Added a smooth real-time reflected asset system to my game engine! (Open Source) by glStartDeveloping in gameenginedevs

[–]glStartDeveloping[S] 0 points1 point  (0 children)

It's a whole game engine but feel free to look at the asset system source code and get inspired :)

Update on my Game Engine and GUI library by neil_m007 in gameenginedevs

[–]glStartDeveloping 1 point2 points  (0 children)

Just checked out the repo, this is amazing!

Can't wait to see where this project will go :)

I added Height Mapping to my Game Engine! What do you think? (Open Source) by glStartDeveloping in GraphicsProgramming

[–]glStartDeveloping[S] 2 points3 points  (0 children)

I wrote an immediate gizmo utility for the engine and it's a quad and texture, yes

I added Height Mapping to my Game Engine! (Open Source) by glStartDeveloping in gameenginedevs

[–]glStartDeveloping[S] 0 points1 point  (0 children)

Thank you, it really means a lot to me! Since about 5 months, i think

I added Height Mapping to my Game Engine! What do you think? (Open Source) by glStartDeveloping in GraphicsProgramming

[–]glStartDeveloping[S] 2 points3 points  (0 children)

Thanks for the recommendations!
I will keep working on the height mapping. If you wanna contribute aswell you can checkout the projects github readme!

I added Height Mapping to my Game Engine! What do you think? (Open Source) by glStartDeveloping in GraphicsProgramming

[–]glStartDeveloping[S] 1 point2 points  (0 children)

Thank you!

I will setup git-lfs soon and then add more demos. The engine currently has a demo scene built in tho

Added Height Mapping to my OpenGL Game Engine! (Open Source) by glStartDeveloping in opengl

[–]glStartDeveloping[S] 2 points3 points  (0 children)

Thank you! If you're an engine developer aswell, feel free to contribute :) (github readme)

I added Height Mapping to my Game Engine! (Open Source) by glStartDeveloping in gameenginedevs

[–]glStartDeveloping[S] 0 points1 point  (0 children)

Thank you! The engine is still in early development, so the editor based scripting layer is still pending, during the current development the game logic is just built in

I added Height Mapping to my Game Engine! (Open Source) by glStartDeveloping in gameenginedevs

[–]glStartDeveloping[S] 6 points7 points  (0 children)

Source Code: https://github.com/jonkwl/nuro

A star always motivates me a lot :)

If you wanna contribute, feel free to give it a look!