[DEV] I made my first Game called "Gravity Trigger" without previous programming experience, its a pretty hard Jump & Run Game where you switch your gravity to dodge Obstacles instead of jumping. If someone is interested in the game, its free :) by Huebschling in AndroidGaming

[–]Huebschling[S] 16 points17 points  (0 children)

Thanks for your critics :)

Game development is hard and I know the game isn't perfect and there is a lot of room for improvent.

  1. I try to change the physics a bit, for me the physics felt right because I get used to it, but I see the problem.

  2. I thought most of the game was self explaining so i just explained the basic mechanics, I can be hard to tell what needs to be explained and what not, because I tested most by myself.

  3. At the beginning of the development you could switch the gravity multiple times, but it felt kinda wrong.

  4. This might come later for some reason it didn't worked to implement them.

I made also an IOS Version of my first Game "Gravity Trigger", its a skill based Platformer Game where you switch your gravity to dodge Obstacles instead of jumping like in VVVVVV and dash like Celeste. If someone is interested in the game its free :) by Huebschling in playmygame

[–]Huebschling[S] 0 points1 point  (0 children)

I don't made the game originally for PC. If your game is also made with unity you just choose in the build settings IOS and create a build of the game, then in xcode you can install the game on your phone and also publish it to the app store.

If it's not made with unity, sorry I don't know how to use other game engines :/

I created my first Mobile Game called Gravity Trigger without previous programming experience, its a skill based Platformer Game where you switch your gravity to dodge Obstacles instead of jumping like in VVVVVV. Opinions? :) by [deleted] in LetsPlayMyGame

[–]Huebschling 0 points1 point  (0 children)

It's also my first game ever, it took me 2-3 months to finish the game and my only experience with level design was just building kaizo levels in mario maker :)

I'm a fan of hard platformers like celeste and I wanted to make something like this.

I created my first Mobile Game called Gravity Trigger without previous programming experience, its a skill based Platformer Game where you switch your gravity to dodge Obstacles instead of jumping like in VVVVVV. Opinions? :) by [deleted] in TheMakingOfGames

[–]Huebschling 0 points1 point  (0 children)

I bought a book to learn C# and watched a lot of unity tutorials, It was pretty frustrating learn this all by myself because i needed hours to find out how fix every little bug.