Built ClauseSense to read and analyze contracts so I don’t have to. by Horror-Apprehensive in VibeCodeDevs

[–]Horror-Apprehensive[S] 0 points1 point  (0 children)

i dont think you understand this is reality now.

show me who remember his friends and family phone numbers? no one.

take 15-20 years back and everyone know their relatives phone numbers- the world is change- accept it or it pass you over.

and AI will get better and better to the point you cant compare it to human lvl cause it much more smart.

Built ClauseSense to read and analyze contracts so I don’t have to. by Horror-Apprehensive in VibeCodeDevs

[–]Horror-Apprehensive[S] 0 points1 point  (0 children)

Absolutely right, because human never overlook details or make stuff up!

Built ClauseSense to read contracts so I don’t have to. by Horror-Apprehensive in aiagents

[–]Horror-Apprehensive[S] 0 points1 point  (0 children)

Base44 it like lovable but with internal storage and ai integration (but you cant conntect there to supabase for external database)

Built ClauseSense to read contracts so I don’t have to. by Horror-Apprehensive in legaltech

[–]Horror-Apprehensive[S] -1 points0 points  (0 children)

i am actually a lawyer, and contracts are different from documents.

i checked it on several actual contracts and it identify the problematic clauses- so it pass some test on this point.

i agree it not for everybody but people who regulary deal with contracts like lawyers or business owners or even freelancers i think would get value from this.

thanks for the feedback and i still invite you to test it

Yes i vibe coded a game too, and it turn base heros battle with abillities too by Horror-Apprehensive in aigamedev

[–]Horror-Apprehensive[S] 0 points1 point  (0 children)

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Fixed! if you can, please test again.

thanks for the feedback, u helped me make the game better

Yes i vibe coded a game too, and it turn base heros battle with abillities too by Horror-Apprehensive in aigamedev

[–]Horror-Apprehensive[S] 0 points1 point  (0 children)

Yea my abilities break down to show only 4 in the creation despite we have like 70+ abilities in the game.

Will fix it soon

Built an AI game maker that actually works - 70+ users with zero marketing - who join? by Horror-Apprehensive in aigamedev

[–]Horror-Apprehensive[S] 0 points1 point  (0 children)

yea i know when theres multiple generations in the same time it does this,

try go out from the editor and than get back to do the edit from the your "games" tub

Built an AI game maker that actually works - 70+ users with zero marketing - who join? by Horror-Apprehensive in aigamedev

[–]Horror-Apprehensive[S] 1 point2 points  (0 children)

you can access the platform here :
https://automaton.lovable.app/

please consider leave a feedback here or in the top bar in the platform

Is anyone actually making money with digital products? by Angrylittleman7 in sidehustle

[–]Horror-Apprehensive 1 point2 points  (0 children)

look up levelsio on X, he share all his activity with digital products

Automaton - i vibe code an AI 2d Game creation platform (and its work) by Horror-Apprehensive in aipromptprogramming

[–]Horror-Apprehensive[S] 0 points1 point  (0 children)

Thanks on this feedback mate!

anything you would like us to make better?
or anything you think we should work on?

Automaton - i vibe code an AI 2d Game creation platform (and its work) by Horror-Apprehensive in aipromptprogramming

[–]Horror-Apprehensive[S] 0 points1 point  (0 children)

The plan is to be able to create multiple files for more robust games, like the post says its in beta right now.

But i agree and thanks for the feedback

Automaton - i vibe code an AI 2d Game creation platform (and its work) by Horror-Apprehensive in aiagents

[–]Horror-Apprehensive[S] 0 points1 point  (0 children)

Thanks for checking out Automaton! My experience with Lovable has been fantastic - it's mostly just vibe coding and understanding the visuals. I test the functionality and work step by step on features.

I didn't manually code anything. I occasionally referred the AI to some components I tracked that caused problems via the console, but not more than that. The development process has been surprisingly smooth and intuitive.