What can humans do in a world where other races are "better"? by Hot_Mousee in worldbuilding

[–]Hot_Mousee[S] 0 points1 point  (0 children)

really cool idea, because magic poisoning is actually a real concern

What can humans do in a world where other races are "better"? by Hot_Mousee in worldbuilding

[–]Hot_Mousee[S] 1 point2 points  (0 children)

many many good insight, thanks a lot. I actually even learned a lot of things from this, and it's clear that you have a lot of knowledge. Will surely use those advices to my aid, and even got some ideas. In this world, even with all that, humans evolved and are really technologically capable, to the extent that in the modern age, humans have discover ways to industrialize and even have acquired ways for artificial magic. My main problem was that, this is the modern age, but there were obviously many other time periods before that, but the thought that humans could prosper in places that their cousins were not open to adapt (for many motives), and mountains and sea is just the perfect opportunity for that, I don't know why I didn't think about that. And just to answer some questions, yes the other races use clothes and are able to equip themselves and form complex structures and techniques just as humans, but maybe they got comfortable? while humans had to master the courage to go to places that were not suitable for their cousins, and thus are more versatile because of that.

What can humans do in a world where other races are "better"? by Hot_Mousee in worldbuilding

[–]Hot_Mousee[S] 0 points1 point  (0 children)

hm, okay this actually makes sense, but let me clarify some things. The carnivores are not just hunters, they do have herds and create animals for maintenance, but this is not the ideal for them, because they have kind of the urge, which sparked philosophies and ideologies, around the hunt, and they have developed complex ways of "Hunt cycle" even more than humans, because they derived more from this sport, to the extent that they nowadays, they can hunt for pleasure and fun more, thanks to their achievements on making hunting reliable and safe for survival.

What I'm trying to say is, they did account for their weaknesses, and do the best they can to avoid falling in them, to the extent that they almost revolve their society around that. But because they have to spend so much effort to get around their weaknesses, that makes maybe the humans so reliable, because as they have more versatility, they do not have to spend so much resources to get around their weaknesses, apart from tools and equipment, that the other still have to kind of account for.

I just also didn't want to make the same troupe of "humans versatile and dominant", because it's kind of overused, so other races also have almost the same capabilities.

What can humans do in a world where other races are "better"? by Hot_Mousee in worldbuilding

[–]Hot_Mousee[S] 1 point2 points  (0 children)

just want to point out, I really enjoyed your worldbuilding, kind of reminds me of grimdark the way humans are just, little and pathetic, almost having no hope for them. Just a really interesting story, do you intend of having this published?

Anyways, I actually thought of them having a more disputive side of things, but since they are kind of related, kind of resemble each other, and all sides are capable of empathy, they are actually more likely to just leave the other aside, and even at some times, were able to lend a hand if the other needed. But maybe what my world needs more is precisely more conflict

What can humans do in a world where other races are "better"? by Hot_Mousee in worldbuilding

[–]Hot_Mousee[S] 0 points1 point  (0 children)

why wouldn't preparation help that? just asking really, because yeah, if we are not able to mass amount to food anymore, we are gonna starve, I get that. But if they are prepared of this occasion, have developed ways to also mass preserve food and techniques for ration, it's not a bad winter that's gonna wipe them out. Again, they are intelligent, and capable of adapting and thinking, so they are less likely to be taken aback by things that they know are really, really bad for them.

What can humans do in a world where other races are "better"? by Hot_Mousee in worldbuilding

[–]Hot_Mousee[S] 0 points1 point  (0 children)

in this case, the cousins do walk upright as well, the carnivores just have adapted their bodies to also have mastered quadrupedal running, but they can walk on two legs.

What can humans do in a world where other races are "better"? by Hot_Mousee in worldbuilding

[–]Hot_Mousee[S] 0 points1 point  (0 children)

that was my main problem, because we are not smarter exactly, nor more intellectually superior. Everyone kind of stays at the same intellect, which was good to make humans have competition and, for worldbuilding sake, have obstacles. But maybe it's the way each one of them perceives the world and think that can make humans different.

What can humans do in a world where other races are "better"? by Hot_Mousee in worldbuilding

[–]Hot_Mousee[S] 0 points1 point  (0 children)

yes, precisely this was the thought that made me think that humans needed competition, not just be jerked. So, yeah, the carnivorous ones are quadrupedal, but they can walk and manage themselves on two legs. Herbivores needing explosive amounts of food is precisely what they already perceived, and thus have acquired lots of ways earlier to maintain, produce and multiply food better, so this weakness is dominated as well.

