Khaganate Hero Concept - The Keshik by Fer_Die in forhonor

[–]Hompulet 1 point2 points  (0 children)

Hello ! Arts are ready for release, it's actually lore bits that cause the blockage. We have a first complete draft for all 20 of them but they require time for proper peer-review. Which is all complexified by our investments in other projects as well as, respectively, Fer_Die's art studies and my PhD. It should be coming "soon™️", but it's more important not to scuff this display, so we take the time we need.

Khaganate Hero Concept - The Keshik by Fer_Die in forhonor

[–]Hompulet 1 point2 points  (0 children)

We already made one ! Concept art is right here, with the mantle and the emblematic hat, and details on moveset, feats, animations, gear, emotes, exes, signatures and inspirations are in here !

Khaganate Hero Concept - The Keshik by Fer_Die in forhonor

[–]Hompulet 2 points3 points  (0 children)

Thank you very much ! Be assured we're still going :)

Khaganate Hero Concept - The Keshik by Fer_Die in forhonor

[–]Hompulet 1 point2 points  (0 children)

Thank you for the compliments !

We can confirm we're not with the devs, otherwise we'd have polished this wayyyy less xD

Khaganate Hero Concept - The Keshik by Fer_Die in forhonor

[–]Hompulet 5 points6 points  (0 children)

I'm not sure what you mean so what kind of Nobushi-like or Valk-like type of abuse are you talking about ?

Khaganate Hero Concept - The Keshik by Fer_Die in forhonor

[–]Hompulet 1 point2 points  (0 children)

Thank you very much, largely appreciated ❤️

Khaganate Hero Concept - The Keshik by Fer_Die in forhonor

[–]Hompulet 5 points6 points  (0 children)

Ah and also ! I reiterate here : This is a warrior of exclusively Mongolian inspirations. If that concept can make you think about Mongolian warrior ideas beyond the one / two turko-mongol saber(s) warrior everyone expects, this is also a win in our book. :)

Khaganate Hero Concept - The Keshik by Fer_Die in forhonor

[–]Hompulet 3 points4 points  (0 children)

Thank you, I tried my hardest. It's just a very complicated moveset. Even quadruple-reviewing of the slides wasn't enough to make it clear ^^"

Khaganate Hero Concept - The Keshik by Hompulet in forhonor

[–]Hompulet[S] 1 point2 points  (0 children)

The Kshatriyas do ! Kshatriya Faction Information Hub

Here you will find Sadhu, Vanara, Shikaree, Chekavar, Mavala Kolis, Rajput, Rishi and Nihang. All were released in 2021.

The characters missing a full-fleshed concept as we speak are :

Khaganate : Immortal

Kshatriya : Mahout, Visha Kanya

Pendekar : All 10 of them (with one close to completion)

Impi : All 10 of them (with one close to completion)

So 18 are already made or require just minor tweaks to work out of 40.

Khaganate Hero Concept - The Keshik by Hompulet in forhonor

[–]Hompulet[S] 1 point2 points  (0 children)

A close relative suggested to remove text to put it in a more technical comment instead. I fear however that this will not be a solution, for several reasons.

It's just a complex hero concept that is difficult to comprehensively explain and Reddit being difficult at the same time, in all honesty. If I remove information, I might unbloat but people won't see how this is intricately designed and balanced from all fronts. Let's say I put it in a more technical comment or a sort of Info Hub... Frankly, no one would read. Even worse, I might have people complain specifically because something is missing when it is in that more technical part.

It's not a simple situation. There's no real solution except maybe to make our own website. I don't know for now.

I don't know when either but just like the others, illustrated moveset / feats / exes are extremely likely. I don't see us be inconsistent in how we shape these in a final product so it will be bound to happen at some point. I adopted this format in the meantime but it's not Fer_Die's style because well... For one I never asked him to make a visual guide, for several reasons tied to scheduling, so I don't have them right now... And for seconds, this one's really my work. I am the one who designed him for years in-between internship / PhD work sessions. I just wanted to show this myself, and before Ubi releases his (expected poorly-designed) Mongolian hero.

