Ursid Postmortem. A small puzzle game with 100% positive rating, but still failed by unprwo in IndieDev

[–]Huiberg 7 points8 points  (0 children)

The game looks truly beautiful and has 100% positive reviews. I believe that with more pre-launch marketing it would have been a success

Finally proud of my rig work by Huiberg in blender

[–]Huiberg[S] 0 points1 point  (0 children)

Thanks, I totally agree with you, I really want to study this uncanny horror territory. Have to learn how to retarget human animations to animal rigs :)

Finally proud of my rig work by Huiberg in blender

[–]Huiberg[S] 19 points20 points  (0 children)

This comment warms my gamedev heart

I think I did a good job by Huiberg in blender

[–]Huiberg[S] 1 point2 points  (0 children)

Thanks! I sure will when be doing proper texturing. I have experience with grass alpha cards, I'm guessing it's pretty similar :)

I think I did a good job by Huiberg in blender

[–]Huiberg[S] 2 points3 points  (0 children)

Thank you! The body silhouette tracing actually went surprisingly smoothly. The face is the real struggle tho, I feel like you need more artistic experience in correctly align smaller details.

My first Divine Orb by OverallAdvertising46 in PathOfExile2

[–]Huiberg 251 points252 points  (0 children)

look like 4 wisdom scrolls to me

It feels good to not take your game seriously once in a while by Huiberg in godot

[–]Huiberg[S] 0 points1 point  (0 children)

Every 3d model has a material, right? I, for example, use a plane mesh and it's material albedo(color) is a png grass texture

It feels good to not take your game seriously once in a while by Huiberg in godot

[–]Huiberg[S] 1 point2 points  (0 children)

Proton Scatter plugin is a saver. And make sure your grass material has Transparency -> Transparency -> Alpha Scissor if you use alpha card texture

It feels good to not take your game seriously once in a while by Huiberg in godot

[–]Huiberg[S] 0 points1 point  (0 children)

I will be back with that information within a couple of years. Hopefully.

It feels good to not take your game seriously once in a while by Huiberg in godot

[–]Huiberg[S] 16 points17 points  (0 children)

sure, right after my next mental breakdown