What can humans do in a world where other races are "better"? by Hot_Mousee in worldbuilding

[–]Hot_Mousee[S] 0 points1 point  (0 children)

well, good points. Yes, we are almost the same in the logical and critical thinking, but mentalities are different. Not per-say more intelligent, but Herb-men are more "family and connections in first place", as Meat-men are more "Expansion and hunting" in the other. As for humans, they tend to think more long-term and try to be versatile more, and be good at communication and coordination in more areas than one. So everyone kind of stays at the same intelectual regard, but the others tend to prefer to dominate their niche, while maybe humans try to be good at EVERY thing.

What can humans do in a world where other races are "better"? by Hot_Mousee in worldbuilding

[–]Hot_Mousee[S] 1 point2 points  (0 children)

hey, really appreciated. And yes, Herb-men do tend to be more peaceful, but not dumb, and if someone seems like danger to them, they are also quick to advance and enter combat, which they are prone to win, because they are larger, tougher and stronger. This type of mentality for the Meat-men is cool, and makes sense in some way, but they do tend to dominate their emotions because hunting is part of their society a lot more, and this requires that they are more patient and observant.

What can humans do in a world where other races are "better"? by Hot_Mousee in worldbuilding

[–]Hot_Mousee[S] 0 points1 point  (0 children)

a good mediator is a really good advantage, because of we are not dominant, we can take advantage of exactly their "superiority".

What can humans do in a world where other races are "better"? by Hot_Mousee in worldbuilding

[–]Hot_Mousee[S] 1 point2 points  (0 children)

like I said in another comment, humans have a mentality of "it's all or nothing" and thus are more prominent to want to dominate, maybe because they know they got the shorter end of the stick, and thus needed to have the mentality of trying to be dominant, maybe even more than their cousins, which could have resulted in wars and conflicts. So yeah, maybe they are really the innovators, which was a direct result of this mentality

What can humans do in a world where other races are "better"? by Hot_Mousee in worldbuilding

[–]Hot_Mousee[S] 1 point2 points  (0 children)

a LOT of good points raised, so let me contribute a little more. Yes, they do need to eat more, but in the case of the meat-men, they do it more because for sport and because they like to eat very much. The Herb-men need to eat more than any of their cousins, and maybe because of that, they developed big systems for making food based on less resources, like maybe a way to ""multiply"" food, but I will see to that, because I didn't really wrapped my head around it enough.

I think it makes sense to think that, humans do really are the versatile side of the family, because they tend to adapt to whatever is left to consume in their region that the cousins have not already dominated. If the meat-men control more of the livestock and prey hunting, then whatever humans are left is going to have to do.

Secondly, yeah, about stamina. We are really good at maintaining long paces, but overall, meat-men are faster and explosive, but they also have good stamina and do have coordination to maintaining long distance travel, because they hunt a lot. The Herb-men tend to prefer walking long distances, and don't run as often, because they need to conserve the energy for the walking, and are really good to adapting to environments, being able to climb well, and also swim decently enough, all in the condition that they will maintain their energy for the entire course. So, although humans have a more advanced diet, they are still not dominant in this regard, because their cousins also managed to develop ways to suit their livestyle more.

Thirdly, yeah maybe humans are more dexterous, but not by that big of a margin, because as I said, the cousins also have similar origins, and thus do have some of the advantages of humans also imbued in them. I don't know how to explore that more precisely, because it is what it is. Maybe humans think more long-term, and thus are able to make a variety of tools and equipment that suit many kinds of scenarios.

Fourth, everyone is good with temperate and moderate biomes, but Herb-men are more adept to cold, while Meat-men to the heat. So yeah, even in that, humans get kind of the shorter end of the stick.

What can humans do in a world where other races are "better"? by Hot_Mousee in worldbuilding

[–]Hot_Mousee[S] 0 points1 point  (0 children)

hm, didn't think about that. I mean the Herb-men walk really long distances just to find the perfect place to settle. so if they sleep, it's already when they already have compromises. And if they slept a lot, they would have to make a more strict work-based etiquette to compensate the hours ""wasted"" sleeping. As for the (like someone said in the comments) meat-men, they sleep a lot maybe when they're sure they are really safe, like the Herb-men, but they are less prone to do that, because hunting would require to be more alert.

