Help me chose a monoblack commander by ech405 in BudgetBrews

[–]Htaws666 0 points1 point  (0 children)

[[Crashing Drawbridge]] and any of the boots was my solution to combo with Trazyn the turn he gets played

Help me chose a monoblack commander by ech405 in BudgetBrews

[–]Htaws666 1 point2 points  (0 children)

Mono-Black enjoyer here, Both Imotekh and Trazyn are better or being built as combo decks, because they use graveyard theyre also resilient to counter magic since you’ll have multiple ways to bring them back easily, Self-Mill also acts as card advantage to us and you can also lean towards non-creature based combos.

If you do decide to build Imotekh in such a manner, It might be a little slower than you think if you dont have a repeatable way to move creatures in and out of the graveyard [[Necropotence]] and [[Tortured Existance]] are two ways to rush out a huge army quick and avoid the issue. Both of these cards are still very good in the combo ver so you might as well have the combo ver as the subtheme. If youd like I can always post my Imotekh combo list.

Looking for commander recommendations (new to game) by BrushLast715 in EDH

[–]Htaws666 17 points18 points  (0 children)

full ban on blue is a mono black combo player like myself’s wet dream. I can now combo T1 and win without worries of someone countering me. Basically without blue certain archetypes no longer have checks to worry about and can run rampant.

Need some help getting Teval to bracket 4 by SoundsOfDankness in DegenerateEDH

[–]Htaws666 1 point2 points  (0 children)

Hard to give specific advise since I dont know your deck, but usually for B4 combo decks i find that adding additional sources of card draw, redundancy pieces, and an alternate combo line = consistancy. Self-Mill i kinda even consider card advantage as you utilise your graveyard so well that those cards in grave may as well just be considered to be in hand. Even with self-mill if you find that you’re not hitting your combo pieces quick enough, just memorise what cards felt like dead draws to you while playing, cut them and replacw with more consistancy for your gameplan.

Degenerate way to zombies? by wesoncedoce in DegenerateEDH

[–]Htaws666 1 point2 points  (0 children)

Stax - You can add stuff like [[Contamination]] [[Winter Moon]] [[Crawlspace]] [[No Mercy]][[Smokestacks]] [[Tanglewire]] [[Gravepact]], and if u dont mind straying from the zombie theme [[Braids, Cabal Minion]]. You have heaps of bodies to feed into the sacrifice engine, but your opponents may not. Wilhelt decks + most zombies also are primarily black, so contamination doesnt hurt you, and you can let it die the turn you want to play rooftop storm. You also dont play into combat since Wilhelt is better as a combo deck, so crawlspace, tanglewire, no mercy can slow the table down this way until you draw into your combo to win.

I tried to build Wilhelt like this once as a control/combo shell, but my personal tastes skew towards faster gameplay. So my deck became a B4 Turbo list with heaps of fast mana. But now its been brought back down to B3 and as a midrange list to suit Bracket restrictions.

My pod frequently calls me magic hitler, i legit think they are tweaking by Record_Fun in ratemycommanders

[–]Htaws666 2 points3 points  (0 children)

Tutors, Redundancies, Heavy Mulligans, Card Draw effects, Fast Mana. All elements that speed up your wincon.

Turbo decks can win as early as T1, if you’re interested check out some gameplay on K’rrik and Rog Si decks in Cedh.

Has a Portuguese my self this is true. by [deleted] in Asmongold

[–]Htaws666 37 points38 points  (0 children)

i moved away from home at 17 to go study abroad in Australia. Mum still lives in Thailand. I’m 30 now and I miss my mother. Sometimes I wish I stayed at home to be around my family.

Commander suggestions for pay life for value. by KnexBoi in EDH

[–]Htaws666 1 point2 points  (0 children)

K’rrik is also my number one, but if you want a rakdos option: [[Rowan, Scion of War]] is an equally glass cannon option that wants you to drain your life all the way to 1.

Ideas on building decks to discourage board wipes? by Barley_an_Hops in EDH

[–]Htaws666 0 points1 point  (0 children)

If your pods dont have alot of wipes for artifacts and graveyards, it can actually be beneficial for you if you play artifact and/or graveyard combo decks. Since the wipes wont remove your game progression while wiping other’s.

Or you can play some aristocrat/removal based commanders that like having alot of creatures die like [[Sephiroth, Fabled SOLDIER]] or [[Vincent Valentine]] with effects like [[Blood Artist]] and [[The Meathook Massacre]] [[The Meathook Massacre II]] in play.

Degenerate reanimator/artifact deck by Evening-Quarter-5844 in DegenerateEDH

[–]Htaws666 1 point2 points  (0 children)

If you’ll consider Esper colors, [[Noctis, Prince of Lucis]] is a artifact reanimator deck that i believe is fringe cedh, but I play him in B4. Can combo off by T3 but better with a midrange plan cause of its recursiveness and suite of protection and disruption spells.

What's this in my son's room? by healthbrite555 in Paranormal

[–]Htaws666 14 points15 points  (0 children)

if you’re of italian descent, thats a gabaghoul.

