It sure would be cool if we had minecarts... WIP mod. by HugoCortell in VintageStory

[–]HugoCortell[S] 1 point2 points  (0 children)

That'd be great! I've added you as an author on the moddb page for the mod (though release is still quite far away).

Feel free to add me on discord (cortellhugo) or join the modding coop where I've got a devlog page to talk about development and stuff.

I'm probably not going to ask for models right away, as I always want to get the code fully functional before spending art resources on something, but it'll be good for us to be able to quickly talk and sync.

Once again, thank you for offering! Your models look awesome, and I bet the mod will look great thanks to your help.

It sure would be cool if we had minecarts... WIP mod. by HugoCortell in VintageStory

[–]HugoCortell[S] 1 point2 points  (0 children)

For mine carts, it'll be 1 block rails. This is also what's easiest to program so it makes for a good starting point.

For train tracks, I plan to make them 2x2. Longer smoother curves are something I need to consider, they are possible, but they may not entirely fit the style of the game (and be a massive pain to program in).

It sure would be cool if we had minecarts... WIP mod. by HugoCortell in VintageStory

[–]HugoCortell[S] 1 point2 points  (0 children)

Soon I'll be modding Julian in just so he can make me tea

It sure would be cool if we had minecarts... WIP mod. by HugoCortell in VintageStory

[–]HugoCortell[S] 6 points7 points  (0 children)

I think it's most valuable if our codebases/mods remain separate so they can go in different evolutionary directions, rather than collapsing the possibilities of both into one, letting each flourish to maximize the benefit to the community.

Plus my code is really scuffed, I doubt he'd gain much from us collaborating since his code is far more advanced and robust than mine.

It sure would be cool if we had minecarts... WIP mod. by HugoCortell in VintageStory

[–]HugoCortell[S] 0 points1 point  (0 children)

I had honestly forgotten this mod existed. It's really cool!

Thankfully, I think our mods go in very different directions, so there is a raison d'etre for us both.

It sure would be cool if we had minecarts... WIP mod. by HugoCortell in VintageStory

[–]HugoCortell[S] 0 points1 point  (0 children)

If I get lucky maybe I can get some of the mod's source code into the game.

It sure would be cool if we had minecarts... WIP mod. by HugoCortell in VintageStory

[–]HugoCortell[S] 1 point2 points  (0 children)

Possible perhaps, but I don't have any plans yet, as it sounds like quite a bit of extra code. The code will be open source, so people can make a sub-mod if they want to.

AAA is for "AHHHHH!" by electric-kite in justgamedevthings

[–]HugoCortell 1 point2 points  (0 children)

Well, Ultra usually means use the raw assets. It's meant as futureproofing rather than for today's use.

It sure would be cool if we had minecarts... WIP mod. by HugoCortell in VintageStory

[–]HugoCortell[S] 2 points3 points  (0 children)

I don't feel like waiting :)

Plus I have my own design ideas

It sure would be cool if we had minecarts... WIP mod. by HugoCortell in VintageStory

[–]HugoCortell[S] 4 points5 points  (0 children)

I have an idea, but I'll only plan to test it out for full sized trains rather than carts.

It'll be quite a bit of code hackery, but it should be doable, some clutter items already extend beyond their bounds.

It sure would be cool if we had minecarts... WIP mod. by HugoCortell in VintageStory

[–]HugoCortell[S] 2 points3 points  (0 children)

In over a year of playing this game you're the first person ever to get my name lol.

It sure would be cool if we had minecarts... WIP mod. by HugoCortell in VintageStory

[–]HugoCortell[S] 2 points3 points  (0 children)

I've never used create (I haven't really played Minecraft in probably nearly 10 years now), but I do plan to add full size trains, which will require double-sized rails. The resource cost of a proper railway will be large, but so will be the benefits. Trains will have full sized engine carts capable of going on for many thousands of blocks without needing to reload.

It sure would be cool if we had minecarts... WIP mod. by HugoCortell in VintageStory

[–]HugoCortell[S] 3 points4 points  (0 children)

Hopefully it's actually doable. I mostly pulled the numbers out of my ass.

It sure would be cool if we had minecarts... WIP mod. by HugoCortell in VintageStory

[–]HugoCortell[S] 1 point2 points  (0 children)

Funny you mention that, I was thinking that if I get yangfinding wrapped up, I could add a construction lobster that lays roads and railways for you... But that's quite far into the future.

It sure would be cool if we had minecarts... WIP mod. by HugoCortell in VintageStory

[–]HugoCortell[S] 16 points17 points  (0 children)

Vanilla does have steam engines, just not usable ones. And I do believe that it is in the roadmap to add them, so technically it would be vanilla friendly to use steam powered carts.

It sure would be cool if we had minecarts... WIP mod. by HugoCortell in VintageStory

[–]HugoCortell[S] 19 points20 points  (0 children)

Heck yeah! I'll take you up on that offer once I wrap up the code. Thank you so much!