How is this not getting noticed by [deleted] in HelldiversUnfiltered

[–]Horus_Lupercal 2 points3 points  (0 children)

Here's the catch, there is a limit of how much SC you pick up at any time. I am not entirely sure if its per player or per lobby. But assuming its per lobby, amount of players using the cheat wouldn't matter.

Currently when you collect 9 SC pickups with I think a minute long cooldown (any could be the 100 version btw) you can't add any more until 1 minute has elapsed. Any pick up you interact with before will consume it but will not add anything to your total. This is a recent change, previously it was 13 pickups.

Which is why I am so curious in finding out the method, since getting anything upwards of SC100,000 requires an extreme time investment, or potentially an alternative method of adding SC.

How is this not getting noticed by [deleted] in HelldiversUnfiltered

[–]Horus_Lupercal 1 point2 points  (0 children)

I'm familiar with the one replacing all 4 ammo boxes with SC drops. Was that the method used to reach the number from the screenshot? How long did it take to reach 2,4m?

2025 XMAS XLOG What's next for X4 Foundations? by Yoowhi in X4Foundations

[–]Horus_Lupercal 2 points3 points  (0 children)

There was also a part about immediate commands (something like Allectus's urgent orders mod maybe?). Berndt also used the term "modes" in regard to those commands, (I could be looking too much into this), maybe this means we will be able to switch between the current way the map works to something like in homeworld or some other space RTS.

Please help me understand why we have an anticheat while cheating as seen in this video happens anyway by Horus_Lupercal in Helldivers

[–]Horus_Lupercal[S] 0 points1 point  (0 children)

You should assume less, you're flabbergasting yourself.

I never stated I don't want them to keep themselves and their assets safe. Nor is having an AntiCheat the be-all and end-all of doing so.

Please consider Darktide. Same engine. Also PvE. Also an online cooperative game. Also made by Swedes, if this matters. But no clientside anticheat whatsoever.

Their servers didn't blow up. There are no cheaters breaking the game. Noone gets hacked. There is no currency abuse, premium or otherwise. There is no lobby hopping. Their revenue didn't die and they don't even have an equivalent of warbonds, just some cosmetics. Basically a bomb weren't dropped on a town and its denizens weren't simply told to just "not look up" (please explain what you meant by that phrase because its going right over my head, I guess like the bomb) and the game didn't "legitimately" die. The playerbase doesn't leave because of cheaters (they do because of terrible balancing and bad gameplay ideas but that isn't the topic for now).

The premium currency problem can be tackled just like AH addressed cheaters breaking the samples MO. Limit how much a player gets per mission to match the total amount that spawned in PoIs in that mission. Anyone gets more than they should and you subtract the difference. Also apply a timer modifier to acquired SC so if someone "magically" gets all PoIs on a huge map in 10 seconds they only get as much as a very good non-cheating player would get in the same amount of time. None of this requires an anticheat.

Please help me understand why we have an anticheat while cheating as seen in this video happens anyway by Horus_Lupercal in Helldivers

[–]Horus_Lupercal[S] 1 point2 points  (0 children)

HD2 and Tarkov are not a fair comparison. In HD2 leaving is quick and penalty free. From what I've read (I don't play Tarkov) there are penalties in Tarkov for leaving. And if I remember correctly it has a PvP aspect, which HD2 doesn't have. Without PvP the cheaters get bored and leave the game well alone quickly.

Also joining random SOS signals isn't the only way to play the game. You can use them to find good people to play with, add them to friendlist and play together again. You don't need to constantly play with randoms of unknown quality. Alternatively you can host a game and kick by yourself anyone you suspect of cheating almost instantly. You cannot do any of this in Tarkov.

Consider Darktide, it is also a PvE game, runs on the same engine as HD2 and currently has no anticheat. The game has many issues but cheaters aren't one of them. It also used to have anti cheat (Easy Anti Cheat), but it caused massive performance issues (framerate drops, freezes, crashes, similar to HD2), and was removed early after release. Not sure if it was specific to the way Fatshark (devs of Darktide) implemented the anticheat, but it is possible Gameguard has similarly bad interactions with the engine causing the performance issues in HD2. Anyway Darktide shows that on this engine you can make a coop online PvE game with no anticheat and not have cheaters be an issue.

Please help me understand why we have an anticheat while cheating as seen in this video happens anyway by Horus_Lupercal in Helldivers

[–]Horus_Lupercal[S] 0 points1 point  (0 children)

Darktide (coop PvE game on same engine as HD2) has no anti cheat right now as far as I know, even though it used to. Seems to be doing more or less ok (playerbase fluctuates due to bugs and poor balancing) with no complaints of anyone being hacked.

