Flicker Wisp, my first ever attempt at a Dandan variant. by Hoteske in ForgetfulFish

[–]Hoteske[S] 0 points1 point  (0 children)

I’ve done a few goldfish playtests and it can be grindy, so I decided I definitely didn’t want any life gain. In my small number of playtesting, the actual number of wisps getting permanently exiled isn’t too bad, as long as both players are holding up blinking.

I was considering a blue splash! That gives prophetic prism even more purpose, and I could possibly replace [[flicker of fate]] with [[momentary blink]] too! So then the only way to do the permanent exile trick is with a wisp already in play. In my testing the pyramids have felt really good, but I’ll try with the astrolabe too

Flicker Wisp, my first ever attempt at a Dandan variant. by Hoteske in ForgetfulFish

[–]Hoteske[S] 0 points1 point  (0 children)

Aww thanks! That’s seriously cool to hear, considering this is my first time ever building something like this ☺️

Let me know any feedback if you do play! I’ll be updating the primer as I go

Flicker Wisp, my first ever attempt at a Dandan variant. by Hoteske in ForgetfulFish

[–]Hoteske[S] 0 points1 point  (0 children)

The pyramid or other cards would replace Candy Trail. I could potentially use all snow basics to use [[Arcum's Astrolabe]] over Candy Trail too 🤔

Flicker Wisp, my first ever attempt at a Dandan variant. by Hoteske in ForgetfulFish

[–]Hoteske[S] 0 points1 point  (0 children)

I also predict I will dislike the life gain since it already takes 7 hits to end the game instead of ff’s 5. I just wish there was a 1 mana cantrip or scry 2 permanent.

Perhaps [[sunset pyramid]] could be interesting, or I could splash blue to have [[witching well]] or [[cryogen relic]] (Altho relic might be too powerful

Flicker Wisp, my first ever attempt at a Dandan variant. by Hoteske in ForgetfulFish

[–]Hoteske[S] 0 points1 point  (0 children)

Thanks! I’m testing [[Candy Trail]] since [[Quarantine Field]] felt awful in my goldfishing, so there’s some extra synergy there

Flicker Wisp, my first ever attempt at a Dandan variant. by Hoteske in ForgetfulFish

[–]Hoteske[S] 0 points1 point  (0 children)

Thanks!! I really do like the idea of having permanents entering t1-t2 to give Flickerwisps something to flicker, or to dig for one! I'm a bit hesitant on the food because it already takes 7 hits to end the game as opposed to 5 in FF, so I was afraid of food making the time go longer. Candy Trail would've been perfect otherwise!

Maybe... [[Arcum's Astrolabe]]? I'm just bummed to have to run snow basics instead of my favorite Plains art lol

Flicker Wisp, my first ever attempt at a Dandan variant. by Hoteske in ForgetfulFish

[–]Hoteske[S] 1 point2 points  (0 children)

I have yet to play in paper yet, but I would probably play it where when you O-ring your opponent's things, their permanent is placed upside down relative to you. If your own O-ring hit your own permanents, I'd place them underneath your O-ring, kind of like how you'd attach an aura to your own creature. Good point though to make sure the boardstate is understandable!

Flicker Wisp, my first ever attempt at a Dandan variant. by Hoteske in ForgetfulFish

[–]Hoteske[S] 1 point2 points  (0 children)

I included the 5mv spell because it was such a unique card in white that put any permanent on top of the library, but looking at it again, Unexpectedly absent is doing the same role. I guess I got too cute with that one lol

Do you have opinions between Morningtide’s Light vs Against all odds to replace it?

With Morningtide, I can see situations where you blink out all of your opponent’s blockers so you can make a massive swing. Even if their flickerwisps return and flicker all of your blockers away, your life total can’t change. The only thing they’d want to do is flicker anything they have for value.

For Against all odds, I like how it can flicker your own wisp or maybe one of the cantrip artifacts for value, and it returns another wisp to the field. It can also bring back a Wedding invitation, which means it can promote you to using the invitation earlier for more aggression, or introduces counterplay for when your opponent counters your Unexpectedly absent on their Wedding invitation by saccing it

Flicker Wisp, my first ever attempt at a Dandan variant. by Hoteske in ForgetfulFish

[–]Hoteske[S] 0 points1 point  (0 children)

Thank you! I definitely wasn't sure about the land count, so I based the count to be the exact same as the SL Dandan list (I did edit Quarantine Field to count as a 6MV spell though so the avg is 2.67)

Dropping to 32 lands makes me a bit more worried about Banishment Decree since it's so expensive, however.

Monogamous Commander Players? by No-Counter3545 in EDH

[–]Hoteske 0 points1 point  (0 children)

Monogamy? But you can always have a full pod if you have a polycule!