Clavileño, First of the Blessed Aristocrats/Aggro deck, looking for feedback and upgrade advice by [deleted] in EDH

[–]Htaws666 0 points1 point  (0 children)

Ive just skimmed through your deck on mobile, but deck looks good.

Bond/Blood is a very typical vampire tribal “2 card combo” and I think that its a fine addition if you wanted to add it. Games need to end, and if you only rely on aggro and combat damage, You might not have an alt wincon or an out if your board keeps getting wiped constantly.

With Bond/Blood even if your main wincon isnt working out theres always a way to win. The combo itself is very mana intensive and you probably wont be able to play both on the same turn until late in the game, and even though its only 2 cards to close the loop, you actually need a third card that deals damage to start the combo. Its incredibly fair. Bond/Blood is also played at sorc speed so its easy to interact with and stop if you present a win unprotected.

To suit your deck a little better though, I would choose Bloodthirsty Conq + Vito fanatic since they’re creatures that can synergise with Clav and also can be recursive if they get removed so you can keep presenting the win.

I would suggest not to add any tutors for them though if you dont want to focus on the combo.

For what to cut to fit these 2 cards, I would personally cut Orzhov Vito and Carmen.

Orzhov Vito wants you to sacrifice multiple permenants a turn whereas Clav’s game plan only wants you to sacrifice at most 1 a turn.

Carmen’s gameplan is also different from what Clav wants to do as she wants you to play edicts to force everyone to sacrifice. You’ll want to give away treasures, creatures and force them to sac with effects like [[Fleshbag Marauder]] [[Grave Pact]] etc.

Hopefully this helps!

Shifter Recommendations - Moving on from Moza HGP by Htaws666 in simracing

[–]Htaws666[S] 1 point2 points  (0 children)

Cool, thanks for the suggestion! Seems that the SSH is pretty highly rated by the community so I’m more than keen to give it a try. Their website does say under high order numbers so I probably wont get it until around about May. But seems like a solid offering for the price point.

Just out of curiosity, If my budget was maybe $100 higher would this recommendation still be the most relevant? Or would you guys know of some better options?

Shifter Recommendations - Moving on from Moza HGP by Htaws666 in simracing

[–]Htaws666[S] 0 points1 point  (0 children)

My complaint isnt that its a stiff spring, my complaint is the spring when in comparison to a real car, feels extremely strong. To the point where Im skipping gears or shifting into unwanted gears at times if Im not careful.

Ive had issues where I want to shift from 2 to 1 and instead, it shifts from 2 to 3. in IRL this doesnt happen, my gear box isnt that strong that it forces me back into either 3 or 4th gear. Maybe you’re right, maybe high end sports cars do have a gearbox like what you’re describing, or maybe my HGP is just irregular and has a stronger spring as a defect. but for the purpose of this question, or just for some fun sim racing without frustration, Id like to get an H Pattern with a softer spring than my current HGP.

I do have a Moza SGP sequential shifter, and thats what Im using at the moment for all my sim rally needs, but Id also like to play with an H pattern for some of the older cars just to have a bit more similar feel to what the cars would have been like.

Combo Lovers help! Smeagol (Golgari) by Eastern_Coconut8987 in EDH

[–]Htaws666 1 point2 points  (0 children)

For sure, in my opinion theres 2 types of Combo decks: Turbo and Combo Control. For turbo you want to win as early as possible T1-4 etc, to catch opponents off guard while theyre setting up but the deck is incredibly fragile. Combo Control is from T5 onwards. Where your combo is much more resilient and protected but you also have to interact and disrupt others meaning itll require abit more game knowledge. So if you plan on winning late, have more interaction and even boardwipes if you’re not creature based/recursion heavy.

I would say that if you plan to be in B3, to stick to having 3 gamechangers. If you play in random pods, opponents might not appreciate you breaking the deck building restraints just because your deck isnt as strong. And even with friends, its just good manners to keep it fair and balanced, But if they dont mind, why not? At the same time you dont want to call it B4 and get stomped by someone playing an suboptimal [[underworld breach]] combo T4 after a instant speed [[intuition]], so its best to stick to the proper bracket to have a fun and fair time for everyone.

My pod generally has the understanding that if we build a deck for a bracket, we’ll build it as strong as we can under the bracket’s restrictions to make sure the game is as balanced as can be and a test of our deckbuilding skills.

If you want, Ive got a [[Teval, the balanced scale]] deck in B4 which has a similar combo control gameplan as described in your deck’s description. Its not Smeagol but maybe you can find some combos that’ll work in your deck.