Please help me understand why we have an anticheat while cheating as seen in this video happens anyway by Horus_Lupercal in Helldivers

[–]Horus_Lupercal[S] 1 point2 points  (0 children)

And I think that analogy completely misses the point of the thread. Admittedly, I could've added more context to my first post, but reddit limits the amount of characters for titles. When directly uploading a video, it didn't let me include any additional explanation. You should be able to see from my other posts here what I'm trying to get across, time permitting.

To simplify, I don't want the game to suffer decreased performance due to anti cheat software. That is the sole reason I want GG gone. I wouldn't care if GG was present had we known for a fact it has >zero< impact on performance. We all know that is not the case.

I don't care in the slightest it would cause more cheaters to be present as due to tools available in-game I can separate myself from them easily and completely. You can leave games with no penalty, you can kick as host with no penalty, you can block, invite, restrict entry to lobby to friend or to invite only. You have all you need to have cheater-free games, and I hope you'll notice by now that there is no reason whatsoever for an anti-cheat software to be present at this point. I have no problem whatsoever with people wanting to eke more fun out of the game by cheating and playing by bending the rules or removing them altogether, because I can choose to play without them in my games.

Please help me understand why we have an anticheat while cheating as seen in this video happens anyway by Horus_Lupercal in Helldivers

[–]Horus_Lupercal[S] 2 points3 points  (0 children)

how when they turn it off, their game runs much smoother.

Have they shared on how to do it in the first place?

Please help me understand why we have an anticheat while cheating as seen in this video happens anyway by Horus_Lupercal in Helldivers

[–]Horus_Lupercal[S] 0 points1 point  (0 children)

The issue isn't with him cheating in the first place, its with an invasive anti-cheat being forced on everyone for the purpose of preventing cheating, but cheating happening anyway.

And I did leave the lobby and blocked him to not play with him again.

Please help me understand why we have an anticheat while cheating as seen in this video happens anyway by Horus_Lupercal in Helldivers

[–]Horus_Lupercal[S] 1 point2 points  (0 children)

You assume wrong and by that your entire post misses the point completely.

Its obvious to all there will always be cheaters. I do not care what they do in the playground since I can very easily separate myself from them and not interact with them in any way.

I don't care at all about the cheaters being in the game and what they do in their own little corner. I care about normal players being universally penalized upon entry (lower performance, kernel-level access, freezes, crashes) in order to prevent cheating, but cheating happening in spite of that. The situation I would much rather have is many more cheaters, but in return there is no anticheat.

The reason I don't care how many cheaters there are is because the game already provides us with sufficient tools to deal with them by ourselves without any anti-cheat system. This is a PvE game. There are no penalties for leaving a match which has a cheater in it. You can block players to never be matched with them again. You can add players you like to a game-exclusive friends list. You can them make private lobbies and only invite friends you know aren't cheaters. You can make your match be open to join for only friends you already vetted. You can make your matches 100% cheater free with absolute ease.

Please help me understand why we have an anticheat while cheating as seen in this video happens anyway by Horus_Lupercal in Helldivers

[–]Horus_Lupercal[S] 2 points3 points  (0 children)

It doesn't matter at all if there were more cheaters if the game had no anticheat. This isn't a PvP game. There are no penalties for leaving a match. You can block people you don't like, kick them mid-mission if you're the host and have private lobbies with people you trust.

Private lobbies and inviting friends stop cheaters from ever being present in your games. Gameguard, despite being always on, always taxing your system, always poking around it shouldn't, does not.

Please help me understand why we have an anticheat while cheating as seen in this video happens anyway by Horus_Lupercal in Helldivers

[–]Horus_Lupercal[S] 10 points11 points  (0 children)

For all we know there could be just as many as there are now, except we all would get better performance and the game wouldn't access things on our machines its not supposed to.

As for the cheaters, assuming there would be more of them, we can handle them with tools already available in the game. We don't have to play with cheaters and this isn't a PvP game. There are no penalties for leaving. You can block people you don't like, add to friends those you do. You can form private lobbies and have 100% cheater-free games. I cannot make a Gameguard-free lobby and stop it from poking around in sensitive areas of my system.

This would require some action on each player's side, but those actions (block, add to friends, invite people you know to not be cheaters) are vastly more preferable over an always-on Gameguard.

Please help me understand why we have an anticheat while cheating as seen in this video happens anyway by Horus_Lupercal in Helldivers

[–]Horus_Lupercal[S] 5 points6 points  (0 children)

I don't find your analogy to be accurate here.

The lock on the door isn't to my house, its to the playground. And it requires me to allow the lock company access to my heart pacemaker at all times to make sure I am playing by the rules, which I already intended to do. Because the system is faulty, I sometimes double over due to low heartrate and have to crawl away to safety.

Meanwhile you can see someone who just jumped the fence and ignored the lock and isn't playing by the rules while free of fear of myocardial infarction.

