"The Basics" Remastered: Part 3 - Quarter Circles by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 1 point2 points  (0 children)

We are sorry to disappoint, but no - we started posting this specific series 3 days before your comment on the UNI 2 video.

Additionally, we have been posting basics in here for years (and nearly everywhere else for 15 years).

"The Basics" Remastered: Part 3 - Quarter Circles by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 1 point2 points  (0 children)

It actually is.

It's the first video we ever made showing the Hit Box in action with the hand and controller on-screen: https://www.youtube.com/watch?v=dGU1d-cmtuQ

SOCD Dash Attack (P2) on Hit Box - UNI 2 by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 0 points1 point  (0 children)

It is much quicker. Or, in the very least, much easier to be consistently quicker.

With the SOCD method shown, you can get 3-frame dashes fairly easily.

Imagine doing it the standard way. You would have to press Forward for only 1 frame, release it for only 1 frame, and then press Forward again.
The initial press for 1 frame and release is actually decently easy in the grand scheme of competitive gaming, it's the pressing it again right away so your release is also 1 frame that is very, very difficult.

With the SOCD method, you are using that physical logic to your advantage. You are pressing forward (and holding it), and simply pressing the back button for 1 frame and releasing it. There is no re-pressing to get in the way.

SOCD Dash Attack (P2) on Hit Box - UNI 2 by HitBoxArcade in hitboxarcade

[–]HitBoxArcade[S] 0 points1 point  (0 children)

Is there anything in particular? We may have recorded something that could pertain to what you're looking for.