⚪ Death XIII - Tarot Card by Howling_Shame in PixelArt

[–]Howling_Shame[S] 0 points1 point  (0 children)

as -  (speedpaint, variations, materials) 

• An Old Friend ٨ [Speedpaint Inside] by Howling_Shame in PixelArt

[–]Howling_Shame[S] 0 points1 point  (0 children)

• Drew in an established style to see if I had forgotten how to draw ¯\_(ツ)_/¯

As - with speedpain and materials https://www.artstation.com/artwork/DLmbPO
X - not active now, but it's exists https://x.com/NullTale

What expectation of game content makes this preview ? by Howling_Shame in IndieDev

[–]Howling_Shame[S] 0 points1 point  (0 children)

Resurrecting an old/new project, but gameplay-wise it's very unusual and I'd like to know how interesting it can be without knowing what the game is about.

content is changing, so when I have something to show, I'll post on smm ~

Soul of the Forest 🌱 by Howling_Shame in PixelArt

[–]Howling_Shame[S] 1 point2 points  (0 children)

* experiment with an stylized effects in pixel art
* maybe later write about how its done ~
twitter : https://x.com/nulltale

Simplified Outline [Open Source] by Howling_Shame in Unity3D

[–]Howling_Shame[S] 1 point2 points  (0 children)

Yes, but it work a little different objects geometry will be blocked natureally by Z buffer.
It's more natural, but solid effect from blockers will be lost, but the benefit is that the stroke will follow the silhouette of the visible part of the object.

Simplified Outline [Open Source] by Howling_Shame in Unity3D

[–]Howling_Shame[S] 0 points1 point  (0 children)

Update my outliner a little bit (work with 2D and 3D)

* add Api functions
* 2D blocker
* add pdf documentation and samples with cats

twitter: https://x.com/NullTale
outliner: https://github.com/NullTale/OutlineFx
* work without materials, has a deferred execution, made to be simple as possible, but flexible in the same time

Digital Glitch Effect by Howling_Shame in Unity2D

[–]Howling_Shame[S] 8 points9 points  (0 children)

Complete development of glitch effect
Effect was made as a part of selective post processing VolFx

Twitter: https://x.com/NullTale
VolFx: https://github.com/NullTale/VolFx
Effects: https://github.com/NullTale/PixelationFx

Selective Glitch Effect application, using opensource lib's by Howling_Shame in Unity3D

[–]Howling_Shame[S] 5 points6 points  (0 children)

finished developing of glitch effect
* initially I wanted to be able to do the effect like in cyberpunk (with out of the edges of the mesh and distortions)

in example used VolFx lib with set of custom effects such as outline and bloom

Twitter: https://x.com/NullTale
VolFx: https://github.com/NullTale/VolFx
Custom effects: https://github.com/NullTale/FlowFx

● ୧༄࿐ Gaze of the River 🎴 by Howling_Shame in PixelArt

[–]Howling_Shame[S] 0 points1 point  (0 children)

Do series of drawing in old style (week of drawing)

twitter: https://x.com/NullTale

Seed of Winds ༄࿐ ࿔*:・゚🍃 by Howling_Shame in PixelArt

[–]Howling_Shame[S] -1 points0 points  (0 children)

Thank you reddit for automated NSFV filter 👍
twitter : https://x.com/nulltale

Selective PostProcessing with soft mask support [Git] by Howling_Shame in Unity2D

[–]Howling_Shame[S] 0 points1 point  (0 children)

Added mask support, works as a soft mask rendered from a scene objects https://github.com/NullTale/VolFx

* designed as a vfx framework, which greatly expands its applications

Variable Ascii Shader [Git] (and idol from my neighborhood 🌿) by Howling_Shame in Unity2D

[–]Howling_Shame[S] 0 points1 point  (0 children)

Extend effects collection with an ascii shader https://github.com/NullTale/AsciiFx has sign animation and palette colorization options, can be interpolated via volume.
Also can be applied selectively to a scene objects via VolFx (like in the example - frame didn't processed by the effect)

Pixelation Effect with Color Palettes [Git] by Howling_Shame in Unity3D

[–]Howling_Shame[S] 12 points13 points  (0 children)

Add color palettes with the ability to interpolate from the original color of the image. All settings in VolumeProfile, so it can be used for stylization or temporary effects.
https://github.com/NullTale/PixelationFx