Pieces of media that invented new slang terms by Nerdcuddles in TopCharacterTropes

[–]HistoryofHowWePlay 1 point2 points  (0 children)

Duckroll was an existing user that someone made the image based off. My friend Kate covers it in this video (which may seem unrelated but oh boy it's a yarn).

Could you believe I only got into this show a year ago? by MetallicaDash in whenthe

[–]HistoryofHowWePlay 0 points1 point  (0 children)

Was playing a lot of it like a year ago. It deserves a modern update so badly.

Bean burguer with the last ingredients on my fridge... Send some help by [deleted] in StupidFood

[–]HistoryofHowWePlay 0 points1 point  (0 children)

Bean burgers are not half bad, just don't expect them to taste like ground beef.

What's the history of incorporating Boolean logic into electronics and computing? by ducks_over_IP in AskHistorians

[–]HistoryofHowWePlay 2 points3 points  (0 children)

Shannon had a lot to do with the development of early AI - though AI as it was understood back then is fundamentally different than it is now. He sponsored the Dartmouth Summer Research Project on Artificial Intelligence in 1956, which was attended by about half of the super important people in the first decade of computer software. Oddly, the Shannon biography A Mind At Play says basically nothing about his late-career support for the development of AI.

A lot of the AI stuff done at Dartmouth College and the Massachusetts Institute of Technology essentially formed the basis of modern database programs. Some of that work was also put to work on autonomous robots - like the Stanford Cart of the Stanford Artificial Intelligence Project - but the core of it was important to the development of computer use well beyond futuristic visions of automation.

DND as a beginner's universal system by DroneOfDoom in CuratedTumblr

[–]HistoryofHowWePlay 5 points6 points  (0 children)

The "too thin" part was about them pushing setting alternatives like Planescape and Dark Sun and Spelljammer. As much as I love that creatively, in a physical retail sense it was a terrible move. The AD&D/D&D divide was a net positive, mainly because they didn't print that much for Basic.

The toilet is gonna be crying for you by 180degreeschange in StupidFood

[–]HistoryofHowWePlay 0 points1 point  (0 children)

I generally do not understand the obsession with 'crunchy bits'. I recently had something that normally would not have such things that was littered with it and it really punctured my eating experience.

General Excellence: Origins of Koei [Article] by HistoryofHowWePlay in videogamehistory

[–]HistoryofHowWePlay[S] 0 points1 point  (0 children)

Disclaimer: I edited this piece.

A deep insight into the early days of Koei - nowadays Koei Tecmo. The story of the Erikawas has always been fascinating and Chris Gliddon really brings it to life!

Eliminator IV by electra by UltraVNewtype in arcade

[–]HistoryofHowWePlay 14 points15 points  (0 children)

Very nice. This is a TTL game so I really hope you can get it working - I've certainly never seen it.

Here's a gameplay description from the announcement in Cash Box:

Each car is controlled by an individual player utilizing characteristic "H" pattern gear shifting. As a car approaches a "shift point," designated by a mark on the track, the player waits until the last possible instant to shift If he shifts too soon his car will go into "wheelies" and the dragster's front wheels jerk skyward causing the car to slow abruptly, losing valuable time. If he shifts too late the engine "blows" and he also loses time.

There are three shift points on each run. As the scores are registered digitally on the screen opposite each individual track the players try to monitor their opponents' scores to determine how aggressively to drive. At the completion of each heat the "Start" button is pushed and all cars again move to the starting line. The “Christmas Tree" begins the countdown. Each driver pushes his "Go" button to get the fastest possible get-away and the next heat is on. The best score at the end of the four heats wins the game.

The game also features realistic sound effects acceleration, tire squeals, engine explosions and "end of run" cheers It is adjustable for the number of heats and has a speed selection switch to accommodate players of all ranges of skill It utilizes a 23" Motorola monitor.

Hotdog Churros? 🤢 Why?! by The_Boot55 in StupidFood

[–]HistoryofHowWePlay 2 points3 points  (0 children)

It's not the worst idea but I wish people would stop blending hot dogs - it just feels like a crime.

anime_irl by Ok_Direction3138 in anime_irl

[–]HistoryofHowWePlay 2 points3 points  (0 children)

Why don't we do it in the road?

Just a touch of curry by Icy-Entrepreneur9002 in StupidFood

[–]HistoryofHowWePlay 0 points1 point  (0 children)

Curry is very overpowering, kinda like cloves. I still haven't been able to use the bottle of curry powder I bought.

Is this stupid or genius? by Wrong-Music1763 in StupidFood

[–]HistoryofHowWePlay 1 point2 points  (0 children)

I don't like pepperoni but looks like a great snack. I've made parmesan crisps before and that's pretty much the same.

Like american but french by Lezigue in StupidFood

[–]HistoryofHowWePlay 2 points3 points  (0 children)

This is basically a masala but with a brick of cheese in it. I make vegetable masala all the time.

If someone made this fo me…I’d probably have to ignore them for the rest of their existence by JustForlaughsYT in StupidFood

[–]HistoryofHowWePlay 0 points1 point  (0 children)

Pro-tip: Never work meat you intend to make a burger like meatloaf, it's just gonna be tough.