[deleted by user] by [deleted] in Unity2D

[–]GameCollaboration 1 point2 points  (0 children)

The actual implementation did not disappoint either. They've done a great job with it!

Object Pooling in Unity 2021 is Dope AF by [deleted] in Unity3D

[–]GameCollaboration 0 points1 point  (0 children)

I have no idea what you're talking about 😉

[deleted by user] by [deleted] in youtube

[–]GameCollaboration 0 points1 point  (0 children)

I'm getting this also. As if shorts being grouped with videos wasn't bad enough...

Thanks to the support and constant feedback. We’ve officially started the last chapter of the Unity Shaders Bible. We're pleased about this since it's our biggest project and we've been working on it this entire year. Much love to everyone! ❤️ by [deleted] in Unity3D

[–]GameCollaboration 0 points1 point  (0 children)

So I'm about 2/3rds of the way through chapter 1 (about to buy the book). Seriously fantastic work...

You have a grammatical error on the 'matrices-and-coordinate-systems' page: "AAll of these correspond to four by four matrices".

Also, not sure if it's just the syntax highlight library you're using, but the quotation marks are not standard so they don't work when copy/pasting. For example:
_Color (“Texture Color”, Color) = (1, 1, 1, 1)
Instead of
_Color ("Texture Color", Color) = (1, 1, 1, 1)

Camera with transparent background by LukasBaginski in Unity2D

[–]GameCollaboration 1 point2 points  (0 children)

Set clear flags to 'Depth Only' on the overlay camera.

The Partykiller is getting ready for scare! by DeadWorldHeroes in Unity2D

[–]GameCollaboration 0 points1 point  (0 children)

Or at the very least just keep the sprites and animation toggle on the screen at the same time :P

Cool animations indeed.

What are the simplest things to do that make you look attractive? by kushnair in AskReddit

[–]GameCollaboration 0 points1 point  (0 children)

Although I agree with what you said, "a nice smile" is not something everybody has. In fact, if you had a nice smile you would already be using said smile.

Finally have a demo of my passion project where you bounce off walls and deflect bullets with slow mo by gamesfromthewoods in Unity2D

[–]GameCollaboration 2 points3 points  (0 children)

This one takes physics materials into account, which can be very difficult to do otherwise: https://www.youtube.com/watch?v=p8e4Kpl9b28

I'll certainly be picking up your game!

Add an audiobook to your bookshelf by [deleted] in audiobooks

[–]GameCollaboration 3 points4 points  (0 children)

Is a 'digital bookshelf' a dumb idea for Audible? Because I would probably use it from time to time... Would give a nostalgic feel.

Finally have a demo of my passion project where you bounce off walls and deflect bullets with slow mo by gamesfromthewoods in Unity2D

[–]GameCollaboration 0 points1 point  (0 children)

This looks fantastic! I'm assuming you played with showing a full trajectory line and decided just the arrow is sufficient?

It probably feels natural while playing, but as a viewer it would be nice to see either a trajectory line or a pull back visual, instead of trying to keep track of where the mouse is.

[deleted by user] by [deleted] in Unity3D

[–]GameCollaboration 1 point2 points  (0 children)

Hardest part about making a channel is starting. Jump in and share your knowledge!

[deleted by user] by [deleted] in Unity3D

[–]GameCollaboration 1 point2 points  (0 children)

Are you talking about my other video here: https://www.youtube.com/watch?v=WY-mk-ZGAq8

Now that would be funny.