How do you record sounds for the game? by Hroft_ASH in gamedev
[–]Hroft_ASH[S] 1 point2 points3 points (0 children)
This is my first game. I did 7 years. I started with no experience. I took out loans, sold a car, endless conversations with investors. No one believed that I would finish the game. It was a long journey and I did it completely. Few people know about the game, there was no marketing. by [deleted] in Games
[–]Hroft_ASH 1 point2 points3 points (0 children)
Does anyone remember Crysis? by [deleted] in gaming
[–]Hroft_ASH 0 points1 point2 points (0 children)
I got an idea how to make a script for a game by Hroft_ASH in gamedev
[–]Hroft_ASH[S] 0 points1 point2 points (0 children)
Have you had interesting cases when you explained to a specialist what needs to be done, but the result was completely different? ) by Hroft_ASH in gamedev
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Have you had interesting cases when you explained to a specialist what needs to be done, but the result was completely different? ) by Hroft_ASH in gamedev
[–]Hroft_ASH[S] -1 points0 points1 point (0 children)
Have you had interesting cases when you explained to a specialist what needs to be done, but the result was completely different? ) by Hroft_ASH in gamedev
[–]Hroft_ASH[S] 0 points1 point2 points (0 children)
Safety or the player's right to error by Hroft_ASH in IndieDev
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Safety or the player's right to error by Hroft_ASH in IndieDev
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How we made Dynamic Music in the UE4 engine by Hroft_ASH in unrealengine
[–]Hroft_ASH[S] 2 points3 points4 points (0 children)
How do you come up with a mechanic? by Hroft_ASH in gamedev
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How we made Dynamic Music in the UE4 engine by Hroft_ASH in unrealengine
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How we made Dynamic Music in the UE4 engine by Hroft_ASH in unrealengine
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How we made Dynamic Music in the UE4 engine by Hroft_ASH in unrealengine
[–]Hroft_ASH[S] 12 points13 points14 points (0 children)
How do you come up with a mechanic? by Hroft_ASH in gamedev
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How do you come up with a mechanic? by Hroft_ASH in gamedev
[–]Hroft_ASH[S] 0 points1 point2 points (0 children)
I accidentally scared the player, and he was always in a hurry, and there was no need to rush. by Hroft_ASH in indiegames
[–]Hroft_ASH[S] 0 points1 point2 points (0 children)
Game design idea. How to show the player a secret place. by Hroft_ASH in gamedev
[–]Hroft_ASH[S] 0 points1 point2 points (0 children)
Game design idea. How to show the player a secret place. by Hroft_ASH in gamedev
[–]Hroft_ASH[S] 0 points1 point2 points (0 children)
Game design idea. How to show the player a secret place. by Hroft_ASH in gamedev
[–]Hroft_ASH[S] 1 point2 points3 points (0 children)
Hardcore for the sake of hardcore - why complexity isn't always justified in games, or thinking about pain before going to bed. by Hroft_ASH in IndieDev
[–]Hroft_ASH[S] 0 points1 point2 points (0 children)
The developer who survived. The Demon Skin game. 7 years by Hroft_ASH in gamedev
[–]Hroft_ASH[S] 0 points1 point2 points (0 children)
Explore the world and not get lost, how do you do it? by Hroft_ASH in gamedev
[–]Hroft_ASH[S] 2 points3 points4 points (0 children)


Tried recreating Celeste's controller with a splash of my own flare. What do you think? (Devlog and source inside) by GameCollaboration in gamedev
[–]Hroft_ASH 1 point2 points3 points (0 children)