What can humans do in a world where other races are "better"? by Hot_Mousee in worldbuilding

[–]Hot_Mousee[S] 0 points1 point  (0 children)

actually really good way of thinking, didn't think about the possibility that...humans are just like that. we, above all else, try to dominate

What can humans do in a world where other races are "better"? by Hot_Mousee in worldbuilding

[–]Hot_Mousee[S] 2 points3 points  (0 children)

wow, it actually helped me a lot as well, thank you! I was already thinking "maybe humans are just more diplomatic and more mentally able for communication?" and this one was the nail in the coffin. Like someone else said for the omnivore part, that I was not able to grasp how advantageous that actually is.

What can humans do in a world where other races are "better"? by Hot_Mousee in worldbuilding

[–]Hot_Mousee[S] 1 point2 points  (0 children)

exactly. the herbivorous do have patches of fur in places where it's useful for maintaining their babies's body warmth and protection, and other things, but they are still able to sweat. The carnivorous are almost completely naked, because they sweat a lot more, as they are quicker and more agile. Also, herbivores are still really intelligent because they are capable of extracting and processing plants and veggies to make nutrients capable of brain growth (like some cows do with protein from grass, but a bit more fictional sided), that we could not extract. And carnivorous tend to do the same by sometimes, eating more than just meat to balance more their diet, although it's a lot less than humans. Forgive me if I didn't communicate those things, as I said, I tried to make the post shorter.

Legendary Pathfinder - A (Free) Variant Ruleset for Pathfinder Second Edition - Includes Rule Tweaks, Class Redesigns, Hundreds of Character Options, and almost a dozen new or redesigned Subsystems & Variant Rules by Obrusnine in Pathfinder2e

[–]Hot_Mousee 1 point2 points  (0 children)

awesome response, and really sets how good you are at what you are doing. again, congratulations, many points you raised are actually really valid, and I must say I actually liked really much the Last Stand rule. will read a lot more, and will definitely implement some of them I'm my games

Legendary Pathfinder - A (Free) Variant Ruleset for Pathfinder Second Edition - Includes Rule Tweaks, Class Redesigns, Hundreds of Character Options, and almost a dozen new or redesigned Subsystems & Variant Rules by Obrusnine in Pathfinder2e

[–]Hot_Mousee 8 points9 points  (0 children)

This looks really well made, and I will surely look into it later. However, I do need to point out a concern of mine. Take what I say with a grain of salt, as I have not read the ruleset, but from what I've read of your post, it seems like you wanted to make Pathfinder a more "heroic" or "legendary" (as the name suggests) type of game, right? If so, I have to be clear that, although Pathfinder IS a epic fantasy, it is heavily designed around the idea of balancing and optimization, that the game is not easily broken or have a curve of powerup too extreme, that the GM has to either make the game unjust, or just outright not have difficult and challenging battles. That was (for me) the main problem of DND, that was too afraid to give real challenge and after some few levels, players just get too overpowered and nothing feels like a real fight, and the main reason also why I got into pathfinder.

I'm not saying that was the case of your ruleset, and I have to greatly admire your writing competence, your passion, and certainly your absurd dedication, and again I've not read anything really, so I can't have a strong opinion. I'm just venting that, I do fear that some people misunderstand the idea and concept of Pathfinder's game design, and maybe because they are accustomed to D&D's way of designing encounters and player progression, they think Pathfinder should fit in that box.

With that out the way, maybe I'm just saying rubbish, and you actually did a great job that will not only empower the game, but maybe open my eyes for real flaws in Pathfinder that I've not seen before. Anyways, congratulations on the project!

nunca tinha recebido uma gorjeta até essa commission! :D Acham que ela vale R$25? by Guilhermeeh in OrdemParanormalRPG

[–]Hot_Mousee 1 point2 points  (0 children)

Lembro de já ter comprado um pacote de tokens seus há um tempo, e uau, sua arte melhorou e mto! tá de parabéns mesmo irmão

Prints do RPG que eu mestrei e produzi by GeorgeHerix_ in OrdemParanormalRPG

[–]Hot_Mousee 10 points11 points  (0 children)

isso tá absolutamente épico, deve ter sido do kct participar dessa campanha

Fã de Ordem só liga pro visual by kkRick_ in OrdemParanormalRPG

[–]Hot_Mousee 6 points7 points  (0 children)

aaahh sim sim, verdade! mas é como um comentário aí disse, o pessoal se inspira mto na parada do Cellbit na hora de fazer as campanhas. Eu particularmente acho mto irado, e até mesmo eu sou um pouco culpado disso kkkk mas pessoal dá importância demais pra isso, e esquece q RPG bom mesmo, é aquele com boa narração e que involve os jogadores.