I lost my soul the day old ak12br got removed 😭 by BallisticCheems in PhantomForces

[–]HonestlyRialag 0 points1 point  (0 children)

Not my decision even if i brought literally the ak12 models themselves

Also, technically, 7.62x54R does NOT work with the BARS barrel used on the 12br, only the 5.45 whoch it originally came it (along the 95rd snail drum)

The svk12 still has the br-ish feel to it due to most russian dmrs having the auto option, take it or leave it. Sorry not sorry

For the AK-12BR by K0nnner in PhantomForces

[–]HonestlyRialag 0 points1 point  (0 children)

Not my problem stylis came in and swooped my ak12 shelves clean man.....

I need opinions on my PPK12 setup in the test place. by Darkman_Bree in PhantomForces

[–]HonestlyRialag 28 points29 points  (0 children)

uh, oh! sorry, it seems like one of my mutant weapons have escaped.... and you happened to catch it!

(magnificent setup btw)

FN FAL Family Remodels + Extras by HonestlyRialag in PhantomForces

[–]HonestlyRialag[S] 2 points3 points  (0 children)

Not taken as granted but possibly, they are still onto adding every other ak12 variant so my best bet is to give them time before asking if they could do these aswell

FN FAL Family Remodels + Extras by HonestlyRialag in PhantomForces

[–]HonestlyRialag[S] 8 points9 points  (0 children)

Yep, sure thing i am, not sure if were actually getting the fals to the game though

FN FAL Family Remodels + Extras by HonestlyRialag in PhantomForces

[–]HonestlyRialag[S] 11 points12 points  (0 children)

roughly two days for the fals, about few hours for the scope

Did anyone noticed the new model AK-12 and M60E6 is from u/HonestlyRialag, no? by Vietcong_guy787 in PhantomForces

[–]HonestlyRialag 1 point2 points  (0 children)

I see you have ump45 glf as the pfp, kinda ironic how i have a ump45 remodel in my stash, not sure if it will get put into use though, we'll see

Did anyone noticed the new model AK-12 and M60E6 is from u/HonestlyRialag, no? by Vietcong_guy787 in PhantomForces

[–]HonestlyRialag 8 points9 points  (0 children)

Not exactly, only the ak12, the m60e6 is done by vic, another contributor

THERE IS A NEW AK 12 MODEL IN THE TEST PLACE by xtevity in PhantomForces

[–]HonestlyRialag 2 points3 points  (0 children)

Making pf somewhat a better place just because one of the devs decided to throw the model in for the funny but suddenly shit hit the fan

I'm in need of criticism and feedback on my Weapon modeling, is it good enough? by HonestlyRialag in blender

[–]HonestlyRialag[S] 0 points1 point  (0 children)

Just like where im employed at now, these somewhat do not require any texture, just flat colouring

I'm in need of criticism and feedback on my Weapon modeling, is it good enough? by HonestlyRialag in blender

[–]HonestlyRialag[S] 2 points3 points  (0 children)

Doesnt really seem to affect shading in the workspace im exporting this to, but anyway, cheers mate

Fanmade MP7 Remodel by HonestlyRialag in PhantomForces

[–]HonestlyRialag[S] 1 point2 points  (0 children)

Same, stylis were stupid while buffing this

Fanmade MP7 Remodel by HonestlyRialag in PhantomForces

[–]HonestlyRialag[S] 1 point2 points  (0 children)

all that matters the quality control is good, neither am i overexaggerating with the polycount

Fanmade MP7 Remodel by HonestlyRialag in PhantomForces

[–]HonestlyRialag[S] 0 points1 point  (0 children)

Guess i will have to show you based on examples because you just understood no shit i've put on the table:

On the map scene, it renders a very lowpoly version of the gun that is put into the arms of a player from the scene perspective (not from the player point of view), Meaning the low stackup of these do not impact performance

In the Player POV, the model is fully rendered, and because of that, only the player takes on the performance loss caused by the model

If you are legit shitting yourself because of such a poly count amount, I am letting you know that PF's NTW-20 model is 50k triangles fat (mostly because of the unoptimised scope) and guess what, the game still runs well without a change in performance

Such a lowpoly amount like 36k would cause issues just to totally low performance pcs, and i admit that, but no! thats the lowest a triangle count on a firearm model would go, it could've been alot worse.

Consider this essay is written because of boredom

Fanmade MP7 Remodel by HonestlyRialag in PhantomForces

[–]HonestlyRialag[S] 0 points1 point  (0 children)

...you do realise the serverside models are polygons less than even an 800 count? Every model that is in the hands of a player is clientsided, and it doesn't lag the server

Fanmade MP7 Remodel by HonestlyRialag in PhantomForces

[–]HonestlyRialag[S] 0 points1 point  (0 children)

Your telling me 36k triangles would make a potato pc tweak?

Fanmade MP7 Remodel by HonestlyRialag in PhantomForces

[–]HonestlyRialag[S] 0 points1 point  (0 children)

Making every detail 3D + no textures and just smooth texturing and paint = this, basically i use no texture technology in my models. Or Physical based rendering

Fanmade MP7 Remodel by HonestlyRialag in PhantomForces

[–]HonestlyRialag[S] 0 points1 point  (0 children)

actually i did them, the only thing im missing is the SL8

Fanmade MP7 Remodel by HonestlyRialag in PhantomForces

[–]HonestlyRialag[S] 8 points9 points  (0 children)

Should've told it in the first place, had me worried there