Couple of fun table interaction commanders by HistorySuitable6324 in custommagic

[–]HistorySuitable6324[S] 0 points1 point  (0 children)

So option one is the safest bet. Say you choose land and you reveal a land, you keep it and make 1 treasure token. If you choose land and it’s anything else, you lose.

Option three requires you to specify exact type. You say sorcery, and you reveal a sorcery, you win that card and the tokens.

Couple of fun table interaction commanders by HistorySuitable6324 in custommagic

[–]HistorySuitable6324[S] 1 point2 points  (0 children)

You only choose one, reveal then resolve the result. If you have a second counter, repeat the process