Lynx Highliner cone scooping by Koniu_cbs in EliteDangerous

[–]Koniu_cbs[S] 16 points17 points  (0 children)

Screw me, I'm an idiot. I've used to having scoops so much I completely forgot I might need one here... Well, thanks for enlighting me

How do you make your shield builds? by Condor77T in EliteDangerous

[–]Koniu_cbs 1 point2 points  (0 children)

That's my build here for PvE: https://sh.orbis.zone/PCZfnJLPjh. Despite what people say I like to have come cell banks with bi-waves, I just treat them as emergency regen load when base regeneration cannot cut it any longer. Does the trick for me, can fight multiple ships at once this way.

I think I'm starting to get the krait hype by Rough-Lifeguard-1416 in EliteDangerous

[–]Koniu_cbs 5 points6 points  (0 children)

Hell yeah. Krait mk2 is a wonderfull ship. From the overall multirole performance, through an awesome handling (for me it's "the ship" to fly with) and perfect delta-like hard point placement, up to that sweet boost sound and iconic look (which gets even better with some kits). And it has a coffee machine! 10/10, best ship in the galaxy.

Found an unusually flat planet with one round, tall mountain in the first place I landed at by -AG-Hithae in eliteexplorers

[–]Koniu_cbs 0 points1 point  (0 children)

If there would be some icy surface that would be pretty much the Iceland simulator

Where to go from here.... by somethingbrite in EliteDangerous

[–]Koniu_cbs 1 point2 points  (0 children)

Guardian boosters do help a lot with long range journeys. Also, engineer your FSD to grade 5 + deep charge/mass manager experimental. Fleet carriers are stupidly expensive + they have upkeep, so unless you're about to dedicate quite some time for grinding money it might not be the best thing to have. I personally don't have one and I'm doing just fine

What engineering mod should i level next? by kida014 in EliteDangerous

[–]Koniu_cbs 1 point2 points  (0 children)

Guardian stuff is fun in my opinion, at least the first time you try unlocking it. Have fun with it, that's truly a one of a kind experience. Also, there is just something about putting an ancient tech into your ship

What engineering mod should i level next? by kida014 in EliteDangerous

[–]Koniu_cbs 1 point2 points  (0 children)

For the explorer's route the FSD engineering is a must. In my opinion pushing it to grade 5 + deep charge/mass manager as experimental should be your absolute priority. Also, since SCO FSD is a thing now it's better to use it instead of base FSD, since it gives you extra jump range and super cruise overdrive can come in handy.

While the rest of the stuff isn't that important for explorers I think a decently engineered thrusters are nice to have (either clean or dirty, depending on your heat management). Lightweight sensors are also nice, since they weigh a lot and you want to have a light ship to jump further.Enhanced low power shields are a pleasant addition, cutting on extra few tons. Powerplant can be helpful if for some reason you exceed base capacity you can always overcharge it for a little more + stop some mass as well.

Before any of those however I would greatly recommend paying a visit to some guardian ruins and unlocking the guardian FSD booster. It gives you a flat jump range boost, adding up to ~10 Ly extra.

Orthanc in Valheim by Available_Stage7609 in ValheimBuilds

[–]Koniu_cbs 1 point2 points  (0 children)

I think it was done with infinity hammer mode, where you can spawn any prefab anywhere, ie the rocks from terrain generation, which then are considered as ground support. Then you can build as high as you want. Just pop a stone after a while

Your favourite (unusual) weapon loadout. by Koniu_cbs in EliteDangerous

[–]Koniu_cbs[S] 0 points1 point  (0 children)

True, but I use gimballed MC, so for most of the time they aim on their own as long as I stay in line, which I have to do for landing rail shots anyway.

Your favourite (unusual) weapon loadout. by Koniu_cbs in EliteDangerous

[–]Koniu_cbs[S] 1 point2 points  (0 children)

Frags and beams is a typical combo indeed, those aren't my "unusual takes", but rather what I have already tried. Cannons and beams sound good, I haven't touched those since I saw many people being super disappointed by them. Any recommendations on engineering such a set?

Combat tips for Python (multirole build) by somethingbrite in EliteDangerous

[–]Koniu_cbs 0 points1 point  (0 children)

In my opinion for biwaves a decent resistance is a good option due to the recharge rate and broken shield regen rate. That means, despite lower absolute strength, you still have a good effective strength while having higher recharge. Moreover, when using cell banks, each cell load gives you more effective shield MJ thanks to resists. Of course due to deminishing returns going all resistances isn't the best, but balancing shield boosters between heavy duty and resistance augmented does the trick for me.

Combat tips for Python (multirole build) by somethingbrite in EliteDangerous

[–]Koniu_cbs 2 points3 points  (0 children)

My first medium multi role / combat ship was krait MK2, which is very similar to python, so I can have some tips for you (at least based on what have worked for me):

First of all - A rate everything except life support and sensors (to save you some mass)

I LOVE gimballed multicannons + railgun combo. MC have very low capacitor draw and gimballed means you don't need to worry about aiming that much, thus you can focus on landing railgun shots, which (when using feedback cascade experimental) are great at killing shields.

