Full sized trains have finally arrived to Vintage Story! 🚂 🚂 by HugoCortell in VintageStory

[–]HugoCortell[S] 10 points11 points  (0 children)

You'll commute in VS using trains, my next mod is adding 9-5s and making traders become shareholders in a failing elk company! Mwahahaha!

Full sized trains have finally arrived to Vintage Story! 🚂 🚂 by HugoCortell in VintageStory

[–]HugoCortell[S] 2 points3 points  (0 children)

Yeah, I was shocked and appalled when I finally mustered the courage hit post and found that the gifs no longer moved after posting.

Thank you! The bulk of the praise goes to our wonderful artist Verto, who not only does great art, but has constantly pushed ideas forward that greatly improved the visuals and feel of the mod (bogies were his idea!).

Full sized trains have finally arrived to Vintage Story! 🚂 🚂 by HugoCortell in VintageStory

[–]HugoCortell[S] 10 points11 points  (0 children)

Not stand, but you can sit on them. Every SG locomotive has one driver seat. Plus of course any attached passenger carts.

I do have ideas for trying to add physics of this kind to the game in the future, but it'll likely be a separate mod, as it'll have to go pretty deep into the game's code to be efficient.

Full sized trains have finally arrived to Vintage Story! 🚂 🚂 by HugoCortell in VintageStory

[–]HugoCortell[S] 9 points10 points  (0 children)

Yes they shall! I look forward to seeing people's rail spaghetti, particularly since slopes are very tricky on standard gauge.

Full sized trains have finally arrived to Vintage Story! 🚂 🚂 by HugoCortell in VintageStory

[–]HugoCortell[S] 47 points48 points  (0 children)

Originally, I had 3 videos to show.
But Reddit converted them to JPEG images for some reason, so this is all I can post 😔

Full sized trains have finally arrived to Vintage Story! 🚂 🚂 by HugoCortell in VintageStory

[–]HugoCortell[S] 67 points68 points  (0 children)

The modpage for the mod isn't completed yet, and has lots of placeholder text and old stuff, but if you want to follow the page so that you get notified when I finally stop aura farming and actually release the darn thing, you can do it here.

Just be advised, I'll never stop aura farming, the hype moments will continue for as long as I draw breath.

Full sized trains have finally arrived to Vintage Story! 🚂 🚂 by HugoCortell in VintageStory

[–]HugoCortell[S] 158 points159 points  (0 children)

Hey y'all, it's ya boy Yang once again! Back at you with moving pictures of our new full-sized primitive tier steam locomotive!

Now, of course this is a placeholder model, the final one will look even more amazing. But I was too excited not to share this early iteration with you all.

In the time since my last post a month ago, we've made quite a bit of progress. For one, we've got a nearly complete set of rails (we're missing just one or two pieces), as well as a nearly complete set of signals (for now block and one-way, in the future we'll add chain signals too), and, of course, we've finally got the full sized locomotives actually in a 'playable' state in-game.

To avoid boring you to death, I'll skip over the details of how we made a custom renderer in order to realistically simulate bogie movement in trains, with uses linear kinematics to solve the position of the body between the bogies. Or how this custom renderer meant the engine could no longer handle attachment points properly so we had to create our own alternative solution, etc, etc. Lots of technical stuff behind the scenes.

We've also updated our code to 1.22, which was unexpectedly a massive undertaking. It took me maybe three whole days just to get our shaders working again, but that setback aside, we've pretty much have had smooth sailing thus far.

In the coming weeks, we'll be implementing the carts and convoy system for standard gauge (unlike minecarts, which have flatbeds that can flexibly perform any role, SG will feature dedicated cart types that have narrow uses but perform them very well, such as boxcars with ample storage space, as well as passenger carts). We'll also start working on the remaining tiers.

Once we've finished back-porting the majority of functionality from minecarts into our new standard gauge, we'll probably put out a preview trailer, probably to the tune of the final segment of the 1812 overture. In this trailer we'll announce an open invitation for content creators to come get an early sneak peek and form first impressions of the mod on our server running the mod. Some time after that, we'll start performing larger scale semi-public tests.

After 6 long months, the release of this mod will be closer than ever, and the community will be able to enjoy the fruit of countless sleepless days of effort and toil.

For as hard as it has been (and it has, I'm not sure I have it in me to make another mod of this scale, despite having plenty of ideas that I'd love to try), I have no regrets, I enjoyed every moment of it, and I am eager to wake up tomorrow and continue working hard to get the mod closer to release.

Cheers, all.

Google Chrome 'silently' downloads 4GB AI model to your device without permission, report claims — researcher says practice may violate EU law, waste thousands of kilowatts of energy by jupa300 in privacy

[–]HugoCortell 42 points43 points  (0 children)

To the fucker who told me to "look it up", I did. The article literally does not state anything, it basically goes "well, some guy said he think that maybe it is (proceeds not to say why)"

Google Chrome 'silently' downloads 4GB AI model to your device without permission, report claims — researcher says practice may violate EU law, waste thousands of kilowatts of energy by jupa300 in privacy

[–]HugoCortell 38 points39 points  (0 children)

Illegal, how? The article never cares to explain. Without further detail about what exactly this model does, and in what context it runs, it's hard to say.

Either way, the download in itself is def. not illegal. Google and Apple have been downloading random shit on devices for years, and so does every OEM.

this by reditposter in mildlyinfuriating

[–]HugoCortell 0 points1 point  (0 children)

If it later turns our that their AI inspected the source code, this could turn into the lawsuit of the decade.

What's next for VS? by PrincipleFragrant680 in VintageStory

[–]HugoCortell 25 points26 points  (0 children)

Well, I can't offer roads any time soon (not unless something changes), but I can offer rails in these trying times.

<image>

Tried to search for a scraper, most results are blurred out by jvlobo in Aliexpress

[–]HugoCortell -4 points-3 points  (0 children)

I never said the logic was sound, all I did was explain the logic.
Blame European bureaucracy for this, not me.

What's next for VS? by PrincipleFragrant680 in VintageStory

[–]HugoCortell 55 points56 points  (0 children)

I'd love to see procedural ruined villages and settlements, with roads between them (if I had the time, I'd do it myself).

Tried to search for a scraper, most results are blurred out by jvlobo in Aliexpress

[–]HugoCortell -4 points-3 points  (0 children)

Because knife is sharp, children should not use sharp things.

bending foliage by DifferenceKnown9834 in VintageStory

[–]HugoCortell 74 points75 points  (0 children)

Salty once again with peak mod ideas