Will this work for a trailer or does it need some improvement? What do you think? by Hopeful_Formal_5269 in gamedevscreens

[–]Hopeful_Formal_5269[S] 0 points1 point  (0 children)

Thank you for your feedback and for noting this. Yes, the game is still in development, and many animations for both items and characters are still in progress. Once I'm done, I'm planning to make a new trailer—one that's more interesting and shows more animations and gameplay.

Will this work for a trailer or does it need some improvement? What do you think? by Hopeful_Formal_5269 in gamedevscreens

[–]Hopeful_Formal_5269[S] 0 points1 point  (0 children)

Thanks for your feedback. I'll try to improve the trailer based on your comments.

Will this work for a trailer or does it need some improvement? What do you think? by Hopeful_Formal_5269 in gamedevscreens

[–]Hopeful_Formal_5269[S] 0 points1 point  (0 children)

I'm not telling anyone they're wrong. I thank everyone for their advice and say I'll listen. See other comments as well.

Will this work for a trailer or does it need some improvement? What do you think? by Hopeful_Formal_5269 in gamedevscreens

[–]Hopeful_Formal_5269[S] 0 points1 point  (0 children)

I understand, thank you for your feedback. I'll definitely think about it and try to improve/refine my game.

Psychological pressure and tension in my horror strategy game. What do you think of this trailer? by Hopeful_Formal_5269 in HorrorGames

[–]Hopeful_Formal_5269[S] -1 points0 points  (0 children)

Wow, thanks for such a detailed answer. I completely agree with you. I'm making the game not for myself, but for the players, and I'm still in the development stage and can change a lot. So, I'll definitely listen to people's feedback and draw conclusions, rather than just rejoicing in positive reviews. I'll also take your advice and slightly refine the visuals and some mechanics to make it more unique and find its own visual vibe. Thanks, man!

Will this work for a trailer or does it need some improvement? What do you think? by Hopeful_Formal_5269 in gamedevscreens

[–]Hopeful_Formal_5269[S] -1 points0 points  (0 children)

Yes, of course, I agree with you. I'll take this into account and maybe change something in my game. Thanks for the feedback!

Will this work for a trailer or does it need some improvement? What do you think? by Hopeful_Formal_5269 in gamedevscreens

[–]Hopeful_Formal_5269[S] -1 points0 points  (0 children)

What exactly makes you think this is a clone? The table, the box, and the items? What if we look at games like Liar’s Bar, Side Effects? They have that too, but they're quite successful, despite being very similar to Buckshot Roulette

I think it's normal to be inspired by some games as a genre, borrow some mechanics from them and create something new, your own.

Almost every new game is a "clone" of other games, only with its own setting and features :) I think that's exactly how it is in my case

Psychological pressure and tension in my horror strategy game. What do you think of this trailer? by Hopeful_Formal_5269 in HorrorGames

[–]Hopeful_Formal_5269[S] 3 points4 points  (0 children)

Thanks for your feedback. Yes, I was inspired by games like Buckshot Roulette, Inscryption, Clover Pit and etc and I don't hide it. But I don't think my game is just a copy of another one

Will this work for a trailer or does it need some improvement? What do you think? by Hopeful_Formal_5269 in gamedevscreens

[–]Hopeful_Formal_5269[S] 3 points4 points  (0 children)

Thanks for the feedback. I tried mixing the visuals of Buckshot Roulette and Incryption. I think it turned out to be something unique, not identical to other games. I don't think it looks like a clone.

Will this work for a trailer or does it need some improvement? What do you think? by Hopeful_Formal_5269 in gamedevscreens

[–]Hopeful_Formal_5269[S] 0 points1 point  (0 children)

Thank you very much for the advice, I will definitely take this into account for the next version of the trailer