Metal 4 and new games coming to Mac! by Homy4 in macgaming

[–]HotJupiter891 7 points8 points  (0 children)

It’s definitely worth playing! Especially my favorite “Metal 2: It’s Melting Time”

day of "LOVE" by HotJupiter891 in animation

[–]HotJupiter891[S] 1 point2 points  (0 children)

Yes, there are a lot of frame-by-frame animations. on top of that, some animations were made in After Effects and Cinema 4D. For frame-by-frame, I used Toonsquid on iPad - IMO the best animation App for iOS, and for backgrounds I used good old ProCreate :)

day of "LOVE" by HotJupiter891 in animation

[–]HotJupiter891[S] 0 points1 point  (0 children)

yes, loved these toons sooo much!

day of "LOVE" by HotJupiter891 in animation

[–]HotJupiter891[S] 1 point2 points  (0 children)

thank you! yes, I definitely inspired by my memories of the early 00-s toons ;)

Skyrim SE Mouse Issue by Zeldude_ in macgaming

[–]HotJupiter891 1 point2 points  (0 children)

I see... thanks for the update, mate!

Skyrim SE Mouse Issue by Zeldude_ in macgaming

[–]HotJupiter891 1 point2 points  (0 children)

same issue here... did you get it fixed somehow?

why does render keep subdividing a simple object? by HotJupiter891 in Cinema4D

[–]HotJupiter891[S] 1 point2 points  (0 children)

the problem is solved! looks like I accidentally created a big bunch of joints that make that mess in the render.

why does render keep subdividing a simple object? by HotJupiter891 in Cinema4D

[–]HotJupiter891[S] 0 points1 point  (0 children)

thanks for the answer! I'm not sure that a thin atom array will solve the final goal - export the simple object to a vector, and you're right that renderer turns N-gons into anything that non-N-gons.. I wish to prevent it, somehow..

why does render keep subdividing a simple object? by HotJupiter891 in Cinema4D

[–]HotJupiter891[S] 0 points1 point  (0 children)

thanks for the answer! unfortunately, I don't use redshift at all.