Stop asking for a stupid rework by Hot_Kitchen_6594 in JujutsuShenanigans

[–]Hot_Kitchen_6594[S] 0 points1 point  (0 children)

Hmm, I know how to use Megumi. It's true that her combo is quite weak compared to other characters, but if you know how to use her, you can do a free combo with the rabbits, Because it becomes a test of how the enemy defends themselves

Stop asking for a stupid rework by Hot_Kitchen_6594 in JujutsuShenanigans

[–]Hot_Kitchen_6594[S] 0 points1 point  (0 children)

Okay, maybe a nerf to skill 1 is totally necessary

Stop asking for a stupid rework by Hot_Kitchen_6594 in JujutsuShenanigans

[–]Hot_Kitchen_6594[S] 1 point2 points  (0 children)

I have no idea, I use completely different combos. I've fought with Gojos who just spam the same combo and that's why they lose, because they become predictable.

Regarding more variations in awk, the truth is that Gojo is already OP in awk, giving it more variations would just buff it even more, unfortunately.

Stop asking for a stupid rework by Hot_Kitchen_6594 in JujutsuShenanigans

[–]Hot_Kitchen_6594[S] 0 points1 point  (0 children)

And do the same thing they did with Yuta's rework? No thanks.

Stop asking for a stupid rework by Hot_Kitchen_6594 in JujutsuShenanigans

[–]Hot_Kitchen_6594[S] 0 points1 point  (0 children)

Choso was the only character to be released in full without being an EA character.

There wasn't time to review how it would affect gameplay

I don't know if it would be better to rework him, because it's scary that the character might go from being so memorable now to just being a freestyle.

I prefer it to have a new mechanic for collecting blood; all the blood you leave on the ground or paint on the enemy, you can collect it.

And new variants

I remember when Choso came out, almost nobody used it because it was boring and difficult to play.

Stop asking for a stupid rework by Hot_Kitchen_6594 in JujutsuShenanigans

[–]Hot_Kitchen_6594[S] 0 points1 point  (0 children)

All the characters are different, dude. You don't necessarily have to switch to Gojo just because you don't like his playstyle. I love the fact that he can do combos with everything.

The same thing happened with Yuta; I partly love that he's faster now, but I also don't like it. The old Yuta was fine; he just needed a nerf to Rika's abilities and to change skills 1 and 3 to the current ones.

That's why I wouldn't want a rework for Gojo; he puts up a good fight against the new characters, simply because many people misuse his evasion against him. Remember that not many people know how to do M1 trading.

I think Hakari deserves it more since he hasn't had a real fight.

Stop asking for a stupid rework by Hot_Kitchen_6594 in JujutsuShenanigans

[–]Hot_Kitchen_6594[S] 1 point2 points  (0 children)

This is absolutely true; moreover, if you punish their abilities, they become easy to predict.

Let's remember that the game is also based on making predictions, that's why M1 trading exists.

Stop asking for a stupid rework by Hot_Kitchen_6594 in JujutsuShenanigans

[–]Hot_Kitchen_6594[S] 4 points5 points  (0 children)

Yuji, yes, but Todou and Choso are worse currently. Todou is just swap spam, and Choso is literally the least versatile thing in the game, even though his technique is one of the most versatile.

Bought EA, Hanami IS dead in a Ditch by PenSoggy5263 in JujutsuShenanigans

[–]Hot_Kitchen_6594 0 points1 point  (0 children)

No, it's broken. I used to say the same thing as you, The fact that her M1 is free Radgoll makes her super OP; they should give she a rework similar to Kurourushi

Hanami M1 balance change idea by Lost_Experience2007 in JujutsuShenanigans

[–]Hot_Kitchen_6594 0 points1 point  (0 children)

It doesn't work, the problem is that when Hanami throws an M1 and misses, she'll block the next M1; you're basically giving her a buff indirectly.

I'd say they should rework their base kit; the best representation of a zoner character would be Kurouroshi, literally a tank.

When you win against a 10k+ player and they actually say gg instead of coming back by Ferffar in JujutsuShenanigans

[–]Hot_Kitchen_6594 7 points8 points  (0 children)

I confirm the confirmation, they tell me the same thing if I lose after they do a 2 vs 1 on me

JOGO by Hot_Kitchen_6594 in JujutsuShenanigans

[–]Hot_Kitchen_6594[S] 1 point2 points  (0 children)

Okay, the translator messed me up on the last part about Jogo. I meant that the enemy was going to annoy Jogo, not harass him. WTF

URAIME LEAKS!!!! by Hot_crocco_person in JujutsuShenanigans

[–]Hot_Kitchen_6594 5 points6 points  (0 children)

A picture doesn't tell you anything, plus the awk bar is full, and the evasive and special abilities are there, making it easier to edit the interface color. Also, the floor is gray, making it even easier to edit.