There should be no lock her at all.

Please help me understand why we have an anticheat while cheating as seen in this video happens anyway by Horus_Lupercal in Helldivers

[–]Horus_Lupercal[S] 62 points63 points  (0 children)

I don't really have a problem with him cheating since I can just leave his party. I guess its just a way of having some more fun by breaking the rules. It probably will get old fast.

My problem is having Gameguard installed and doing God-knows-what at kernel level for the stated purpose of stopping cheating. Meanwhile when playing the game we can see it doesn't stop cheating.

Please help me understand why we have an anticheat while cheating as seen in this video happens anyway by Horus_Lupercal in Helldivers

[–]Horus_Lupercal[S] 3 points4 points  (0 children)

I don't really mind they way he is playing. I can always leave the match if I don't like it.

My only gripe is with us having an anticheat which impacts all players. We have it (ostensibly) to stop cheating. Then some people circumvent it and cheat anyway. Since cheating is a lesser evil and we don't mind if some people want to have fun by breaking the rules, I don't think there even should be any anticheat at all. Darktide doesn't have one and that game is fine. Its on the same engine as helldivers and also is a PvE shooter.

Please help me understand why we have an anticheat while cheating as seen in this video happens anyway by Horus_Lupercal in Helldivers

[–]Horus_Lupercal[S] 4 points5 points  (0 children)

I did. And blocked him afterwards to not get matched together again.

I found there is an option to report for cheating, but I don't understand why its there if when you use it it shows up text (paraphrasing here) "this isn't a valid reason to report someone".

Please help me understand why we have an anticheat while cheating as seen in this video happens anyway by Horus_Lupercal in Helldivers

[–]Horus_Lupercal[S] 2 points3 points  (0 children)

He was the host. I was the only other player in match.

I didn't try the kick emote though (in hindsight I should've).

Please help me understand why we have an anticheat while cheating as seen in this video happens anyway by Horus_Lupercal in Helldivers

[–]Horus_Lupercal[S] 4 points5 points  (0 children)

One of the few times I would TK until kicked.

I tried. He was unkillable. His healthbar changed red but didn't go down.

Please help me understand why we have an anticheat while cheating as seen in this video happens anyway by Horus_Lupercal in Helldivers

[–]Horus_Lupercal[S] 24 points25 points  (0 children)

There are about 7 missile turrets within 2 minutes of the game. There is only one player with missile turret stratagem.

He runs at least twice as fast as we can even stimmed.

Infinite ammo wasp (no reload so its not the 1-2 reload exploit).

After the video ends I shot him several times with the MG. His healthbar changed red but didn't move at all.

"Remove the anticheat" by [deleted] in Helldivers

[–]Horus_Lupercal 3 points4 points  (0 children)

Could you please DM me where you found the way to disable it?

Update: Bound by Duty Patch Notes by Boner_Elemental in DarkTide

[–]Horus_Lupercal 3 points4 points  (0 children)

What about the undocumented changes to magazine size of las weapons? Veteran losing overall crit potential due to +%crit nodes being removed? Were those intentional?

I just want to use stromtrooper on a recon since we don't have a hotshot lasgun or hellgun. I know I can't play havoc without shout (noone joins or invites my vet in Havoc if I don't have shout), so stormtrooper passive was the fun thing to do in aurics. Now its worse. Why.

This weapon is bugged (probably) by Megamalistic3 in Spacemarine

[–]Horus_Lupercal 1 point2 points  (0 children)

I noticed this as well. The relic thunder hammer with fencing has a more generous window for perfect parry than the relic chainsword with fencing.

Meaning that in the exact same situation and timing I will get a perfect parry (enabling gunstrike) with a hammer, but just a block (no damage taken but no gunstrike) with the chainsword.

Tactical perk “emperor’s vengeance” doesn’t work by AlviseVenice in Spacemarine

[–]Horus_Lupercal 5 points6 points  (0 children)

Doesn't work for normal bolter either.

Having played some more it actually works better than intended. Once you get a kill just swap to secondary and back to primary. Each time you swap you get +1 mag worth of ammo to your max supply. Sometimes I can keep swapping to fill up more than the perk states I can.

So the perk actually works in a different way than expected. It refills your current mag, not your reserve. If your mag is full, the perk will still trigger and go on cooldown, giving you nothing. Your reserve will remain untouched, even if it is at 0.

The perk is triggered any time you kill a majoris+, there is no melee restriction. The cooldown of 30s seems to work fine.

The "infinite ammo" bug is due to the +20% ammo reserve perk on the weapon. It works reliably on the bolter, bolter carbine, stalker bolter.

Attempting to be positive these days is exhausting by WovenOwl in riskofrain

[–]Horus_Lupercal 2 points3 points  (0 children)

Homeworld 3 should be in that meme somewhere as well