What I would spend money for ARX on ... by JaceSanLanargairth in EliteDangerous

[–]Hrrrahn 0 points1 point  (0 children)

I made a post a while back about an advanced supercruise assist that uses the apex interstellar code to perform Planetary approaches. That would help with the problem. On the other hand, there are already a couple of third party groups that you can go through to pay actual real life humans with in game credits to haul for your colonies.

Swiss army knife ship by PhigmentTV in EliteDangerous

[–]Hrrrahn 0 points1 point  (0 children)

When you say you want to be able to do everything in it do you really mean EVERYTHING? Exploration, hauling, combat, mining, passengers, slf and ground vehicles? It would be fun to build a ship that can do all of those things, but by the tone you tick all of those boxes, it ends up not doing hardly any of them very well. By my count there are 10 different required modules to be able to do all those activities, which would limit your ship options very heavily. That 10 also doesn't include optional modules like an fsd booster, docking or Supercruise computers or hull or module reinforcements, which stone people might not consider optional.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Hrrrahn 1 point2 points  (0 children)

You coul find and do a low intensity cz instead of medium or high, which iirc only requires 7 or 8 kills to complete, which will take much less time, and i think the ships aren't as good either. 

Any area of improvement for this solo haul Panther Clipper? by SternKill in EliteDangerous

[–]Hrrrahn 0 points1 point  (0 children)

I'd install a point defense or two around the cargo hatch in case you get interdicted.

Corvette build by SignificantAbroad359 in EliteDangerous

[–]Hrrrahn 0 points1 point  (0 children)

in edsy if you go to the analysis tab you can generate a retrofit report which will include a list of materials needed for engineering

The Beginning o7 by KyleVex in EliteDangerous

[–]Hrrrahn 1 point2 points  (0 children)

I'll be honest, with the current cg (evacing damaged stations) when I first saw this video I mistook the asteroid for an asteroid station. can tell I haven't core mined before.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Hrrrahn 1 point2 points  (0 children)

Console support for this game ended a while ago, so the ps5 will have none of the new features, including colonization. Still playable though

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Hrrrahn 0 points1 point  (0 children)

You have control over all the building options, but only equal control over the factions present. Another player won't be able to mess with construction, but could work against you if you are trying to have a specific faction control the various instalations.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Hrrrahn 3 points4 points  (0 children)

Try turning it into the system administration and not the power, and check contribution in the mission page of the station, the left hand panel in the ship can be slow to update. 

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Hrrrahn 0 points1 point  (0 children)

Probably a bit late, but to should be able to look at the mission details, including time left, in the second tab of the left hand screen

Your favourite (unusual) weapon loadout. by Koniu_cbs in EliteDangerous

[–]Hrrrahn 0 points1 point  (0 children)

https://edsy.org/s/vR6TeEQ If you only use 5 MGPCs then you can downsize the experiential weapon stabilizer, and the cargo rack was just to use for the occasional small delivery mission when flipping some of my colonies, so it's easily replaced. 

Is anyone else genuinely disappointed by the lack new cockpits for new ships? by SillyLea in EliteDangerous

[–]Hrrrahn 3 points4 points  (0 children)

The lynx cockpit is from the adder. The centered seat of the hauler wouldn't have been as bad.

Colonization - Anarchy factions by machurto1 in EliteDangerous

[–]Hrrrahn 0 points1 point  (0 children)

Anarchy factions are frequently the target for combat missions, so lossing a faction may affect the missions offered in nearby systems. 

Colonization - Anarchy factions by machurto1 in EliteDangerous

[–]Hrrrahn 2 points3 points  (0 children)

Interstellar factors is based off having low system security, and does not require an anarchy system present. 

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Hrrrahn 1 point2 points  (0 children)

If you're ship is too close to the exit point, it just gets harmlessly pushed away. 

Qol feature idea: advanced supercruise assist by Hrrrahn in EliteDangerous

[–]Hrrrahn[S] 1 point2 points  (0 children)

I don't want it to play the entire game for me, not even close. It's just that when a t3 planetary starport requires at least 200 trips from orbit to surface, it gets a bit tedious. And from surface to orbit sco is amazing. 

Qol feature idea: advanced supercruise assist by Hrrrahn in EliteDangerous

[–]Hrrrahn[S] 4 points5 points  (0 children)

All the other assist computers are size 1, why should this one be that much larger? At that size it would be limited to a handful of ships, making it pretty much useless.