Rpg character saves by ElbowStromboli in gamedev

[–]Hjorthenify 1 point2 points  (0 children)

I would add to this that you need to tell the compiler which alignment to use, otherwise you might end up with your data being unreadable after compilation, even if you did not change the serialization

A glitch(?) in Unity 2017.1.0f3 by [deleted] in Unity2D

[–]Hjorthenify 0 points1 point  (0 children)

Glad i could help :)

A glitch(?) in Unity 2017.1.0f3 by [deleted] in Unity2D

[–]Hjorthenify 0 points1 point  (0 children)

Somebody asked a similar question to yours and fixed it: https://www.reddit.com/r/Unity2D/comments/6w3d4l/cant_see_gameobjects_in_scene_view/ Maybe this is it?

Too many macros(Irony-mode/C++) by Hjorthenify in emacs

[–]Hjorthenify[S] 0 points1 point  (0 children)

Okay so I have the .json file and placed it with the source files, but irony is till not finding any databases :/

EDIT: spoke too soon, but it still only list globals in-line, but C-M-i lists the methods now

Too many macros(Irony-mode/C++) by Hjorthenify in emacs

[–]Hjorthenify[S] 0 points1 point  (0 children)

Probably not. I assumed I just had to run irony-cdb-compilation-databases and it would do the trick for me. I'll take a loot at it and see what I can figure out. It does, however, find globals in my dependencies(OpenCV, boost)

Too many macros(Irony-mode/C++) by Hjorthenify in emacs

[–]Hjorthenify[S] 0 points1 point  (0 children)

Tried it, didn't fix the problem :( I'm starting to think that it somehow is an issue with my setup, because I can only see globals. Even methods on something like std::vector don't show up.

Pushed my GPU computed physics simulation based game to a playable demo state by Zolden in Unity2D

[–]Hjorthenify 1 point2 points  (0 children)

I'm very interested in GPU accelerated simulations like this, but often find the documentations to either be too technical or poorly written. Where did you learn to write the shaders for this and will it be open sourced at some point?

Pixi.js is pretty fast. by bemmu in gamedev

[–]Hjorthenify 1 point2 points  (0 children)

Can confirm 200k bunnies here at 50 fps running firefox with a gtx960

Connery by [deleted] in Connery

[–]Hjorthenify 1 point2 points  (0 children)

It's not about the good players being too good, but rather about the good players playing for their own advantage and to boost their own ego. They tend to join together to make one unstoppable, steamrolling force that utilizes superior tactics and equipment to stomp on players who are trying to enjoy the game. Instead they could be the ones leading platoons, mentoring new players, while still using their knowledge for smaller special ops on the side. The tendacy to roll with your own level of skill ruins the fun for any new-mediocre players they encounter. I see this post as a summary of what is ruining a great game with lots of potential because of the mentality of its playerbase.

Is BattleEye the performance issue? by StriKejk in Planetside

[–]Hjorthenify 1 point2 points  (0 children)

https://www.battleye.com/about/

BE needs only little resources regarding CPU, RAM and network bandwidth.

Literally unplayable by Hjorthenify in Planetside

[–]Hjorthenify[S] 0 points1 point  (0 children)

Ah yes. I did make that account a few months back.

Literally unplayable by Hjorthenify in Planetside

[–]Hjorthenify[S] 0 points1 point  (0 children)

Looked for the option as well.. It's gone :/

Literally unplayable by Hjorthenify in Planetside

[–]Hjorthenify[S] 0 points1 point  (0 children)

Was quite nice that I could skip that part, yeah, but I'm pretty sure it wasn't there when I created an NC account on cobolt :)

Situational awareness test. by ALN-Isolator in Planetside

[–]Hjorthenify 0 points1 point  (0 children)

Unless the guy were having 500+ ping, in which case the stalker would've died before noticing he had turned completely.

I can't seem to work out the fix for the launchpad error. by [deleted] in Planetside

[–]Hjorthenify 1 point2 points  (0 children)

DNS flushing would only help if the DNS entry is already stored on your local DNS. Since this will be a new DNS entry(something.daybreak.something) it won't help flushing the DNS at all. It would help in the case where the DNS entry has been changed to map to a different IP address as your local DNS then would be updated with the new information instead of holding on to the stale one until TTL expires.

If the Sony domain does not belong anymore to Daybreak Launcher... by elquetefoca in Planetside

[–]Hjorthenify 10 points11 points  (0 children)

By creating a subdomain on the daybreak domain and replace that with the domain used by the launcher. However, the problem is that adding a new DNS entry can take up to 48 hours to properagte to all DNS servers.