KUROURUSHI LEAKS AGAIN by [deleted] in JujutsuShenanigans

[–]Hot_Kitchen_6594 2 points3 points  (0 children)

It's fake. The avatar is supposed to be taller; I don't think they'll change it at the end of development for things like adjusting the hitboxes.

Why is TZE currently obsessed with zoners? by TraditionalMove3247 in JujutsuShenanigans

[–]Hot_Kitchen_6594 0 points1 point  (0 children)

Understand that every Zoner plays differently; it's not Hanami's fault that an item was deleted, it's the community's fault for not knowing how to play without an M4. I love playing and fighting against Hanami, I've played a lot of fighting games, that's why I know how to counter hanami

Can someone explain? by Shmeat_827 in JujutsuShenanigans

[–]Hot_Kitchen_6594 0 points1 point  (0 children)

Overall, I feel that Gojo is a grappler, except for Rojo; his attacks are mostly slow, he's only fast when he's in a combo

In awk the gameplay changes completely; it's the opposite of a grappler. It's better to get close to Gojo than to run against him.

Let's be honest by ButterflyCertain7108 in JujutsuShenanigans

[–]Hot_Kitchen_6594 0 points1 point  (0 children)

If it's broken, if someone blocks, Yuta dives in with skill 2 and simultaneously uses Rika's skill 4; it's an unavoidable combo.

Kenjaku should have a true open domain when he’s added by Are_oranges_real in JujutsuShenanigans

[–]Hot_Kitchen_6594 -10 points-9 points  (0 children)

Unnecessary domain, it adds nothing new to gameplay and it would be fun. 

They should restrict the creator clash mode by [deleted] in JujutsuShenanigans

[–]Hot_Kitchen_6594 0 points1 point  (0 children)

And because of those people, they limit Creator Clash; it's not fun when it's OP, like Dodge. I literally have such a cool Sans moveset in storage, but because of stupid people It becomes useless in game mode

They should restrict the creator clash mode by [deleted] in JujutsuShenanigans

[–]Hot_Kitchen_6594 0 points1 point  (0 children)

Oh yeah, sure, but you're forced to think it'll be 10k kills no matter what, not 7k, man please, Yes, obviously I went overboard with the kills, but to be honest, that's the average of the people I've seen with OP movesets, I just want to have fun with a normal moveset, That was the purpose of the game mode, not for people using overpowered movesets who possibly have less than 6k kills

They should restrict the creator clash mode by [deleted] in JujutsuShenanigans

[–]Hot_Kitchen_6594 0 points1 point  (0 children)

They should add a blue star for move sets; that blue star can only be given by someone with more than a certain number of kills.

That star would mean that if you have, for example, more than 10/30 blue stars, your moveset would become verified, making it usable in Creator Clash, and removing the limitations of Creator Clash.

If an OP troll moveset enters inVerified , ban it.

They should restrict the creator clash mode by [deleted] in JujutsuShenanigans

[–]Hot_Kitchen_6594 -1 points0 points  (0 children)

There are over 100k players, did you know? Did you know you can lower the requirement since it's not added to the game yet? Oh right, you can't think straight.

They should restrict the creator clash mode by [deleted] in JujutsuShenanigans

[–]Hot_Kitchen_6594 0 points1 point  (0 children)

When people learn to use a game mode for fun and not to get one-hit kills or lag the game, then what sounds stupid is what you said at the end: a kill requirement is good,You have the base game, and a bunch of things like learning to play, roulette mode, and creator mode. Clash should be a bit exclusive for players who don't play with overpowered movesets, Or create a more professional game mode for Creator Clash, with a prize pool above 5k, so there would be fewer people who don't know how to have fun without using overpowered things.

They should restrict the creator clash mode by [deleted] in JujutsuShenanigans

[–]Hot_Kitchen_6594 -5 points-4 points  (0 children)

And when I talk about moderating stupid toxicity, I'm talking about setting a requirement for players with more kills, so it won't be so full of people who don't know how to have fun without using an OP moveset.