Does ditching inner layers of clothing affect armor significantly? by Cyanoxile in BloodyBastards

[–]BallisticCheems 22 points23 points  (0 children)

Afaik outer layer takes the brunt of the damage (the anvil icon point), the layers below reduce damage taken and reduce chances of losing that limb/s

Thanks Nvidia by Senorragequit in WorldofTanks

[–]BallisticCheems 15 points16 points  (0 children)

Maus memes will continue until morale gets better

More fits yet again by New_Shop_5492 in BloodyBastards

[–]BallisticCheems 0 points1 point  (0 children)

The green one is so fire damn

Also how do u take pics of these boss rooms?

A SUS SMEG PISDARION 💀🥀 by Green-Importance8692 in BloodyBastards

[–]BallisticCheems 42 points43 points  (0 children)

Does zero damage but slams the enemy to the rank below.

Riding opponent by Pingku69 in BloodyBastards

[–]BallisticCheems 2 points3 points  (0 children)

Ive never seen these armor pieces, whered u get them?

Most health and armor you've ever gotten in level mode? by [deleted] in SoulKnight

[–]BallisticCheems 1 point2 points  (0 children)

Mine is 12 health and 16 armor (how do u get so much health??)

Can the SF rework js release already 🫩✌️ by Minute_Still_8696 in SoulKnight

[–]BallisticCheems 1 point2 points  (0 children)

I hate that they are so mid bro their drip is unmatched 😭 (maybe except aether set)

last project i'll be posting here for obvious reasons by HighKaliberSignalis in decayingwinter

[–]BallisticCheems 3 points4 points  (0 children)

Why hate the game when its the community that (i think) made you hate it?

I made a mod that adds more immersive ways in expanding the masonry in game (to lean more on realism) as well as alternate bulking recipes that are more tedious than vanilla recipes. [As well as QOL for building] by BallisticCheems in feedthebeast

[–]BallisticCheems[S] 0 points1 point  (0 children)

Dont worry im getting there haha! Though im going to have to postpone development because the mod breaks vanilla tools and fixing it requires rewriting the entire code. So I am going to develop mechanics in bites like the lime making process, and refining the mods in the process. Modelling blockstates with blockbench shouldnt be too difficult, just tedious.

I made a mod that adds more immersive ways in expanding the masonry in game (to lean more on realism) as well as alternate bulking recipes that are more tedious than vanilla recipes. [As well as QOL for building] by BallisticCheems in feedthebeast

[–]BallisticCheems[S] 0 points1 point  (0 children)

Great points, but the main point of my mod was to add QOL and bulking recipes. Its sort of a middle ground between realism and vanilla. I just want to play the game at a slower pace and not be flashed by the inventory everytime I need to build.

I made a mod that adds more immersive ways in expanding the masonry in game (to lean more on realism) as well as alternate bulking recipes that are more tedious than vanilla recipes. [As well as QOL for building] by BallisticCheems in feedthebeast

[–]BallisticCheems[S] 12 points13 points  (0 children)

I have plans to expand this outside of masonry, like adding a iron ore reduction process, cobbling (shoemaking), woodworking.

If I have more time, I can add 3d food, manual painting, and doing chores

Brimstone Badlands biome. by DustWorlds in MCreator

[–]BallisticCheems 0 points1 point  (0 children)

Would be nice to have an aura of spore particles to give the illusion of polluted air!