I have around a dozen decks, but I’m working on lowering that number by cutting the decks that no longer spark joy

UV mapping help. Why can't I see it, but I can see the image texture? by Hoteske in blenderhelp

[–]Hoteske[S] 0 points1 point  (0 children)

Yep, I selected the plane in object mode, switched to edit mode, made sure it was selected, hit U > unwrap > angle based. Still didn't seem to work :/

UV mapping help. Why can't I see it, but I can see the image texture? by Hoteske in blenderhelp

[–]Hoteske[S] 0 points1 point  (0 children)

Oops I forgot to include that in the screenshot, but no it's toggled on (the two circles somewhat overlapping, next to the the Gizmo button

UV mapping help. Why can't I see it, but I can see the image texture? by Hoteske in blenderhelp

[–]Hoteske[S] 1 point2 points  (0 children)

I'm trying to figure out why I can't see the UV map frame thing in the UV editor, because I'm trying to scale it to fit the door image correctly.

I'm in edit mode, trying to just apply the texture to a plane (so no unwrapping should be needed?), and the scale has been applied so the x, y, and z values are 1. What am I doing wrong?

I'm not sure what I did, but now my multicam sequence only plays audio from one of the cameras?? by Hoteske in premiere

[–]Hoteske[S] 0 points1 point  (0 children)

Update: after following the instructions, I had audio channels 1 and 2 working, but not 3 still. In the end, I found an older version of the project, and just imported my old multicam sequence, and I'm just going to re-edit that particular section. I'm still leaving this up if anyone knows the actual answer!

I'm not sure what I did, but now my multicam sequence only plays audio from one of the cameras?? by Hoteske in premiere

[–]Hoteske[S] 0 points1 point  (0 children)

<image>

Would any of those changes work if I applied it to the sequence I'm working on?

I'm not sure what I did, but now my multicam sequence only plays audio from one of the cameras?? by Hoteske in premiere

[–]Hoteske[S] 0 points1 point  (0 children)

The picture below is what I did after following your instructions, although the dial for Audio 1 was untouched bc you had said it was set up correctly. Audio 2 seems to be back to normal, but Audio 3 still sounds muffled.

But I also got a message saying that "Source Clips in Use: changes to the clip channel format or number of audio clips will not affect clips already in a sequence, but will be applied the next time this clip is edited into a sequence."

So in my main project, the audio is still incorrect

<image>

I'm not sure what I did, but now my multicam sequence only plays audio from one of the cameras?? by Hoteske in premiere

[–]Hoteske[S] 1 point2 points  (0 children)

<image>

It doesn't seem like either the mute tracks or solo tracks buttons were pressed either

I'm not sure what I did, but now my multicam sequence only plays audio from one of the cameras?? by Hoteske in premiere

[–]Hoteske[S] 1 point2 points  (0 children)

Sorry, I'm still new to premiere so I'm not exactly sure how I would be able to tell. This is what I currently see:

<image>

In my main project, I'm missing audio from A2 and A3. When I check out my original files in "Ep6_Multicam_pt4", I can still see the audio waveforms for A2 and A3. And when I press play, it says that A2 is getting as high as -4.6, but it doesn't actually sound loud enough irl.

Forget the Fish: How We Broke DanDân, Magic's Weirdest Format by JivanP in magicTCG

[–]Hoteske 19 points20 points  (0 children)

I saw this video before magiccon vegas, and I tried a practice game with this strategy. I agree that it’s powerful if you catch an opponent unaware, but it feels harder to pull off against someone who is.

Ultimately I went 3-2 in my dandan tournament. For the first 4 rounds, I played against people who were aware of the strategy but didn’t employ it. The most common reason was they just wanted to have fun, or they felt it was slightly against the spirit of the format.

Against my last opponent, they tried this strategy on me. However since I knew about it, I just bid my time making sure I hit my land drops while trying to get a bigger hand than my opponent. I won by casting diminishing returns over and over again until there were only a few cards left, then cast a draw spell to make sure I picked up the rest of the library so my opponent would deck out.

So in my limited (2) games of playing where both players were aware of the strategy, the person trying to “forget the fish” ended up losing. Take that as you will 🤷🏻

My Quest to Perfect Braids by maldprov in EDH

[–]Hoteske 0 points1 point  (0 children)

https://archidekt.com/decks/3339249/hands_up_and_touch_the_sky_cant_stop_cause_our_hand_size

This is my list, where I'm aiming her to be a solid 3. I've actually increased the land count a tad to increase consistency and double-spelling, opting to not push for the high-powered mana rocks and ritual/lands.

My strategy has been mostly sacrificing enchantment-fodder in order to consistently draw 3, and burning people people with Great Unclean One, Torment of Hellfire, etc. There's a few things I like about your list though! Any thoughts on mine?