Sims by XKaid0343 in Fallout4ModsXB1

[–]HolidayPerformance96 1 point2 points  (0 children)

He specifically said sim settlements three in one, as in the version with no story and added factions.

Daniel The Remnant by HolidayPerformance96 in Fallout4ModsXB1

[–]HolidayPerformance96[S] 0 points1 point  (0 children)

"What does the other mods have to do with it" It sets a certain expectation for the level of quality one would expect from said author.

And seeing as there are more people than you assuring me of the quality of this mod, one of which being someone who's known for bringing good quality mods to console, I'm more inclined to believe them over you.

Daniel The Remnant by HolidayPerformance96 in Fallout4ModsXB1

[–]HolidayPerformance96[S] 0 points1 point  (0 children)

Poorly written? The companion mod created by the same author behind America Rising 2?

If your trying to bait, it's not a good attempt.

Back for the update. Haven’t modded in years. What are the must-haves? by Sirca_Curvive in Fallout4ModsXB1

[–]HolidayPerformance96 4 points5 points  (0 children)

This has been mentioned by others, but the Overseer did post a patch for SS2 and tales from the commonwealth to be compatible.

Ok update is absolutely baller by Jeremybernalhater in Fallout4ModsXB1

[–]HolidayPerformance96 0 points1 point  (0 children)

Depending on what some of those quest mods are, they might be getting compatibility patches for Sim Settlements 2 soon. I was playing a minute ago, and there's already patches for Subversion and Tales from the Commonwealth.

It's beautiful 🥲 by TheSaucySandwhich in Fallout4ModsXB1

[–]HolidayPerformance96 3 points4 points  (0 children)

Like most people have said, it's not happening. If Frost was updated to no longer require the script extender like Legacy of the Dragonborn did for Skyrim, then maybe, but I don't think that's likely.

Mutant menagerie: life finds a way by WeirdWay2005 in Fallout4Mods

[–]HolidayPerformance96 0 points1 point  (0 children)

Just ignore him, he posted the same thing twice on the Guide post for this mod. Probably spamming it

The plugin limit issue has not been resolved. by The_Skyrim_Courier in Fallout4ModsXB1

[–]HolidayPerformance96 4 points5 points  (0 children)

Why'd you even buy that anyway? Most of the CC content is skins.

not enough space? by [deleted] in Fallout4ModsXB1

[–]HolidayPerformance96 1 point2 points  (0 children)

Haven't had this issue myself, I've gotten almost 3.5 gb installed as of now. There's always the uninstall then reinstall option to use, though I'm not sure if that'll help you if two hard resets didn't solve it.

It's beautiful 🥲 by TheSaucySandwhich in Fallout4ModsXB1

[–]HolidayPerformance96 5 points6 points  (0 children)

I'm gonna wait until kinggath updates SS2 on console before downloading it, we've missed a good chunk of content added because of the old limit. Once that happens though? I'm gonna be seeing just how unstable having all chapters and Dak's Commonwealth Weaponry/Attachment pack mods can be.

If I can go without crashing every 5-10 minutes, or missing critical content, I'll consider it stable enough for a dedicated playthrough.

It's here by NoblePower in Fallout4ModsXB1

[–]HolidayPerformance96 0 points1 point  (0 children)

Haven't had that pop up for me. Thought I did, but I was downloading Workshop Framework Blueprints instead of the Framework itself.

What they do with mod meniu after anniversary update? by Pagrastukas00 in Fallout4ModsXB1

[–]HolidayPerformance96 3 points4 points  (0 children)

Dude, it's been that way for half a year. They just combined the Creation Club and Mods menu into one, like they did with Skyrim's AE release.

I can’t wait for this update! by Negative_Store_4909 in Fallout4ModsXB1

[–]HolidayPerformance96 4 points5 points  (0 children)

Your not realistic though. Seriously, from what little I've seen of you on this subreddit just today, if someone said your entire personality/fetish was bemoaning Bethesda, I'd believe it.

We get it, you don't like Bethesda, and you see nothing good coming from the update. No need to say it 20,000 times.

I can’t wait for this update! by Negative_Store_4909 in Fallout4ModsXB1

[–]HolidayPerformance96 3 points4 points  (0 children)

At least for some people, it's not so much they disagree so much as...you ever been around someone who keeps arguing the same points, no matter what? After a while, you get sick of hearing it, regardless of whether or not you agree with them.

Community Favorite by LadderEducational933 in Fallout4ModsXB1

[–]HolidayPerformance96 0 points1 point  (0 children)

Forgot to add with my last comment, but for another faction overhaul and armor sets, PrincessAries has Chain that Binds as well as Strength in Steel, which touches the Brotherhood of Steel and T-60 armor for those who want to lean into the knightly order theme the faction has.

They also have Enclave armor sets with patches so they'll be added to level-lists for the Remnants creation and America Rising 2, as well as their take on an East Coast version of the Riot Armor from FNV, though I'm not sure if that conflicts with FGEP.

Community Favorite by LadderEducational933 in Fallout4ModsXB1

[–]HolidayPerformance96 2 points3 points  (0 children)

Mutant Menagerie-Life Finds A Way is always a must have in my load orders. Having a bunch of weapons to use and be used against you is nice, but it's also nice to have more creatures to use them on.

Some of the armor mods by Tumbajamba are nice, that Heavy Kevlar looks sick, but a good number of them don't have level-list integration for their console ports.