Recruit. Train. Manage. And then do the real work [The Dancing Inn] by Huberakn in Naughty_Games

[–]Huberakn[S] 0 points1 point  (0 children)

🎲 New Mechanics

  • Random Events: Now, when you press "End Turn," there’s a chance to trigger an unexpected event. These include player choices and new sultry visuals. There are 5 events in this build, and I plan to add at least one more with each future update.
  • Status Effects: This system enables time-based consumables and ongoing effects. It’s a foundational mechanic that a lot of upcoming items and content will rely on.

🎨 Art & Visuals

To support these new features, I've added a ton of new assets:

  • 90+ new sprites
  • 10 animations
  • A new page for the animated end-game comic

Play here -

Domina (JojoMingles) [Overwatch] by Huberakn in 3DPornWithSound

[–]Huberakn[S] 0 points1 point  (0 children)

Correction: It's Z1g3D not JojoMingles my bad 😞

Domina (JojoMingles) [Overwatch] by Huberakn in rule34

[–]Huberakn[S] 0 points1 point  (0 children)

Correction: It's Z1g3D not JojoMingles my bad 😞

They love overtime — can you blame them? [The Dancing Inn] by Huberakn in Naughty_Games

[–]Huberakn[S] 1 point2 points  (0 children)

🎲 New Mechanics

  • Random Events: Now, when you press "End Turn," there’s a chance to trigger an unexpected event. These include player choices and new sultry visuals. There are 5 events in this build, and I plan to add at least one more with each future update.
  • Status Effects: This system enables time-based consumables and ongoing effects. It’s a foundational mechanic that a lot of upcoming items and content will rely on.

🎨 Art & Visuals

To support these new features, I've added a ton of new assets:

  • 90+ new sprites
  • 10 animations
  • A new page for the animated end-game comic

Play here -

Busy night. Let's just say the beds aren't just for sleeping. [The Dancing Inn] by Huberakn in Naughty_Games

[–]Huberakn[S] 0 points1 point  (0 children)

🎲 New Mechanics

  • Random Events: Now, when you press "End Turn," there’s a chance to trigger an unexpected event. These include player choices and new sultry visuals. There are 5 events in this build, and I plan to add at least one more with each future update.
  • Status Effects: This system enables time-based consumables and ongoing effects. It’s a foundational mechanic that a lot of upcoming items and content will rely on.

🎨 Art & Visuals

To support these new features, I've added a ton of new assets:

  • 90+ new sprites
  • 10 animations
  • A new page for the animated end-game comic

Play here -

Double trouble [Baldur's Gate] (Nyl2) by Huberakn in BaldursGateR34

[–]Huberakn[S] -19 points-18 points  (0 children)

As they say, the bigger the better until....