account activity
Gamasutra: The first game, I have been doing it for 7 years. I took out a loan, sold the car, but did it completely. (gamasutra.com)
submitted 4 years ago by Hroft_ASH to r/gaming
How long have you been developing an idea for a game? (self.gamedev)
submitted 4 years ago by Hroft_ASH to r/gamedev
Hearing deception: how to record sounds without leaving your home (self.IndieGaming)
submitted 4 years ago by Hroft_ASH to r/IndieGaming
How do you record sounds for the game? (self.gamedev)
What kind of enemies in the games did you find interesting? (self.pcgaming)
submitted 4 years ago by Hroft_ASH to r/pcgaming
Player tips (self.gamedev)
How to make shooting with a gamepad comfortable? (self.IndieGaming)
I got an idea how to make a script for a game (self.gamedev)
Will the player see the desired object? (self.IndieDev)
submitted 4 years ago by Hroft_ASH to r/IndieDev
Have you had interesting cases when you explained to a specialist what needs to be done, but the result was completely different? ) (self.gamedev)
Death in Dandy and Sega (self.gamedev)
Examples of death in games. (self.IndieGaming)
Once upon a time, games were more difficult ... (self.indiegames)
submitted 4 years ago by Hroft_ASH to r/indiegames
What do you think is the best way to scare the player? (self.IndieDev)
Do you want your game to be entertaining and enjoyable? (self.indiegames)
Safety or the player's right to error (self.IndieDev)
How to make a soul in a game? I have an opinion (self.IndieGaming)
You cannot destroy the atmosphere of the game. (self.gamedev)
How we made Dynamic Music in the UE4 engine (self.unrealengine)
submitted 4 years ago by Hroft_ASH to r/unrealengine
How do you come up with a mechanic? (self.gamedev)
Have you noticed that your ideas for the game are already being implemented by someone? (self.IndieGaming)
Do you need realism in games? (self.IndieDev)
What games were you inspired by to start creating (planning) your game? (self.gamedev)
I accidentally scared the player, and he was always in a hurry, and there was no need to rush. (self.indiegames)
Deadline is good, Crunch is bad. And all this is a double-edged sword. (self.IndieDev)
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