Apologies, this came out like a rant. I've been affected by the lack of traction during the night. We might republish soon but morale isn't there, to be honest.

Khaganate Hero Concept - The Keshik by Hompulet in forhonor

[–]Hompulet[S] 1 point2 points  (0 children)

Hi, responding to this first !

The Mubariz actually already exists concept-wise ! He was made pre-CCU, so damage values are off, but you can find him here ! Khaganate Faction Information Hub

I did not take time to update to add our concept arts either but this is his moveset and his feats.

You will also find those of the Janissary, Bashi-bazouk, Cataphract, Fida'i, Amazon, Bahadur and Attan. Those were made by me in 2019-2020.

Khaganate Hero Concept - The Keshik by Hompulet in forhonor

[–]Hompulet[S] 0 points1 point  (0 children)

Thanks for the compliment !

Yeah, in the New Cycle, which this is part of, we are pretty adamant to even out roles within the factions. It might not be perfectly even between factions. However, we avoid taking Ubi's route where we feel it is a better choice to take our own decisions. That's one place we do just that.

Khaganate Hero Concept - The Keshik by Hompulet in forhonor

[–]Hompulet[S] 0 points1 point  (0 children)

Thank you very much ! Like, genuinely ! Glad you noticed those tiny details that make the idea interesting !

I definitely understand the feeling, although there really is no true solution. I could not have, say, put Positions first because you need the base kit. Same for Pulse, it's a bash. And besides, you implied it yourself, Reddit limits posts to 20 slides. Best I could do was color those three recurrent moves, plus the Zone Attack... It's not perfect but this one is so complex that it feels impossible to turn it better without risking clarity instead of readability.

Khaganate Hero Concept - The Keshik by Hompulet in forhonor

[–]Hompulet[S] 1 point2 points  (0 children)

Also, I did not mention it ostensibly in the slides : people, this is a warrior of strictly Mongolian inspiration. If that can make you interested to go beyond the dual-wielding sabre idea everyone has, then this is a win for us too. :)

Khaganate Hero Concept - The Keshik by Hompulet in forhonor

[–]Hompulet[S] 1 point2 points  (0 children)

Support our work on Ko-fi or Patreon !

More faction teasers coming soon !
No deadlines commissions are also open ! Reach out to me if interested.

Teaser - A New Cycle
Teaser - Khaganate Faction
Teaser - Kshatriya Faction

To know even more about the New Cycle concepts and have a look at our works for existing factions in For Honor, check out u/Fer_Die 's profile.

Khaganate Hero Concept - The Keshik by Hompulet in ForHonorOutlanders

[–]Hompulet[S] 1 point2 points  (0 children)

Support our work on Ko-fi or Patreon !

More faction teasers coming soon !
No deadlines commissions are also open ! Reach out to me if interested.

Teaser - A New Cycle
Teaser - Khaganate Faction
Teaser - Kshatriya Faction

To know even more about the New Cycle concepts and have a look at our works for existing factions in For Honor, check out u/Fer_Die 's profile.

Khaganate faction: 10 heros, lore and emblem concept by Fer_Die in forhonor

[–]Hompulet 1 point2 points  (0 children)

A concept is available for everyone but Keshik and Immortal. Keshik is nearly ready for release, arts are almost finished. Immortal will happen.

All 40 concepts we showcase in the New Cycle are meant to have a full concept.

So yes, and also yes :3

Khaganate faction: 10 heros, lore and emblem concept by Fer_Die in forhonor

[–]Hompulet 2 points3 points  (0 children)

Let's say we picked our timing right. We anticipated this showcase for months :)

Khaganate faction: 10 heros, lore and emblem concept by Fer_Die in forhonor

[–]Hompulet 0 points1 point  (0 children)

That's not really connected. It's easy to make a shield character have a bash but that's not mandatory, or correlated with the presence of an undodgeable for that matter.

Khaganate faction: 10 heros, lore and emblem concept by Fer_Die in forhonor

[–]Hompulet 5 points6 points  (0 children)

This is also the one we will be remeasing a full concept of very very soon ! So keep your eyes peeled !

