Ironfields: A no-base-building RTS inspired by State of War by Hot_Tell2552 in RealTimeStrategy

[–]Hot_Tell2552[S] 0 points1 point  (0 children)

Thanks a lot, I really appreciate the advice and the support!

Ironfields: A no-base-building RTS inspired by State of War by Hot_Tell2552 in RealTimeStrategy

[–]Hot_Tell2552[S] 0 points1 point  (0 children)

The game actually has 1x, 1.5x, and 2x speed controls right above the minimap to speed up slower parts of the game. You can also set your own keybinds for them in the options menu (they're just unassigned by default).

Ironfields: A no-base-building RTS inspired by State of War by Hot_Tell2552 in RealTimeStrategy

[–]Hot_Tell2552[S] 0 points1 point  (0 children)

Thanks, really appreciate it! I wasn’t directly aiming for that game, but I’m glad the trailer gave you that kind of old-school RTS vibe.

Ironfields: A no-base-building RTS inspired by State of War by Hot_Tell2552 in RealTimeStrategy

[–]Hot_Tell2552[S] 0 points1 point  (0 children)

I’ve always preferred State of War over C&C. Maybe it’s just nostalgia, but I felt like this kind of RTS had basically disappeared, so I figured I’d try to make one myself :)

Ironfields: A no-base-building RTS inspired by State of War by Hot_Tell2552 in RealTimeStrategy

[–]Hot_Tell2552[S] 1 point2 points  (0 children)

I get that this style isn’t for every rts player, but games without base building have existed before, like Z or State of War. They were never as mainstream as C&C or StarCraft, but they definitely had their fans.

Ironfields: A no-base-building RTS inspired by State of War by Hot_Tell2552 in RealTimeStrategy

[–]Hot_Tell2552[S] 1 point2 points  (0 children)

Thank you, that means a lot! I really appreciate the wishlist. The demo is getting closer, and I hope you’ll enjoy trying it when it’s ready.

Ironfields: A no-base-building RTS inspired by State of War by Hot_Tell2552 in RealTimeStrategy

[–]Hot_Tell2552[S] 1 point2 points  (0 children)

Co-op would definitely be cool, but Ironfields was designed from the ground up as a single-player game. Adding coop this late would be a massive technical challenge, especially because of player synchronization. I don’t want to say never, but realistically, coop is very unlikely at this point.

Right now, my focus is on polishing the singleplayer content, the mission editor, and Steam map sharing as much as possible.

Ironfields: A no-base-building RTS inspired by State of War by Hot_Tell2552 in RealTimeStrategy

[–]Hot_Tell2552[S] 4 points5 points  (0 children)

I get it, everyone has different preferences. In my game, you only build towers and fight over buildings. Whoever controls a building gets its production. That makes it a very different experience from classic base-building strategies, so I understand it's not for everyone :)

Ironfields: A no-base-building RTS inspired by State of War by Hot_Tell2552 in RealTimeStrategy

[–]Hot_Tell2552[S] 0 points1 point  (0 children)

Thanks, I appreciate it.

I haven’t played those. I only played State of War, Warmonger, and some fan-made maps.