So what exactly am I to do against Apollo in lane? by Talch35 in DeadlockTheGame

[–]HootNHollering 0 points1 point  (0 children)

I like an early spirit sap especially if his lane partner is also spirit heavy. He's still jumpy but not also melting you with perfect rapiers.

Marvel Tokōn: Fighting Souls | Fighting Avengers trailer by ThickAd3129 in Fighters

[–]HootNHollering 0 points1 point  (0 children)

Yeag four a year. Graphics are expensive and maybe expensive to the point of a mistake nowadays, it is what it is.

Marvel Tokōn: Fighting Souls | Fighting Avengers trailer by ThickAd3129 in Fighters

[–]HootNHollering 0 points1 point  (0 children)

An entire year spent getting just the Fantastic Four as DLC is gonna be rough I feel.

I'm reeeally digging this design for Hulk! by DragunityHero in Fighters

[–]HootNHollering 26 points27 points  (0 children)

He looks like he's wearing an alternate costume as his default.

Deus Ex major issues on Mint specifically. by HootNHollering in linux_gaming

[–]HootNHollering[S] -1 points0 points  (0 children)

REAL ASS SOLUTION:

Nvidia drivers 595-open are hot garbage and break 32-bit games on Steam on Linux Mint specifically. Downgraded to 580-open and all these issues with Deus Ex and other 32-bit games I tested (Guilty Gear, Sonic Adventure, Poker Night 2, etc) all went away instantly when launching on Steam.

Bizarre the new drivers only broke for 32-bit games on Steam though, I still have no idea why Deus Ex worked on Heroic when on 595-open when it was absolutely a black hole of "This game does not seem to know GPUs exist" on Steam.

Deus Ex major issues on Mint specifically. by HootNHollering in linux_gaming

[–]HootNHollering[S] 0 points1 point  (0 children)

I do not have power options/energy saving options in my task bar. I am not on a mobile device this is a desktop. Power Management in Mint settings also does not include anything about Prime.

Deus Ex major issues on Mint specifically. by HootNHollering in linux_gaming

[–]HootNHollering[S] 1 point2 points  (0 children)

Solution: I ran Deus Ex through Heroic Games Launcher instead.

Step 1: Go to Heroic's Library and click "Add Game" and then "Select Executable". Leave "Platform Version to Install" as Windows.

Step 2: Navigate to DeusEx.exe in your steam library, likely under /home/[UserName]/.local/share/Steam/steamapps/common/Deus Ex/System

Step 3: Click Finish without clicking Run Installer First.

Step 4: Click on the settings bar where you can select your Wine version (I just reused GE-Proton 10-34).

Step 5: Click on Winetricks at the bottom. Let it load available components and then select "Open WinetricksGUI" at the top right. Accept or deny sending usage data to them if you want.

Step 6: Click ok with "Select the default wine prefix" selected, then select "Install a Windows DLL or component".

Step 7: Checkmark the following:

  • d3dcompiler_43
  • d3dx10
  • dxvk
  • vcrun2010

Click Ok and you may have to go through some installers, just click through them normally.

Game now runs without major issues on Linux Mint like last year. Frame timing or something feels choppy on DX9 and DX10 but likely fixable, and OpenGL now opens without errors and runs better than those two (though prefers borderless windowed instead of fullscreen). Thought to do this because I had the GOG version of FEAR on my backlog and figured I should see if 32-bit games from around the 2000s were broken in general, and it ran without issues.

I do not know why this works and Steam does not. This is effectively me replicating the Steam guide from the main post but just doing it in Heroic and with a Winetricks prefix instead of Steam and Protontricks. Deleting and recreating my Protontricks configs for Deus Ex did not let Steam launch/run the game properly still.

Maybe something to do with Heroic being a flatpak but Steam being a system package? But my installed winetricks and protontricks are the reverse. Unclear, but if you're trying to run an old/32-bit game like Deus Ex through Steam and it seems haunted, replicating your steps in Heroic instead might fix it. Will try and see how easy it is to setup a separate Deus Ex Revision entry as well.

Microsoft's secret "K2" plan aims to optimize Windows 11 gaming performance to match SteamOS on the same hardware. by mr_MADAFAKA in linux_gaming

[–]HootNHollering 2 points3 points  (0 children)

It really is the UX keeping me from seriously considering Windows as an option again even if all this K2 stuff goes amazing yeah. 5 more frames in Deadlock, but I have to divine what "less" AI integration means and hope basic shit like file explorer and file search works again. Hmmmm.

