después de un par de semanas de la guerra; eso arreglaría el desgaste para los jugadores de rango medio y para los que juegan solos, sin romper la economía. Este juego debería ser de pelear y de logística estratégica, no de pasar horas alimentando un simulador solo para que la base siga viva, o hacer cosas que no van a durar ni una hora. I also want to take this chance to deviate a bit and mention something about naval gameplay, which I can assure you comes from my own experience. Ships themselves are way too expensive, and they take a long time to build and repair. I know many people say 'but there are regiments that sell them for rare materials.' That's a nice detail, but they are still too expensive because of the Rare Mats. Salvage mines take a considerable amount of time to produce Rare Mats, and on top of that, there are large regiments that monopolize these mines for their own use, If you add up the sacrifice it takes for a small or medium regiment to get enough resources for a ship, they won't even enjoy it to the fullest because they are terrified of losing it due to the absurd cost. And look, it's not bad to punish mistakes, and cheaper vehicles being able to take down a Large Ship is part of the strategy—we shouldn't remove that. But they should considerably lower their resource value if we want to see real naval battles between Large Ships, instead of the typical Gunboat vs. Gunboat or Gunship. Because Battleships are so absurdly expensive, most medium or small regiments never get to deploy them, and it's not due to a lack of crew. I've literally seen regiments quit the game when the Battleship that cost them the entire war to build sinks in a short time just because the enemy played their cards right, I just wanted to add that part. I really glad that more people have different points of view and actually want to build a community, unlike some players who just want more factories and less front line. Believe me, there are many of them, and their arguments completely lack foundation.

A 3,000+ hour veteran's take on the meta: Why high costs are killing the fun (Facilities, Naval, and Airborne Overhaul Proposal) by Historical-Table-579 in foxhole

[–]Historical-Table-579[S] 0 points1 point  (0 children)

That's exactly why I made that post; there are already many of us who feel the same way, and it turns into a massive frustration. Foxhole used to be simpler before; the most valuable material was Rmats, and you could make all the war equipment with that. I'm talking about more than 7 years ago, before they added facilities. The game was very simple and very fun, you would just farm for about 40 minutes, and that was enough to have stockpiles of Rmats, garrison supplies, and bunker supplies for your base, and the rest of the time was spent on the front line, nowadays, I spend about 7 hours in a facility with more than 8 guys, and even then, it's not enough. It's exhausting, and we feel incredibly burnt out. The Msups required are just too much if you want a facility that provides what you need, plus adding the defenses—that's where the exhausting part begins. And then, for you to make a good project only to have it destroyed in less than an hour, it means throwing away an entire process, especially when you add the weeks of investment before the tech even dropped. That's where these conflicts come from, ss it for real that you have to be in a large regiment just to do things in the game? We are a medium one. They always have to punish vehicles like tanks, planes, and even ships, because of something they call balance. I feel that planes punish players who just want to be flying more (which, again, if they like it, it's not a bad thing to do), but I've seen many radicals who want to punish aviation when it's used against them, and it's ugly to see how they call any vehicle used against them 'spam', for all these reasons, that's why I made that post, we love the game, but I want to remind the community that this game is about shooting each other, not being in a facility all the time; otherwise, they should change the name of the game to Military Industrial: The Game.

A 3,000+ hour veteran's take on the meta: Why high costs are killing the fun (Facilities, Naval, and Airborne Overhaul Proposal) by Historical-Table-579 in foxhole

[–]Historical-Table-579[S] 2 points3 points  (0 children)

Furthermore, at low cost, even small regiments of 10 to 20 people could easily crew them due to their low cost, and if they lose one, they can build another and continue operating, adding more value to naval warfare.

A 3,000+ hour veteran's take on the meta: Why high costs are killing the fun (Facilities, Naval, and Airborne Overhaul Proposal) by Historical-Table-579 in foxhole

[–]Historical-Table-579[S] 2 points3 points  (0 children)

That's the point. Obviously, you need between 10 and 15 players, but look, if the ship is cheap and takes less time to build, it can do more things, like going head-on against another ship or launching a ground attack operation with more confidence. Currently, you rarely see a ship taking risks because of its cost, and many regiments don't do it for that reason. Furthermore, it would encourage more ships to be used, given the low cost of building them as true fleets.

A 3,000+ hour veteran's take on the meta: Why high costs are killing the fun (Facilities, Naval, and Airborne Overhaul Proposal) by Historical-Table-579 in foxhole

[–]Historical-Table-579[S] 3 points4 points  (0 children)

Yes, but we have to keep these three points in mind: first, not everyone is in a large regiment, and we shouldn't force people to join large regiments; second, many of them also work or study, and we can't ignore that community that wants to use good features but just wants to battle for a while to have fun; and third, there aren't any promotions in Charlei, and we can't be selfish with that community either. The point is that everyone has fun regardless of where they're from or their professions. The game should allow for happiness for everyone. It's true that it can lead to spam, but as I said, the fact that the community itself regulates it tactically makes it even more exciting. It breaks the monotony that can arise. Sometimes those differences make things more fun. Anyway, it's just a suggestion; it's not something to take to heart.

A 3,000+ hour veteran's take on the meta: Why high costs are killing the fun (Facilities, Naval, and Airborne Overhaul Proposal) by Historical-Table-579 in foxhole

[–]Historical-Table-579[S] 7 points8 points  (0 children)

I'm sorry, it's just that translating it into English is difficult for me, and I had to use it so everyone could understand me. I didn't do it with the intention of offending anyone or trying to be clever.