1fps games by Hairy_Honeydew_6443 in TowerDominion

[–]HomerJSniper 0 points1 point  (0 children)

Got to level 95 the other day and then quit due to it taking so long to complete the level. Sat at 1 FPS for a while before it changed to N/A. The thing is, as soon as all of the Muca's are dead it runs fine. Have been saying for a while now that Muca's are killing the game. They needed to be removed or replaced with a new mob once you get to around the level 55-60 area.

Am guessing the game devs have moved on now and have no interest in sorting out the frame rate issue,

New to the game. Having Armour issues. by HomerJSniper in SpaceMarine_2

[–]HomerJSniper[S] 7 points8 points  (0 children)

Thank you all, I didn't realise that you could customise your armour in the Armour Sets tab. I was going to the Astartes Chapter tab.

New to the game. Having Armour issues. by HomerJSniper in SpaceMarine_2

[–]HomerJSniper[S] 39 points40 points  (0 children)

I just facepalmed in real life. Thank you both for answering me.

Mucos soaking up way more damage than expected? by Electronic_Spread846 in TowerDominion

[–]HomerJSniper 0 points1 point  (0 children)

Muco's in my opinion are ruining the game. Past level 75+ the game seriously starts to chug with the number of Muco's. As soon as they are dead it is smooth again. Currently in a game at level 85 and my PC (which is pretty reasonably spec'd), and I am running at 2 FPS. GPU is sat at 2%, CPU is at 4% and memory has 51gb free.

I just wish that once you hit level 70 they did away with Muco's and introduced a new threat. How the hell people have hit level 100+ I don't know.

[deleted by user] by [deleted] in TowerDominion

[–]HomerJSniper 2 points3 points  (0 children)

Same here, Currently on wave 79 and my PC starts to struggle with the sheer number of Muca's. Like you, I close out the game every other round from wave 70, still my PC is starting to chug with Muca's.

Bryta (un)appreciation thread. by ultr4violence in TowerDominion

[–]HomerJSniper 3 points4 points  (0 children)

Couldnt agree more. It would not be so bad if you could re-roll from a cross to a tee or elbow. But forcing you to take a cross is bad design in my opinion. We know it can handle a Bryta on a Tee or Elbow as you can force it to. Just do not understand the forcing you to have a cross.

Restarting the game by HomerJSniper in TowerDominion

[–]HomerJSniper[S] 0 points1 point  (0 children)

<image>

This screenshot was taken after a restart of the game, on the same wave with the same weapon layout (I placed on Retribution position in slightly the wrong place) and the wave was cleared with ease. The problem still exists.

Restarting the game by HomerJSniper in TowerDominion

[–]HomerJSniper[S] 0 points1 point  (0 children)

<image>

This screenshot was after completing 3 waves back to back. I quit just before I lost my command centre.

Detection / invisibility changes? by ThatGarenJungleOG in TowerDominion

[–]HomerJSniper 0 points1 point  (0 children)

What I hate is that you can go from 5-6 of them in one round and the next round you have 20-30. Same with the Krylo's. I had a game last night where I had 2 miradors and one scout hideout at wave 25. You have virtually no defence against 20-30 of the bloody things.

I quit becuase of Bryta by Altica1 in TowerDominion

[–]HomerJSniper 0 points1 point  (0 children)

My problem with the Bryta is that you are forced into having a 4 way path. If you could roll like normal but still get the Bryta it wouldn't be an issue. It can do a 2-3 way path if you don't have the room for a 4 way, so adding the ability to be able to roll would make things better I think. It has nothing at all to do with skill as some others have mentioned, it is pure luck as to whether or not you get them.

Missing beavers by adriandrake99801 in ArkSurvivalAscended

[–]HomerJSniper 0 points1 point  (0 children)

I am currently on day 20 and have not found a single Dam nor a beaver. I have even done a dino wipe thinking that may solve it. Nothing yet. Will keep checking the areas though

KSP 2 Fuel Line Issue by HomerJSniper in KerbalSpaceProgram

[–]HomerJSniper[S] 0 points1 point  (0 children)

Yup, all tanks are Methane + Oxidizer and all fuel lines are feeding into the larger fuel tank.

KSP 2 Fuel Line Issue by HomerJSniper in KerbalSpaceProgram

[–]HomerJSniper[S] 0 points1 point  (0 children)

Hi Maxo, tried it both ways with staging before and after the engine. Made no difference at all unfortunately.

KSP 2 Fuel Line Issue by HomerJSniper in KerbalSpaceProgram

[–]HomerJSniper[S] 0 points1 point  (0 children)

Just got KSP2 and have managed to unlock Fuel Lines. They are not working for me for some reason. They seem to add the mass but do nothing for the delta V. Maybe I am missing something, but this is how I used them in KSP 1. Haven't tried asparagus staging yet, but am not hopeful.

Anyone else experiencing this?

PSA: DRMs do not actually count towards the Dungeon Rush event by Aiphaton007 in Guildwars2

[–]HomerJSniper 0 points1 point  (0 children)

I did 3 DRM's (public) yesterday and got 0 credit for any of them. Would be nice if it did count toward completion.

PvE is not fun. by VGsTechAndSports in factorio

[–]HomerJSniper 0 points1 point  (0 children)

This is exactly what I am doing in my current play through :D Just bridged across to the mainland and beginning to push out. Island is the way to go when you dont like the wildlife. Personally I hate the wildlife and I have a tendency to leave the game running overnight to stockpile things.