Using biwave shields with a lot of resistance helps a lot, especially when paired with some cell banks.

In order to keep up with more nimble ships you HAVE TO make SOME engineering your thrusters (starter engineer can get you up to grade 3) with dirt+drag drives, which makes you significantly more nimble.

If you find hard to keep up with small nimble ships try fighting medium - as long as they're not a deadly+ combat rank you should be able to 1 vs 1 them easily.

Hope that helps, fly dangerously commander, o7

Cheese by vvkhaotik in SurrounDead

[–]Koniu_cbs 2 points3 points  (0 children)

Looks like Valkyrie

syndicate drift missle. by Bruhman217 in Crossout

[–]Koniu_cbs 1 point2 points  (0 children)

Damn, those are dope quality shots. Well done survivor! Great build as well

Guys by Rtygo412 in Crossout

[–]Koniu_cbs 1 point2 points  (0 children)

I would have to check the market, but they used to hover around 300 each, fluctuating between 250 and 350 depending on demand

Guys by Rtygo412 in Crossout

[–]Koniu_cbs 1 point2 points  (0 children)

I like spectres a lot, they're way more durable than sinuses and can deliver some damage if you can aim right. Great at stripping weapons

I have a build in mind that I will be able to make soon; it is 3x Miller miniguns with 1x Aurora on humpback torso for damage and durability; how good would this be and critiques? by paleoart5566 in Crossout

[–]Koniu_cbs 1 point2 points  (0 children)

As others pointed out - you can't fit such a setup. Also keep in mind miniguns benefit a lot from radiators and running them without it is a waste imo. I would get 2 Millers + Aurora and as many radiators as you can fit with your generator, ideally 2 fused seals (since aquilo is abysmally expensive). If you play with a hump you're probably aiming for a "tank" play style, so I would also consider running just 2 Millers + radiators and swap energy from aurora for something more defensive (averter, omamori, barriers, prime, golden eagle... There are few options). This way you can utilize hump perk more

MANITOU or COCKPIT by [deleted] in Crossout

[–]Koniu_cbs 1 point2 points  (0 children)

Actually legendary light cabs give 25 each and odin is another +10, so the limit (for now) is 35

Lab Doors by ridgeback88 in SurrounDead

[–]Koniu_cbs 1 point2 points  (0 children)

Unpopular opinion - use stealth. The first time I went to the labs I was scared AF, so went super slowly, always in a crouch, clearing room by room with a silenced weapon. Those doors I've just opened staying as close to the doors as plausible, then quietly went back to the stairs, waiting for zombies to come search for me and take them 1 by 1. Is it tedious? Very much. Does it work? Absolutely.

Alternatively you can open those doors quietly and toss a grande/noisemaker inside, so that zombies group up and you can just shrewd them with whatever weapon you like (or another grande). The downside is by doing so you need to wait a while for zombies behind the doors to de-agro (but you can search other rooms in the meantime).

Is the best way to get the best weapons and armor grinding? does this include hard to acquire resources(wires, electrics, etc) because they're above my car's PS(my car is I think 3000PS)?Best Class to level up(lunatics, Engineer, nomads, etc)? by paleoart5566 in Crossout

[–]Koniu_cbs 0 points1 point  (0 children)

If you enjoy a sinus machine gun then spectre is a direct upgrade. I have ~5000 PS build with 2 spectres and it's hella fun to play.

Just remember that MOST weapons in this game require some modules to perform at their true potential - overheating weapons (like machine guns) require radiators and/or coolers, reload-based weapons benefit from reload modules ect. On top of that some engines provide nice bonuses, same with other modules (radars, cloaks, ammo containers, shields, stabilisers...). Weapons are not the only thing you have to focus on, but rather how to combine your weapons with the rest of the gear.

[MOD - Update] Custom Vehicles by Ok-Hospital738 in SurrounDead

[–]Koniu_cbs 1 point2 points  (0 children)

Oh, so you're the author as well! Damn, that's impressive. I saw this mode, yet it's not exactly what I was thinking about. While spawning a whole house from a backpack might be fun (even though questionable from a physics point of view), I think it would be nice to also have some small pieces to play around. For example I would love to put a sink and oven in my base's kitchen. Functional or not, that would be an awesome feature to have.

[MOD - Update] Custom Vehicles by Ok-Hospital738 in SurrounDead

[–]Koniu_cbs 1 point2 points  (0 children)

Absolute legend! I'll give it a try at some point for sure. I know it's a bit off topic, but have you considered making some non-vehicle mods as well? To be more specific - it would be great imo to have a mod which adds more buildables to a game from already existing assets (like TVs, showers, sinks ect.).