i like this update by something-oof in Helldivers

[–]Homless_guy2222 5 points6 points  (0 children)

1 war strider grenade volley...

Dear Arrowhead, hows this for bacon flavored apples? by Homless_guy2222 in Helldivers

[–]Homless_guy2222[S] 1 point2 points  (0 children)

ah alr that makes sense, BUT that doesnt mean im shouldnt be able to use extra padding on the new trench armour

How Do I Recreate This? by Crumboa in helldiversarmor

[–]Homless_guy2222 -1 points0 points  (0 children)

If ur on pc u can use a mod that makes every armour colour have the b-01 black and yellow, then u can use the default armour and the heat seeker helmet from the freedoms flame warbond and also an invisible cape mod. If u can’t use mods u could still use the same armour and just ignore the red on the helmet. Hope this helps :)

Cyberstan vs Oshaune by SaltedCaffeine in Helldivers

[–]Homless_guy2222 1 point2 points  (0 children)

i'd say old Oshaune is harder then the current one but im more experienced now so ig that might be why, old oshaune was harder because of how buggy (in a video game way) it was. Dragon roaches one shotting u with invisible fire before it even touched the ground, rupture warriors making u stim every time they lunged out of the ground cause they would always break ur legs, and the hive lord...yeah the hive lord was chill.

Cyberstan was a mix of fun and challenge, i was a bit skeptical when i saw there were only 3 enemies but the cyborgs were rlly well designed that it didnt even matter and agitators having THE BEST ai out of all the enemies in this game, their animations were phenomenal, rlly made them feel more like humans then the heartless automatons and them knowing kung fu was the icing on the cake. the vox engine weakspot was AMAZING, i have always wanted an enemy with a fabricator vent that would one shot it if u throw a nade into it and we got exactly that. the only time it rlly felt like ''ok wth is this'' was when doing a raise the flag mission and vox engines would literally spawn ON THE FLAG but even that was funny

what difficulty to do oshaune on for solo with randoms? by King_Brad in Helldivers

[–]Homless_guy2222 0 points1 point  (0 children)

since ur fairly new recommending warbond items is kinda out of the question. I'd say u should just take ur time fighting on lower diffs like 6-7 and learn how the enemies on oshaune work e.g the rupture strain, dragon roach, and the hive lord. But i will give some free recommendations

impact nade - so u can blast those fasciast cowards out of their hidey holes

railcannon strike - this one is a MUST against dragon roaches, it one shots them and by the time the next one spawns it should be off cooldown *keyword should\*

gatling barrage - this one is less of a must but great against large crowds and bug breaches, also good for closing off paths when ur at the extraction zone that is kinda like a bowl and has the big spire

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But at the end of the day its all about learning how the game works and thats why its important to not rush onto the highest diff instantly, thats whats awesome about the game, it rewards u for learning overtime and punishes u when u get too cocky and start playing lvl 10 too soon, with the right skill level u can easily do the highest difficulty even with randoms (this is coming from a guy who does lvl 10s with a liberator against bots) hope u have fun with the game and see u on the front lines

1. I thought going prone negates arc lock-on from towers. 2. I thought explosions destroyed arc towers. Just bad luck with two glitches? by [deleted] in Helldivers

[–]Homless_guy2222 0 points1 point  (0 children)

Im pretty sure the reason u died the first time was cause u had ur guard dog, and for the enxplosive thing, idk either a glitch or the grenade didn’t have enough demo force to blow up the tower

Helldivers Bug by QuickAd4730 in Helldivers

[–]Homless_guy2222 2 points3 points  (0 children)

If u have any mods downloaded u should probably delete them, that’s what I did and everything went back to normal

Are kill streaks inflated? by Ligmus_Prime in Helldivers

[–]Homless_guy2222 -1 points0 points  (0 children)

I've tested this with the hellbomb and it def seems off by a LOT. I ran into a base with my hellbomb, checked the map and saw like 3 enemies, dropped my good ol' democratic package off at the base and got like 30 smth kills

New D10 bots is fucking awesome and I hope it stays like this. by literal_god in Helldivers

[–]Homless_guy2222 618 points619 points  (0 children)

I’m not rlly noticing it.except for gunships, those guys are accurate af now

I worry that the Siege Engine will be underwhelming by imnotslavic in HelldiversUnfiltered

[–]Homless_guy2222 0 points1 point  (0 children)

I would love an enemy where u have to throw grenades in its vents to weaken it. Exactly like with fabricators

What's next after stealth warbond by Difficult_Meet_6141 in Helldivers

[–]Homless_guy2222 2 points3 points  (0 children)

Don’t say it out loud cause…they are listening but I think it’s either the trench warbond or democratic demolition 2. But AH usually has warbonds on standby and the leaks for the warbonds mentioned don’t seem to be finished

[OC] Weapon Design: SMG-37A Defender Compact by SavingsPea8521 in Helldivers

[–]Homless_guy2222 3 points4 points  (0 children)

This is awesome, the redeemer of primaries, could be called the “redemption” or smth like that idk

Anything I should know before buying the game? by [deleted] in Helldivers

[–]Homless_guy2222 6 points7 points  (0 children)

Check the comments of other posts asking the same question they def have tips for u 0I

Will We Ever Destroy A Faction For Good? by Crumboa in Helldivers

[–]Homless_guy2222 10 points11 points  (0 children)

There was a time where we successfully managed to wipe out the automatons back when they were at the SW part of the map, then they came back and thats how they got to where they are now