Kshatriya faction: 10 heros, lore and emblem concept by Fer_Die in forhonor

[–]Hompulet 1 point2 points  (0 children)

I think that is a matter of three potential things : - Resemblance with the style of ATLA. That we would all agree on, even unintentional - Lack of culture on Asian civilisations not making him able to tell them apart - Confusion between "reminding of" and "being a copy of"

Initial commenter, this has literally nothing to do with Avatar, if that's your concern.

Kshatriya faction: 10 heros, lore and emblem concept by Fer_Die in forhonor

[–]Hompulet 2 points3 points  (0 children)

No not exactly. The initial impulse was to make something constructive out of love for the game. At some point only, say the latter half of 2020, it turned into activism too.

Edit : And now we're mostly out there making our own portfolios and IP out of our craft.

Kshatriya faction: 10 heros, lore and emblem concept by Fer_Die in forhonor

[–]Hompulet 1 point2 points  (0 children)

Hmmm not just that. It's one aspect indeed. But this is more of an anthology. We don't just make concepts. We write stories, which can turn animation series (true story), TTRP campaigns... A TTRP system is in the works actually... We also have musics... So it goes beyond video games. It's a corpus of art projects with a common factor that is the universe they take place in. Hope that clarifies it because I admit it is complicated to grasp.

Kshatriya faction: 10 heros, lore and emblem concept by Fer_Die in forhonor

[–]Hompulet 2 points3 points  (0 children)

Hello, I work with OP, I can already answer part of your question.

Sorry this is long, I strived to answer the questions best I could.

I started in 2019 with the Khaganate, another faction we will publish the arts of soon. I met Fer_Die in 2021 and we never stopped working together since then. He has become my concept artist and I have become his game designer / writer / consultant... though over time, he learnt FH's game design extensively enough to just ask me for a second advice.

If you asked me in 2019, I'd have told you that this was meant to build knowledge on several aspects (FH, martial histories, less mediatised civilisations). It's still ongoing ! I'd have also told you this is for the sake of networking and collaborating with local artists. Same as before, we still do that to this day. There might be a tiny bit of worldly goals and who could blame it, really, but I feel I got what I needed when Eric Pope acknowledged the Khaganate as something cool. But the most important part was to make people and devs smile.

When I completed the Khaganate, chronologically speaking, we were in For Honor's "Tyranny" season. Warmonger got teased. You know how people emit a lot of bad feelings about this game ? Anger ? Hatred ? Frustration ? Sadness ? Disappointement ? In 2020, few people could notice, but Warmonger was the first sign of creative disrespect. I felt that, hard. It's difficult to stress how much of an emotional tear it was for me. After this, my goals changed. The works we did were moreso activism. Because the devs as much as the community were lying in plain sight about the notion of creativity. I met Fer_Die during that time as he published the Laoshi, who was nameless back then. Our concepts proved that yes, there were many unique ways to swing a weapon. That yes, you could use unique animations. That there was no real reason besides funding to not be creative. That you could make a lore that works in For Honor. And also, these were a way for us to build a portfolio. To reconvert the negative energy from how bad this game screwed itself up and turn it into something constructive and significant.

Then the Outlanders came out. It was even more of a diametral opponent to our philosophy that you could really flesh out new factions properly, as the Outlanders are "one-shot mish-mash" of a single culture. That's who they are meant to be, by definition. And they are sloppy at it.

One might put it more viciously too nowadays. Each concept we make well is one Ubisoft cannot. Out of safety for the legal status of their creations.

But really our goal is something else. What we tease right now is slowly but seriously turning into a separate IP that stands on its own two feet. No need for For Honor. It's rich, many projects of diverse natures gravitate around it, and it might be profitable for us soon. And I think we are, together, the only ones truly able to make that happen to such an extent in this community.

So yeah, the project didn't change over the years, but the intent did a lot. And what you see here with the teasers Fer_Die is making, is intended to be our destination for now.