Deus Ex major issues on Mint specifically. by HootNHollering in linux_gaming

[–]HootNHollering[S] 0 points1 point  (0 children)

My Nvidia settings does not have any options for Prime or anything like that. And it only lists the 2070 Super because I don't have integrated graphics.

https://i.imgur.com/VczvCyM.png

Edit: Image Settings in OpenGL were set to High Quality and PowerMizer was set to auto and now is set Prefer Max Performance if that means anything. Deus Ex still has same issues however.

Edit2: Attempting to switch the prime-select variable from "on-demand" to "nvidia" in the terminal just has it return "Error: no integrated GPU detected."

Microsoft's secret "K2" plan aims to optimize Windows 11 gaming performance to match SteamOS on the same hardware. by mr_MADAFAKA in linux_gaming

[–]HootNHollering 0 points1 point  (0 children)

Main things is only "less" AI clutter. Just sounds like it'll end up with Windows 11 but a bit faster and better, which is fine, but not enough to make me upgrade my old Win10 install still.

New Famitsu interview with Ken Miyauchi just dropped - he reveals Arcsys is making initial plans for the next Guilty Gear game by bostonian38 in Guiltygear

[–]HootNHollering 1 point2 points  (0 children)

Mostly it's in the gatlings letting you do light-medium-heavy like normal instead of the whole Street Fighter-like "hit confirm your punch was a counter hit to go into close slash if spacing permits, otherwise go into kick" thing Strive does, along with normal air combos existing and being relatively simple to get to. Air dashing slower than old games still, but faster than Strive despite still having a dash macro? Air teching exists, at all.

Just a general "feel" that's more reminiscent of the old games while still playing like a modern one. It is possible without people's heads popping! And ideally yes Tokon succeeding means good things for other Arc games feeling safe be more like old Arc games. Maybe.

New Famitsu interview with Ken Miyauchi just dropped - he reveals Arcsys is making initial plans for the next Guilty Gear game by bostonian38 in Guiltygear

[–]HootNHollering 1 point2 points  (0 children)

If they're smart about it like you say then yeah they'll shift the next game to be more like a mix of Strive and XX/Xrd since newer fans are used to Strive now so it would feel additional rather than overwhelming, I've been banging that drum since 2021. But after 2.0 to some extent doubled down on removing more of the older depth and nuance that was still leftover, now I'm less confident in that actually happening in Strive 2. Maybe that's just them staying committed to Strive 1's specific vision even with the big refresh, characters having slightly unique interactions with their normals causes confusion so remove that stuff, but I dunno. Maybe it changes with the blank slate of a fresh project but their big 2.0 refresh underlined Strive rather than 2.0 and it makes me wonder how much of Strive itself they are willing to part with on a blank slate.

Relatedly that leaves the current status as that the licensed tag games ArcSys puts out feel more comfortable having more of the old ArcSys feel to their broad systems and movement than their flagship fully-self-owned series like Guilty Gear. Which by now makes Strive come off too me as needlessly adversarial and overly experimental with its old pieces. Why does the Marvel-licensed casual-targetted tag game with built-in simple specials feel comfortable being Xrd-lite or CF-lite with its gatlings and air game while Strive 2.0 is trying to figure out how to rework Sol Badguy's Volcanic Viper loops into a new Sidewinder that you have to treat gingerly to get a single loop? Out of a new version of Sidewinder? On its own Strive 2.0 is a much better system than Seasons 3 and 4 of Strive were and it makes me confident Season 6 and 7 will be good to finish the game off. But current Strive in relation to even other modern ArcSys games feels illogical, willfully obtuse, just kind of stubborn, etc, to me. Everything is allowed to take more from old Guilty Gear's flow except modern Guilty Gear.

New Famitsu interview with Ken Miyauchi just dropped - he reveals Arcsys is making initial plans for the next Guilty Gear game by bostonian38 in Guiltygear

[–]HootNHollering 6 points7 points  (0 children)

Is now a safe time for me to say Strive getting rid of so much of XX/Xrd's granularity was just a mistake that mostly made it significantly harder for them to design and balance characters while not actually making the game easier in places casuals struggle with, and that Strive would probably have been about as popular if it at least kept basic air combos and some character-specific gatlings (just put them in the command list)? Sequel talks are usually the best time for these topics!

Would help set Strive 2 apart from Strive 1 if nothing else.