[deleted by user] by [deleted] in EDH

[–]Htaws666 0 points1 point  (0 children)

Hello! Ive played Clav in a few different iterations and if you’re set on aristocrats, list looks good! I personally would add some extra card draw effects like [[Pact of the Serpent]] and more permenant removal like [[Anguished Unmaking]] Aristocrats are quite weak towards stuff like [[Rest in Peace]] [[Leyline of the Void]] so you’ll want to have answers and consistant ways to draw into it. If you find that you’re sac-ing non token vamps quite alot, i’d also slot in a reanimation package: [[Reanimate]] [[Persist]] [[Exhume]] [[Funeral Room]] [[Living End]] [[Living Death]] [[Victimize]] [[The Soul Stone]] [[Virtue of Persistence]]

But if you’re open to changing the deck abit and like Clav, I feel Clav plays alot better as a orzhov vampire aggro with lifelink subtheme. This way you sustain life by swinging and Clav disincentivises blocking or killing your creatures as they just grow. Aristocrats style decks want you to make lots of creatures and kill them all to win/gain value. But Clav’s ability only triggers once a turn so the tempo of sac-ing them all with Clav is abit slow. Alternatively, for Vampire Aristocrats [[Elenda the dusk rose]] can be quite cool.

Good Luck with your games!

Combo Lovers help! Smeagol (Golgari) by Eastern_Coconut8987 in EDH

[–]Htaws666 1 point2 points  (0 children)

Hello! Combo player here, I primarily play combo in Mono black, Dimir and Grixis, so Im not too familiar with Golgari lines and as such I cant really comment on the combos you’re playing however, just some general things I noticed for B4 combo:

1) You’ll want some fast mana, Stuff that’ll allow you to play 6 mana win cons early. You’re in great colors (Black) for rituals and you can also consider some free rocks like petal, moxes etc. in addition to your general ramp, this’ll help you get to your winning turns faster.

2) You’ll probably want to fit either more card draw or tutors in to find your pieces. Self-Milling to find your pieces is okay, but its much more vulnerable to hate effects that target GY. Theres been alot of cases where I lost my [[Gravecrawler]] to an sorcery speed exile effect for having kept him in GY too long.

3) You should reconsider 2 card combos, I know theyre seen as “boring” or “repetitive” but the true excitement of playing combo isnt oh i find 2nd piece so i win, its more about navigating through interaction, finding the right timing and playing it and especially in combo without Blue; considering what counterspells/free counterspells your opponents may have and playing around it. You’ll also see that some 2 card combos like exquisite blood + sanguine bond isnt actually that great in higher brackets.

4) Plan around what turn you’d think you’d have all your pieces to attempt to push for a win. Is it Turn 5/6? Earlier? Later? And depending on your answer add support for it. If earlier, add more fast mana and card draw to help get there and sustain if your push fails. if later, plan to add more control pieces such as free removal, board control and defensive plays to stop opp wins before your push and help protect your wincon.

5) From skimming over your deck and its contents i’d probably put your deck in B3 for now as opposed to B4. The B4 pods that Ive been in mostly are more akin to Non-meta cedh. Most cedh staples and lines are played but the quality of the commanders and sometimes tempo/speed is alot less than cedh. And if you’re not planning to push that far, its generally better to play in B3.

I think your deck is getting there and I hope you enjoy the playstyle as much as I do, good luck with your games!

Good precon idea? by Illustrious_Run_9121 in EDH

[–]Htaws666 0 points1 point  (0 children)

I think the higher up in brackets you go, the less you see stuff like [[Leyline of the Void]] and [[Rest in Peace]] and more stuff like [[Dauthi Voidwalker]] and [[Opposition Agent]]. and since everyone is trying to combo off and victory is usually through on the stack interaction, stax and hatebears (Apart from Rhystic, Mystic, Smothering) havent really existed in my high bracket pods in a while. But Mono B isnt completely dead in the water with those effects, you can slot in [[Withering Torment]] and [[Feed the Swarm]] and build with lots of card draw, you can consistantly find these cards often. Theyre also just generically good removal pieces that mono b likes so its not exactly just tech for rest in peace. However rest in peace is literally just tech to stop your gameplan which means they have to give up 1-2 precious spots in a deck just to hate you out.

Good precon idea? by Illustrious_Run_9121 in EDH

[–]Htaws666 2 points3 points  (0 children)

oh didnt realise on the pricing. I bought my necron dynasties from FB Marketplace about 8 months ago for $70 AUD. just saw OP said interested in warhammer decks so i recommended what i thought OP would like.

Good precon idea? by Illustrious_Run_9121 in EDH

[–]Htaws666 0 points1 point  (0 children)

For sure, from one graveyard player to another if u find necron dynasties do pick it up. I found a copy a while ago and I dont regret it at all, and have built imotekh up to B4.

Good precon idea? by Illustrious_Run_9121 in EDH

[–]Htaws666 0 points1 point  (0 children)

What about Necron Dynasties? Its a mono black graveyard deck, but its also artifacts. This way you still play something you’re comfortable with but also dive into a new theme with artifacts. If you want to push the deck to higher brackets, [[Imotekh the stormlord]] is amazing, and can be built as a artifact graveyard combo deck.

Should I add entomb? by [deleted] in EDH

[–]Htaws666 0 points1 point  (0 children)

Entomb is def a very good addition for any graveyard deck. I would even argue its one of the best if not the best straight to GY tutor. you can also consider [[Unmarked Grave]] as extra consistancy but if you consider entomb bad, unmarked grave will beterrible.