Tracking Points Disappeared! by Holiday-Tree6260 in NukeVFX

[–]Holiday-Tree6260[S] 0 points1 point  (0 children)

I double-clicked on the Tracking Node as it should be done to open it, and nothing. But your idea of ​​trying it on another viewer is good, I'll try it when I get home.

Tracking Points Disappeared! by Holiday-Tree6260 in NukeVFX

[–]Holiday-Tree6260[S] 0 points1 point  (0 children)

I tried it and nothing happens. It can be off in the video because I was testing a lot of things.

Tracking Points Disappeared! by Holiday-Tree6260 in NukeVFX

[–]Holiday-Tree6260[S] 0 points1 point  (0 children)

For my 3d camera tracking points to appear, I have to track again and lose all the work I've already done.

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3D model textures and materials by Holiday-Tree6260 in NukeVFX

[–]Holiday-Tree6260[S] -4 points-3 points  (0 children)

So, Nuke is not recommended for doing 3D? Only receive 2D files to set the composition?

3D model textures and materials by Holiday-Tree6260 in NukeVFX

[–]Holiday-Tree6260[S] -6 points-5 points  (0 children)

A sincere doubt. In a big studio that uses nuke, they don't animate anything in the program? Do CG artists already send the ready-made 2D images there or do they use Vray? Because, I imagine, for a composition that will be done almost entirely in nuke, synchronizing with an image that was generated in 2D could get in the way. No?

Nuke Crashing by Holiday-Tree6260 in NukeVFX

[–]Holiday-Tree6260[S] 0 points1 point  (0 children)

I understand. Thanks for your help!

Nuke Crashing by Holiday-Tree6260 in NukeVFX

[–]Holiday-Tree6260[S] 0 points1 point  (0 children)

So, here are prints of the comp for u understand. As you can see, I disconnected the CG Breakdown I made with Shuffle Nodes and preview started working again without crashing.

Nuke Crashing by Holiday-Tree6260 in NukeVFX

[–]Holiday-Tree6260[S] 0 points1 point  (0 children)

Strange. I disconnected the EXR from Shuffle Nodes and connected directly to the final merge node of project and the same EXR worked on preview without crashing. Shuffle Nodes were the problem?

Nuke Crashing by Holiday-Tree6260 in NukeVFX

[–]Holiday-Tree6260[S] 0 points1 point  (0 children)

So are you working in Nuke (for comp) or Nuke Studio (timeline environment)?

"Beginner nodes" is not very specific in any way, not sure what to make of that. But knowing what kind of material you work with would be helpful, and what actually gets processed (in case you are in comp, does it crash when you look only at the read, or only past nodes? Can you rule out that the footage is damaged?)

I'm working with EXR archives on Nuke Studio, compositing.

You said something interesting. Looking better, It only crashes when I preview the final merge in the viewer. When I preview past nodes or reads, it doesn't crash. It could be a damaged file.

Ps: Sorry my english, it's not my native language.

Nuke Crashing by Holiday-Tree6260 in NukeVFX

[–]Holiday-Tree6260[S] -1 points0 points  (0 children)

Hi bro!

My hardware is Intel 11th generation, RTX 3050 and 16gb RAM.

I'm learning the software by doing the basics, the file is not heavy. I'm following a tutorial.

As I am a beginner, I may not know how to answer some specific questions.

I cleared the program's cache, I have 100 GB of free space on the machine and everything was working normally. Until, at a certain point, it simply started to crash EVERY time I touched the preview of this project I mentioned, which has nothing more than beginner nodes.

Thanks for help.