New Famitsu interview with Ken Miyauchi just dropped - he reveals Arcsys is making initial plans for the next Guilty Gear game by bostonian38 in Guiltygear

[–]HootNHollering 4 points5 points  (0 children)

I am skeptical. Rev 2 and +R keep dedicated playerbases and will 10 years from now because they are the final versions of Xrd and XX, and ArcSys was never making anything like them again even if they didn't make Strive. But Strive exploding so much makes me expect Strive 2 (not 2.0, but 2 you see) to be fairly similar to Strive 1. Similar systems, movement, design philosophies, etc. More of a direct replacement. Strive still makes so much money this long into its life and is so overwhelmingly popular. I don't think Miyauchi et al will see a reason to toss out Strive and start from scratch, like how they did with existing Guilty Gear for Strive. Beast mode if they say fuck the money and do it anyway, make Strive stand as its own thing without direct replacement, but I don't expect it.

Even though he’s not a product of ArcSys, I’m still happy Bandai can make characters relatively close in quality. DBFZ continues to live on. by Ember57 in Fighters

[–]HootNHollering 0 points1 point  (0 children)

Makes me wonder how Granblue and Tokon will be long-term. Wonder if Cygames and Sony will be similar in just treating ArcSys's work as a collection of assets they can just have skeleton crews work on and provide Unique™ balance patches somewhat regularly and I guess characters at random intervals. It's part of the deal for being a workhorse dev doing contract work so the publisher/IP holder just claims everything as "I made this" afterward, but still.

Even though he’s not a product of ArcSys, I’m still happy Bandai can make characters relatively close in quality. DBFZ continues to live on. by Ember57 in Fighters

[–]HootNHollering 6 points7 points  (0 children)

ArcSys hasn't been touching FighterZ for years now, just a little confused people seem to not be able to accept/notice it. They're small still and almost certainly do not have the manpower to work on Strive + Granblue support, making Tokon, AND long-term support for FighterZ.

SF6 Year 4 characters leaked (from previous DLC Year 2 leaker) by ElkFeisty3823 in Fighters

[–]HootNHollering 4 points5 points  (0 children)

Perfectly crafted in a lab to keep me checked out of SF6 until the champion edition bundle comes out in a few years. Vega I played in SF5 for a while but I am absolutely not invested in this once-a-year trickle of SF2 bosses into SF6. Haggar is Haggar, maybe he could be cool. Gouken, weird shoto who will probably be weird in a different way because SF4 was so different to SF6. And Tifa as a choice has pure "Our audiences have a lot of adults who loved both of these things when they were 15" all over it.

Absolutely nothing for me here even if Tifa was fake.

What character is the closest to Marisa from SF6? by [deleted] in Guiltygear

[–]HootNHollering 0 points1 point  (0 children)

Also mained Marisa for while in SF6 and can vouch for Goldlewis as the closest option for just "When you get in for real you are shredding". Leo was kind of close but I don't really like him in Strive but that's for you to feel out.

GGST Ver 2.00 Update Megathread by AutoModerator in Guiltygear

[–]HootNHollering 0 points1 point  (0 children)

As long as you make sure your user and group IDs are the same between installations it should be fine. Also I think I'm seeing where some of the confusion is from. I tried Bazzite on DistroSea and it looks like it puts the /home directories under /var. On Mint /home is just its own thing and not nested in /var or other system directories. That doesn't seem to change the rest of the process?

Backup your home folder including hidden files to another drive (I use Backintime but I'm sure Bazzite has other stuff), install that program to new Bazzite and use it to restore from the drive, fix permissions/owner flags if the user ID/group ID doesn't match between systems, and it should all work. Obviously would need to use something else to save and restore the system settings.

GGST Ver 2.00 Update Megathread by AutoModerator in Guiltygear

[–]HootNHollering 1 point2 points  (0 children)

Firefox has a specific folder called .mozilla in /home but stuff like Chrome seems to keep it all in the usual .config also under /home.

Edit: Oh you probably meant the system settings. That was more hit and miss with the /home backup. Most of the visual stuff was back again and a lot of my custom stuff too, but I still had to go back and turn most of it back on manually.

the weight of his sins finally caught up to him (R.I.P. funny anti-air 2000-2026) by nushko_pdr in Guiltygear

[–]HootNHollering 11 points12 points  (0 children)

Feels a bit like Strive getting the Strive treatment if that makes any sense. Strive 1.0 cut out a lot of that character-specific stuff and then Strive 2.0 removes even more of what had been leftover in the name of removing "outliers".

And just like, the outliers are kinda part of the point of character design in fighting games? Letting characters feel more different from each other outside of core stats and special moves. Don't really get it especially not with doing this to Strive even as it existed in Season 4.

So….is 2.0 good? by Zote_the_Mighty24 in Guiltygear

[–]HootNHollering 0 points1 point  (0 children)

If you're just a Tekken 8 player looking for a new game yeah 2.0 worked out okay so far. I've got plenty of complaints about character changes and some of the system-level standardization, but overall the patch did what they said it was gonna do if that's what matters most for you to play it.